Difference between revisions of "Robed Summoner (Apath)"

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m (→‎Force Spells: polish)
m (→‎Class Information: '''Starting Wealth:''' 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.)
 
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{{Apath}}
 
{{Apath}}
  
''The robed summoner is closer to a sorcerer than most, combinig summoning with dangerous magical attacks.
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''The robed summoner combines summoning with dangerous magical attacks and dazzling displays of defensive [[Martial_Arts_(Apath)#Way_of_Force|force]].
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'''Publisher:''' Purple Duck Games.
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== Class Information ==
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This is a force armor archetype.
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'''Publisher:''' Purple Duck Games.
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'''Class: ''' Summoner. 
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'''Starting Wealth:''' 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
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'''Hit Die:''' d8.
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== Class Abilities ==
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The following class abilities are changed by this archetype.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
 
A robed summoner is proficient with all simple weapons. Robed summoners are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.
 
A robed summoner is proficient with all simple weapons. Robed summoners are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.
  
=== Improved Mage Armor (Ex) ===
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=== Mage Armor Mastery (Ex) ===
A robed summoner begins with ''mage armor'' as a bonus known spell. At 8th level, and every 4 levels thereafter, the armor bonus provided the robed summoner when he casts ''mage armor'' on himself or his eidolon increases by +1.
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At 4th level the robed summoner becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a robed summoner. They do not otherwise stack with armor, either normal or force.
  
 
=== Force Spells (Ex) ===
 
=== Force Spells (Ex) ===
Add the following to the robed summoner's spell list at the indicated levels.  
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Add the following to the robed summoner's spell list at the indicated levels. A robed summoner does not automatically know these spells, they must be selected as known spells in the usual manner.
# Magic missile
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# [http://www.d20pfsrd.com/magic/all-spells/m/magic-missile Magic Missile]
# Pilfering Hand
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# [http://www.d20pfsrd.com/magic/all-spells/p/pilfering-hand Pilfering Hand]
# Twilight Knife
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# [http://www.d20pfsrd.com/magic/all-spells/t/twilight-knife Twilight Knife]
# Telekinetic Charge
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# [http://www.d20pfsrd.com/magic/all-spells/t/telekinetic-charge Telekinetic Charge]
#Leashed Shackles
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# [http://www.d20pfsrd.com/magic/all-spells/l/leashed-shackles Leashed Shackles]
# Mage’s Sword
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# [http://www.d20pfsrd.com/magic/all-spells/m/mage-s-sword Mage’s Sword]
  
This replaces the bond senses ability.
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== Summary of Changed Class Abilities ==
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These abilities of the original class are lost or modified in this archetype:
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* Armor Proficiency
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 22:03, 8 March 2016

ApathApath Logo
Unofficial rules compendium

The robed summoner combines summoning with dangerous magical attacks and dazzling displays of defensive force.

Publisher: Purple Duck Games.

Class Information

This is a force armor archetype.

Publisher: Purple Duck Games.

Class: Summoner.

Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Die: d8.

Class Abilities

The following class abilities are changed by this archetype.

Weapon and Armor Proficiency

A robed summoner is proficient with all simple weapons. Robed summoners are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.

Mage Armor Mastery (Ex)

At 4th level the robed summoner becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a robed summoner. They do not otherwise stack with armor, either normal or force.

Force Spells (Ex)

Add the following to the robed summoner's spell list at the indicated levels. A robed summoner does not automatically know these spells, they must be selected as known spells in the usual manner.

  1. Magic Missile
  2. Pilfering Hand
  3. Twilight Knife
  4. Telekinetic Charge
  5. Leashed Shackles
  6. Mage’s Sword

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
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