Restraints (Action)

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Revision as of 11:40, 25 November 2010 by Starfox (talk | contribs) (Immob/prone)
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Templates for Action

Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome.

  1. Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
  2. Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1.
  3. Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use a Tiny Ranged Weapon.
  4. Gagging, which prevents mundane speech. Make sure to enforce this strictly.
  5. Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.

Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.