Riftwarden (Apath)

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Unofficial rules compendium

A riftwarden is a mysticstudying the fabric or reality and learning to close its loopholes. Most riftwardens work to maintain the structure of reality as we know it. Riftwardens are hereditary enemies of darkfire adepts and often caught up in their plots.

Class Information

This is a prestige archetype, a spellcaster focused on banishing planar invaders.

Prestige Class: Riftwarden from Pathfinder Campaign Setting: Paths of Prestige.

Build Class: Summoner.

Role: A riftwarden is a summoner that trades his eidolon for power over the weave of reality.

Alignment: Any. Most riftwardens are good and use their power to guard the safety of the universe, but there are no strictures in the class against being evil.

Hit Die: d8.

Class Skills

The riftwarden's class skills (and the key ability for each skill) are Craft (Int), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the tattooed mystic. The prestige archetype is open to many classes, with slight modifications. It replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.

Weapon and Armor Proficiency

A tattooed mystic gains the armor and weapon proficiencies of it's build class.

Spells

The riftwarden learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips, knacks, or orisons. Since the number of spells per day, spell slots, and known spells depend on the build class, these numbers are not given in Table: Tattooed Mystic.

Build Class

The riftwarden inherits just a few class features from the build class, as follows.

Arcanist The tattooed arcanist records his spellbook as tattoos, either on his own skin or on the skin another living creature. These tattoos take the form of complex glyphs and can be deciphered and copied in the normal way. They do not radiate magic or occupy any item slots or interfere with other magical tattoos. A riftwarden must be able to study these glyphs like an arcanist studies his spell book, which requires the tattoo to be visible and in a spot he can see—mirrors can be used.

Identifying the patch of skin that holds a particular spell requires a Spellcraft check (DC 15) as a full-round action when the tattoo is visible. The spellbook tattoo for a particular spell can be cut away as a full-round action that requires the target to be helpless and inflicts 1d6 hit points of damage and requires a Heal or Craft (leather) skill check (DC 20) or the tattoo is ruined. Such cut-away tattoos work just like pages from a spellbook.

Psychic The tattooed psychic gains the psychic discipline class feature, including discipline spells and discipline powers. Because she lacks a pherenic pool, certain discipline powers do not work, notably those of the Enlightenment discipline.

Sacerdote The tattooed sacerdote keeps the advanced spellcasting, bonus languages, chaotic evil good and lawful spells, divine focus, domains, divine wrath, and manifestation class features. This class is from Legendary Classes: Sacerdote also by Purple Duck Games.

Sorcerer The sorcerer riftwarden gains Eschew Materials as a bonus feat at level 1. She chooses a bloodline and gains the bloodline spells and bloodline arcana of a sorcerer, but no other bloodline effects.

Witch A witch riftwarden uses her familiar tattoo to store spells. She gains the patron spells class feature.

Wizard Same as the arcanist.

Spells

A riftwarden learns and casts spells exactly like a summoner does.

Counter-Summons (Su)

A Riftwarden can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used to counterspell this way, summon monster can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability.

At 10th level, this ability can be used as an immediate action, without the need to ready an action beforehand.

Planar Guide (Ex)

At 1st level, 4th level, and every six levels thereafter, a Riftwarden chooses one of the following benefits. She may choose each benefit more than once, each time applying to a different plane or outsider subtype. These bonuses stack with similar bonuses from other classes, but unlike with a ranger's abilities, these bonuses do not stack or escalate when new enemies or terrains are selected.

  1. Favored Enemy: Choose one outsider subtype as a favored enemy (as the ranger class feature).
  2. Favored Terrain: Choose one plane other than the Material Plane as favored terrain (as the ranger class feature).
  3. Terrain Mastery: Choose one plane to gain terrain mastery (as the horizon walker class feature.) A Riftwarden must have the appropriate plane as a favored terrain before gaining terrain mastery with it.

Planar Channel (Su)

A Riftwarden can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric's channel energy ability. The Riftwarden deals damage as a cleric of a level equal to her riftwarden level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. A Riftwarden can use this ability a number of times per day equal to 3 + her Charisma bonus.

Summon Monster

This is the same as the summoner ability of the same name.

Counterport (Su)

At 2nd level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 100 feet of her. She can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell or spell-like ability of at least 1 spell level higher, returning teleporting creatures to their point of origin.

Eradication (Su)

At 6th level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, she increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that she uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.

These bonuses increase by +1 for every six levels after 6th.

Planar Scourge (Su)

At 8th level, an extraplanar creature that fails its save against the Riftwarden's planar channel gains the panicked, sickened, or staggered condition, chosen by the Riftwarden, for 1d4 rounds. In addition, when a conjuration effect causes a creature to appear in a square threatened by the Riftwarden, that creature provokes an attack of opportunity from the Riftwarden.

Immediate Counterport (Su)

At 14th level, a Riftwarden can use counterport to counter a teleportation effect as an immediate action, without the need to ready an action beforehand.

Planar Purge (Sp)

At 16th level, an extraplanar creature that fails its save against a Riftwarden's planar channel is banished to its home plane. Extraplanar creatures with Hit Dice greater than twice the Riftwarden's class level are unaffected by this ability, but still take damage from planar channel as normal.

Harmful Counterport (Su)

At 20th level, a Riftwarden can use her counterport ability to forcibly redirect a creature using a teleportation effect within 100 feet to a new valid destination within 100 feet of her instead of negating the teleportation. The wrenching redirection deals 1d6 points of damage per class level to the redirected creature. A successful Fortitude save (DC 10 + half the Riftwarden's character level + the Riftwarden's Cha modifier) halves the damage and negates the redirection.

In addition, as a full-round action, the Riftwarden can expend two uses of her planar channel ability to forcibly recall a creature that used teleportation to exit an area within 100 feet of the Riftwarden since the end of the Riftwarden's last turn. Planar channel deals damage equal to the amount normally dealt by one use of planar channel. This damage affects only that target, and affects it regardless of its current distance from the Riftwarden. If the target fails its save, the teleportation effect is reversed and the creature returns to the point from which it teleported (or the nearest available space, if that space is now occupied).

Table: Riftwarden

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +2 Cantrips, counter-summons, summon monster I, Planar channel 1d6, planar guide 1
2nd +1 +0 +0 +3 Counterport 2
3rd +2 +1 +1 +3 Summon monster II. Planar channel 2d6 3
4th +3 +1 +1 +4 Planar guide 3 1
5th +3 +1 +1 +4 Summon monster III, Planar channel 3d6 4 2
6th +4 +2 +2 +5 Eradication +1 4 3
7th +5 +2 +2 +5 Summon monster IV, Planar channel 4d6 4 3 1
8th +6/+1 +2 +2 +6 Planar scourge 4 4 2
9th +6/+1 +3 +3 +6 Summon monster V, Planar channel 5d6 5 4 3
10th +7/+2 +3 +3 +7 Counter-summons (immediate), planar guide 5 4 3 1
11th +8/+3 +3 +3 +7 Summon monster VI, Planar channel 6d6 5 4 4 2
12th +9/+4 +4 +4 +8 Eradication +2 5 5 4 3
13th +9/+4 +4 +4 +8 Summon monster VII, Planar channel 7d6 5 5 4 3 1
14th +10/+5 +4 +4 +9 Imediate counterport 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Summon monster VIII, Planar channel 8d6 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Planar guide, planar purge. 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Summon monster IX, Planar channel 9d6 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Eradication +3 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate, Planar channel 10d6 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Harmful counterport 5 5 5 5 5 5
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