Difference between revisions of "Satyr (Greyhawk 4E)"

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(→‎Feats: Work in Progress)
(Paragon Powers)
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'''Languages''': Elven, Common<br>
 
'''Languages''': Elven, Common<br>
 
'''Skill Bonuses''': +2 Bluff, +2 Nature<br>
 
'''Skill Bonuses''': +2 Bluff, +2 Nature<br>
'''Ability''': Nimble Hooves.<br>
+
'''Ability''': Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.<br>
 
'''Ability''': Satyr Ram.<br>
 
'''Ability''': Satyr Ram.<br>
  
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|fluff=You use your horns to butt an opponent.
 
|fluff=You use your horns to butt an opponent.
 
|use=Encounter
 
|use=Encounter
|keywords=
+
|keywords=Weapon, Implement
 
|action=Standard Action  
 
|action=Standard Action  
 
|target=Melee
 
|target=Melee
 
|text=
 
|text=
'''Attack:''' Strength vs AC.<br>
+
'''Attack:''' Strength +3 vs AC.<br>Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31.
 
'''Hit:''' 1d8 + Strength modifier damage, and target is knocked prone.<br>
 
'''Hit:''' 1d8 + Strength modifier damage, and target is knocked prone.<br>
 
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21.
 
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21.
 
}}
 
}}
 +
 +
==Feats==
 +
 +
===Mountain Goat [Satyr]===
 +
'''Prerequisite''': Satyr, Trained in Endurance
 +
 +
'''Benefit''': You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.
 +
 +
==Paragon Paths==
 +
{{wip}}
 +
{{4E paragon path
 +
|name=Satyr Piper
 +
|quote=This will be fun! Dance to this!
 +
|description=You have mastered satyr musical magic. It is traditional to use pipes, but you can use other instruments as well, or even sing.
 +
}}
 +
{{TOCright|limit=3}}
 +
 +
===Nimble Hooves [Satyr]===
 +
'''Prerequisite''': Satyr, Trained in Nature
 +
 +
'''Benefit''': You gain the Nimble Hooves feat power.
  
 
{{4E power
 
{{4E power
 
|name=Nimble Hooves
 
|name=Nimble Hooves
 
|class=Satyr
 
|class=Satyr
|type=Racial
+
|type=Feat
 
|level=
 
|level=
 
|fluff=Your clever hooves lets you make surprisingly agile moves.
 
|fluff=Your clever hooves lets you make surprisingly agile moves.
Line 43: Line 64:
 
|text=You shift 3 squares
 
|text=You shift 3 squares
 
}}
 
}}
 
==Feats==
 
 
===Mountain Satyr===
 
'''Prerequisite''': Trained in Nature
 
 
'''Benefit''': You gain Earthwalk
 
 
==Paragon Paths==
 
{{wip}}
 
{{4E paragon path
 
|name=Satyr Piper
 
|=prerequisite=Satyr
 
|quote=This will be fun! Dance to this!
 
|description=You study magic in all its varied forms, seeking to discover principles of magic rather than just learning spells. By manipulating these principles, you gain great control of your magic.
 
}}
 
{{TOCright|limit=3}}
 
 
<!-- Content -->
 
<!-- Content -->
==Path Feat==
 
===Metamagic [Path, Wizard]===
 
'''Benefit:''' You can use [[#Metamagician Spells|Heighten Spell]] as a daily power.
 
  
 
==Paragon Path==
 
==Paragon Path==
 
===Metamagician Paragon Path Features===
 
===Metamagician Paragon Path Features===
  
'''Prerequisites:''' Wizard.
+
'''Prerequisites:''' Satyr.
  
'''Metamagic Action (11th level)''': When you use an action point to use a power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.
+
'''Piper Frenzy (11th level)''': When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
  
'''Metamagic Preparation (11th level)''': You can spend a standard action to recover a previously-used Metamagician encounter power.
+
'''Piper's Insight (11th level)''': You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
  
'''Quicken Spell (16th level)''': When you use an action point to use a ranger or area power, you do not trigger opportunity attacks for doing so.
+
'''Piper's Implement (11th level)''': You can use a wand as an implement for all your implement powers. You can also use musical instruments that work as implements.  
  
===Metamagician Spells===
+
'''Song of Freedom (16th level)''':  When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
 +
 
 +
 
 +
===Satyr Piper Spells===
 
{{4E power
 
{{4E power
|name=Empower Spell
+
|name=Feral Overture
|class=Metamagician
+
|class=Satyr Piper
 
|type=Attack
 
|type=Attack
 
|level=11
 
|level=11
|fluff=You concentrate more power into a single spell.
+
|fluff=You head-butt an enemy while playing furiously on your instrument.
|use=Encounter
+
|use=Daily
|keywords=Arcane
+
|keywords=Arcane, Implement
|action=Minor Action
+
|action=Standard Action
|target=Personal
+
|target=Melee
 
|text=
 
|text=
'''Effect:''' Select a power you use this round. It must be a power that causes damage. Roll damage twice for this power, taking the best result. This only affects initial damage, not any lingering effects.
+
'''Attack:''' Strength +2 vs AC.<br>
 +
'''Hit:''' 2d8 + Strength modifier damage, and target is knocked prone.<br>
 +
Increase damage to 3d8 + Strength modifier at level 21.
 +
'''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.
 +
'''Sustain Minor''': The effedct is only sustained for targets previously affected that are in a Close Burst 5.
 
