Difference between revisions of "Robed Summoner (Apath)"

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{{Apath}}
 
{{Apath}}
  
''The robed summoner is closer to a sorcerer than most, combinig summoning with dangerous magical attacks.
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''The robed summoner combines summoning with dangerous magical attacks and dazzling displays of defensive [[Martial_Arts_(Apath)#Way_of_Force|force]].
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
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# Twilight Knife
 
# Twilight Knife
 
# Telekinetic Charge
 
# Telekinetic Charge
#Leashed Shackles
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# Leashed Shackles
 
# Mage’s Sword
 
# Mage’s Sword
  

Revision as of 11:32, 20 September 2012

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Unofficial rules compendium

The robed summoner combines summoning with dangerous magical attacks and dazzling displays of defensive force.

Weapon and Armor Proficiency

A robed summoner is proficient with all simple weapons. Robed summoners are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.

Improved Mage Armor (Ex)

A robed summoner begins with mage armor as a bonus known spell. The robed summoner is a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a robed summoner. They do not otherwise stack with armor, either normal or force.

Force Spells (Ex)

Add the following to the robed summoner's spell list at the indicated levels.

  1. Magic missile
  2. Pilfering Hand
  3. Twilight Knife
  4. Telekinetic Charge
  5. Leashed Shackles
  6. Mage’s Sword

This replaces the bond senses ability.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Bond Senses