Difference between revisions of "Restraints (Action)"

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<noinclude>{{Action Power Templates}}</noinclude>
 
<noinclude>{{Action Power Templates}}</noinclude>
 
<noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome.  </noinclude>
 
<noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome.  </noinclude>
# '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements.
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# '''Immobilized''', stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose [[Body (Action)|Body]] is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
# '''Bound Legs''' prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the [[Maneuver (Action)|Maneuver]] skill has a [[Move (Action)|Move]] of 3 in this situation.
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# '''Bound Legs''' you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your [[Move (Action)|Move]] is reduced to 1.
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# '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements. You can still use a Tiny [[Ranged_weapons_(Action)|Ranged Weapon]].
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# '''Gagging''', which prevents mundane speech. Make sure to enforce this strictly.
 
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range.
 
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range.
# '''Gagging''', which prevents mundane speech. Make sure to enforce this strictly.
 
# '''Leashing''', being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.
 
 
<noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude>
 
<noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude>

Revision as of 11:40, 25 November 2010

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Templates for Action

Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome.

  1. Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
  2. Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1.
  3. Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use a Tiny Ranged Weapon.
  4. Gagging, which prevents mundane speech. Make sure to enforce this strictly.
  5. Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.

Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.