}}
 
}}
 
{{4E power
 
{{4E power
|name=Heighten Spell
+
|name=Leaping Stag Dance
|class=Metamagician
+
|class=Satyr Piper
 
|type=Utility
 
|type=Utility
 
|level=12
 
|level=12
|fluff=You manipulate a spell in subtle ways.
+
|fluff=You inspire your allies to skip and jump.
 
|use=Encounter
 
|use=Encounter
 
|keywords=Arcane
 
|keywords=Arcane
|action=Minor Action
+
|action=Standard Action
|target=Personal
+
|target=Close
 +
|target=Burst 5
 
|text=
 
|text=
'''Effect:''' Select another power that you use this round. You can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
+
'''Targets:''' Allies in burst, deafened targets are immune.
* '''Extend Spell:''' Double the duration of a power effect that affects allies only.
+
'''Effect:''' Targets can shift 2 squares immediately.
* '''Focus Spell:''' Decrease the blast or burst of the power by any number you like.
 
* '''Range Spell:''' Increase the range of the power by 10.
 
* '''Widen Spell:''' Increase the blast or burst of the power by 1.
 
 
}}
 
}}
 
{{4E power
 
{{4E power
|name=Maximize Spell
+
|name=Dazing Melody
|class=Metamagician
+
|class=Satyr Piper
 
|type=Attack
 
|type=Attack
 
|level=20
 
|level=20
|fluff=You focus your entire might into a single spell.
+
|fluff=Your music overwhelms your audience.
|use=Daily
+
|use=Encounter
|keywords=Arcane
+
|keywords=Arcane, Charm, Implement
|action=Minor Action
+
|action=Standard Action
|target=Personal
+
|target=Close
|text='''Effect:''' Select a power you use this round. It must be a power that causes damage. The power automatically causes maximum damage. This only affects initial damage, not any lingering effects.
+
|target=Burst 5
 +
|text=
 +
'''Targets:''' Enemies in burst, deafened targets are immune.
 +
'''Attack:''' Charisma vs Will <br>
 +
'''Hit:''' The target is dazed until the end of your next turn. <br>
 +
'''Sustain Standard:''' You must make a new attack roll when it sustains this effect.
 
}}
 
}}

Revision as of 01:00, 9 November 2008

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Greyhawk for 4E

Average Height: 4'8"-6'
Average Weight: 120-180 lb.

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision

Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Ability: Satyr Ram.

Satyr Ram Satyr Racial
You use your horns to butt an opponent.
EncounterWeapon, Implement
Standard Action      Melee
Attack: Strength +3 vs AC.
Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31.

Hit: 1d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21.

Feats

Mountain Goat [Satyr]

Prerequisite: Satyr, Trained in Endurance

Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.

Paragon Paths

Notepad.png This is a work in progress.

Template:4E paragon path

Nimble Hooves [Satyr]

Prerequisite: Satyr, Trained in Nature

Benefit: You gain the Nimble Hooves feat power.

Nimble Hooves Satyr Feat
Your clever hooves lets you make surprisingly agile moves.
Encounter
Minor Action      Personal
You shift 3 squares

Paragon Path

Metamagician Paragon Path Features

Prerequisites: Satyr.

Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.

Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.

Piper's Implement (11th level): You can use a wand as an implement for all your implement powers. You can also use musical instruments that work as implements.

Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.


Satyr Piper Spells

Feral Overture Satyr Piper Attack 11
You head-butt an enemy while playing furiously on your instrument.
DailyArcane, Implement
Standard Action      Melee
Attack: Strength +2 vs AC.

Hit: 2d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 3d8 + Strength modifier at level 21. Effect: Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune. Sustain Minor: The effedct is only sustained for targets previously affected that are in a Close Burst 5.

Leaping Stag Dance Satyr Piper Utility 12
You inspire your allies to skip and jump.
EncounterArcane
Standard Action      Burst 5
Targets: Allies in burst, deafened targets are immune.

Effect: Targets can shift 2 squares immediately.

Dazing Melody Satyr Piper Attack 20
Your music overwhelms your audience.
EncounterArcane, Charm, Implement
Standard Action      Burst 5
Targets: Enemies in burst, deafened targets are immune.

Attack: Charisma vs Will
Hit: The target is dazed until the end of your next turn.
Sustain Standard: You must make a new attack roll when it sustains this effect.