Difference between revisions of "Reflexes Schticks (Action)"

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If your [[Reflexes (Action)|Reflexes]] are higher than your opponent's, you can announce a [[Actions_(Action)#Trigger_Action_.28Defense.29|Trigger Action (Defense)]] which is normally announced before the attack or stunt roll after you know the result of that roll.
 
If your [[Reflexes (Action)|Reflexes]] are higher than your opponent's, you can announce a [[Actions_(Action)#Trigger_Action_.28Defense.29|Trigger Action (Defense)]] which is normally announced before the attack or stunt roll after you know the result of that roll.
 
=== Quick Retort ===
 
Inherent
 
 
If your [[Reflexes (Action)|Reflexes]] are higher than your opponent's, you can announce a [[Actions_(Action)#Trigger_Action_.28Defense.29|Trigger Action (Defense)]] that improves any skill except [[Dodge (Action)|Dodge]] and which is normally announced before the attack or stunt roll after you know the result of that roll.
 
 
When using [[Actions_(Action)#Simplified_Initiative|Simplified Initiative]], this allows you to defend against those with lower Reflexes without taking an action to do so.
 

Revision as of 20:27, 27 December 2012

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Heroic Action Role-Play

Athlete

Inherent

You are a physical paragon and well beyond the norm of your people, which shows in your appearance and mannerisms. Your Reflexes can be up to two points higher than the normal racial maximum.

Super Reflexes

Inherent

You can freely exceed the normal Reflexes limit based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.

Quicker than the Eye

Inherent

If your Reflexes are higher than your opponent's, you can announce a Trigger Action (Defense) which is normally announced before the attack or stunt roll after you know the result of that roll.