Riftwarden (Apath)

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Unofficial rules compendium

A riftwarden studies the fabric or reality and learns to close its loopholes. Most riftwardens work to maintain the structure of reality as we know it. Riftwardens are hereditary enemies of darkfire adepts and are often caught up in their plots.

Class Information

This is a prestige archetype, a spellcaster focused on banishing planar invaders.

Prestige Class: Riftwarden from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: The riftwarden is built on the wizard, but the following alternate build classes are described below: arcanist, cleric, oracle, sacerdote, psychic, or witch.

Role: A riftwarden is a spellcaster that defends reality itself.

Alignment: Any. Most riftwardens are good and use their power to guard the safety of the universe, but there are no strictures in the class against being evil.

Hit Die: d6.

Class Skills

The riftwarden's class skills (and the key ability for each skill) are Craft (Int), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the riftwarden. The prestige archetype replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.

Weapon and Armor Proficiency

Riftwardens are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a riftwarden's gestures, which can cause arcane spells with somatic components to fail (see Arcane Spells and Armor).

Spells

The riftwarden learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips, knacks, or orisons. Since the number of spells per day, spell slots, and known spells depend on the build class, these numbers are not given in Table: Tattooed Mystic.

Build Class

The riftwarden wizard keeps the arcane school class feature and must choose the abjuration or conjuration schools.

Planar Channel (Su)

A Riftwarden can channel the energy of his home plane in a way similar to the cleric's channel energy ability. This harms creatures with the extraplanar subtype, regardless of alignment. It also harms creatures that used a teleportation effect since the riftwarden's last turn. When using this ability outside his home plane, the riftwarden still damages creatures extraplanar to his home plane, even if they are native to the plane the riftwarden is on.

This energy can only harm, not heal. It can be used with feats, magic items, or other effects that modify channel energy used to harm.

Channeling energy causes a burst that affects all extra-planar creatures in a 30-foot radius centered on the riftwarden. The amount of damage dealt is 1d6 points of damage plus 1d6 points of damage for every two riftwarden levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the riftwarden's level + the riftwarden's Charisma modifier.

A riftwarden may use planar channel a number of times per day equal to 3 + his Charisma modifier. This is a standard action that does not provoke an attack of opportunity.

Counter-Summons (Su)

A 2nd level riftwarden can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used to counterspell this way, summon monster can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability.

At 10th level, this ability can be used as an immediate action, without the need to ready an action beforehand.

Counterport (Su)

At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 100 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell or spell-like ability of at least 1 spell level higher, returning teleporting creatures to their point of origin. He can use dispel magic to counter a teleportation effect, but must roll a dispel check to succeed.

Eradication (Su)

At 6th level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, he increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that he uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.

These bonuses increase by +1 for every six levels after 6th.

Planar Scourge (Su)

At 8th level, an extraplanar creature that fails its save against the Riftwarden's planar channel gains the panicked, sickened, or staggered condition, chosen by the Riftwarden, for 1d4 rounds.

Immediate Counterport (Su)

At 14th level, a Riftwarden can use counterport to counter a teleportation effect as an immediate action, without the need to ready an action beforehand.

Planar Purge (Sp)

At 16th level, an extraplanar creature that fails its save against a Riftwarden's planar channel is banished to its home plane. A creature on its home plane is immune to this ability. Extraplanar creatures with Hit Dice greater than the Riftwarden's class level are unaffected by this ability, but still take damage from planar channel as normal.

Harmful Counterport (Su)

At 20th level, a Riftwarden can use his counterport ability to forcibly redirect a creature using a teleportation effect within 100 feet to a new valid destination within 100 feet of him. The riftwarden must successfully counter the teleportation effect using counterport, redirecting targets instead of negating the teleportation. All creatures affected by a particular teleportation effect are redirected. The wrenching redirection deals 1d6 points of damage per riftwarden level and stuns the redirected creature(s) for one round. A successful Fortitude save (DC 10 + half the Riftwarden's character level + the Riftwarden's Cha modifier) halves the damage and negates the redirection. Harmful counterport can affect objects.

