Difference between revisions of "Rogue (Apath)"

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She can select a skill to which she already gets to add a bonus based on her level or class abilities (such as Disable Device for a rogue with trapfinding or variants of Danger Sense that add a bonus to skills). Such bonuses do not stack with the bonus from rogue's edge, but doing so removes any conditions on the bonus and increases the bonus if it is currently less than the half the rogue's class level.
 
She can select a skill to which she already gets to add a bonus based on her level or class abilities (such as Disable Device for a rogue with trapfinding or variants of Danger Sense that add a bonus to skills). Such bonuses do not stack with the bonus from rogue's edge, but doing so removes any conditions on the bonus and increases the bonus if it is currently less than the half the rogue's class level.
 
== Optional Rule: Skill Point Compensation ==
 
If using the common (around here) option to give all characters 2 additional skill points per level, rouges get a small boost to compensate for the lessened uniqueness of their large number of skill points.
 
 
With this option, a rogue gets an additional advanced talent at level 7.
 
  
 
== Table: Rogue ==
 
== Table: Rogue ==

Revision as of 17:02, 5 February 2016

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Unofficial rules compendium

Perceived as a weak class, the rogue has been spruced up.

Alternate Skill Bonuses

Rogues benefit from having alternate attribute modifiers to all skills they are trained in; choose either one. This ability is free for rogues and available as the Alternate Skill Technique talent to others.

This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.

Skill (Subskill) Normal Key Ability Alternate Key Ability
Acrobatics Dex Str
Appraise Int Wis
Bluff Cha Int
Climb Str Dex
Craft (Smith of any kind) Int Str
Craft (Fermenting) Int Wis
Craft (Any other) Int Dex
Diplomacy Cha Wis
Disable Device Dex Int
Disguise Cha Wis
Escape Artist Dex Con
Fly Dex Con
Handle Animal Cha Wis
Heal Wis Int
Intimidate Cha Str
Knowledge Int Wis
Linguistics Int Wis
Perception Wis Int
Perform (comedy, dance, keyboard, string) Cha Dex
Perform (act, percussion, oratory, wind, sing) Cha Con
Profession (courtesan, gambler, innkeeper) Wis Cha
Profession (farmer, miner, soldier, woodcutter) Wis Str
Profession (other) Wis Int
Ride Dex Cha
Sense Motive Wis Cha
Sleight of Hand Dex Cha
Spellcraft Int Wis
Stealth Dex Con
Survival Wis Con
Swim Str Con
Use Magic Device Cha Int
  1. You can't add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
  2. A skill that changes what attribute it is connected to is counted as a skill of the new attribute when making skill checks, but not for other purposes. See Paizo errata. Note that a skill that has a primary key attribute that is Strength, Dexterity, or Constitution suffers from armor check penalties, even if used with another attribute as an alternate key ability. An effect (such as rage) that prevents the use of skills tied to a certain attribute always refers to the original attribute of the skill.
  3. Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.


Rogue Talents

Many rogue talents have been consolidated or modified. The current table can be found here: Rogue Talents.

Rogue's Edge (Ex)

Because all classes get access to Skill Unlocks the rogue's edge class feature from Pathfinder Unchained is revised as follows.

At 5th level, a rogue gains Signature Skill as a bonus feat.

In addition to the normal benefits of Signature Skill, the rogue adds half her class level to checks with that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains Signature Skill and half her class level as a bonus with that skill as well.

She can select a skill to which she already gets to add a bonus based on her level or class abilities (such as Disable Device for a rogue with trapfinding or variants of Danger Sense that add a bonus to skills). Such bonuses do not stack with the bonus from rogue's edge, but doing so removes any conditions on the bonus and increases the bonus if it is currently less than the half the rogue's class level.

Table: Rogue

This is the original unchained rogue table, with alternate skill bonuses at first level.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +0 Alternate skill bonuses, finesse training, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Danger sense +1, finesse training, sneak attack +2d6
4th +3 +1 +4 +1 Debilitating injury, rogue talent, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Danger sense +2, rogue talent
7th +5 +2 +5 +2 Advanced talent, sneak attack +4d6
8th +6/+1 +2 +6 +2 Improved uncanny dodge, rogue talent
9th +6/+1 +3 +6 +3 Danger sense +3, sneak attack +5d6
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge
11th +8/+3 +3 +7 +3 Finesse training, sneak attack +6d6
12th +9/+4 +4 +8 +4 Danger sense +4, rogue talent
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Rogue talent
15th +11/+6/+1 +5 +9 +5 Danger sense +5, rogue's edge, sneak attack +8d6
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Danger sense +6, rogue talent
19th +14/+9/+4 +6 +11 +6 Finesse training, sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Master strike, rogue talent, rogue's edge

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