In addition, as a standard action, the Riftwarden can expend two uses of his planar channel ability to forcibly recall a creature that used teleportation to exit an area within 30 feet of the Riftwarden since the end of the Riftwarden's last turn. Planar channel deals damage equal to the amount normally dealt by one use of planar channel. This damage affects only target that teleported out of the area since the riftwarden's last turn, and affects them regardless of their current distance from the Riftwarden. If target(s) fail their save, the teleportation effect is reversed and the creature returns to the point from which it teleported (or the nearest available space, if that space is now occupied).

Table: Riftwarden

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +0 +2 Planar channel 1d6
2nd +1 +0 +0 +3 Counter-summons,
3rd +1 +1 +1 +3 Planar channel 2d6
4th +2 +1 +1 +4 Counterport
5th +2 +1 +1 +4 Planar channel 3d6
6th +3 +2 +2 +5 Eradication +1
7th +3 +2 +2 +5 Planar channel 4d6
8th +4 +2 +2 +6 Planar scourge
9th +4 +3 +3 +6 Planar channel 5d6
10th +5 +3 +3 +7 Counter-summons (immediate)
11th +5 +3 +3 +7 Planar channel 6d6
12th +6/+1 +4 +4 +8 Eradication +2
13th +6/+1 +4 +4 +8 Planar channel 7d6
14th +7/+2 +4 +4 +9 Imediate counterport
15th +7/+2 +5 +5 +9 Planar channel 8d6
16th +8/+3 +5 +5 +10 Planar purge
17th +8/+3 +5 +5 +10 Planar channel 9d6
18th +9/+4 +6 +6 +11 Eradication +3
19th +9/+4 +6 +6 +11 Planar channel 10d6
20th +10/+5 +6 +6 +12 Harmful counterport

Alternate Build Classes

The riftwarden can be built on these alternate classes: arcanist, psychic, sorcerer, or witch.

A riftwarden has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as the build class. She learns and casts spells exactly like the build class, including type of magic (arcane, divine, or psychic), the effect of ability scores on spellcasting and cantrips, knacks or orisons. She only suffers arcane spell failure in armor if she casts arcane spells.

In addition, the riftwarden inherits the following class features from the build class. This replaces the build class feature, above.

Arcanist Gains a psychic discipline. The arcanist riftwarden gains an arcanist exploit at level 4, 8, and 12. He cannot choose greater exploits. He can spend uses of planar channel as if it was arcane pool.

Cleric A cleric riftwarden must worship a good or neutral patron and keeps the aura and chaotic evil good and lawful spells abilities. A cleric riftwarden can channel positive energy when using the planar channel ability, identical to how a cleric channels positive. He must decide to use planar channel to harm extra-dimensional creatures, channel positive energy to heal living creatures, or channel positive energy to harm undead with each use of the ability. Finally, cleric riftwardens gain two additional daily uses of planar channel.

Oracle The oracle riftwarden gains a mystery, including mystery skills and spells. He gains both an oracle's curse and a revelation at level 1 and level 3, but no further revelations.

Psychic The psychic riftwarden gains the psychic's psychic discipline class feature, including discipline spells and discipline powers. When using his psychic discipline, he gains and spends uses of planar channel as if it was phrenic pool.

Sacerdote The sacerdote riftwarden keeps the advanced spellcasting, bonus languages, calculated targeting, chaotic evil good and lawful spells, divine focus, divine wrath, domains, and manifestation class features. This class is from Legendary Classes: Sacerdote.

Sorcerer The sorcerer riftwarden gains Eschew Materials as a bonus feat at level 1. He selects a bloodline, but gains only bloodline spells and bloodline arcana from the bloodline, no bloodline feats or powers.

Witch A witch riftwarden keeps the patron spells and witch's familiar class features.


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Section 15 Addendum

Pathfinder Campaign Setting: Paths of Prestige © 2012, Paizo Publishing, LLC; Authors: Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson.