Difference between revisions of "Ranger (D&D class)"

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== Rules ==
 
== Rules ==
*Animal Companion are based on your hit dice (as a druid) once you gain them.
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*Most aspects of your [[Companions (D&D)|Animal Companion]] are based on your character level, once you gain them.
 
*Full caster level.
 
*Full caster level.
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*A druid or ranger can use the Wild Empathy ability on Plant and [[Vermin (D&D) | Vermin]]. This does not so much indicate that the druid charms these unintelligent creatures; rather the ranger knows how to act in order not to trigger their attack response and trigger other, social responses instead. Consider most plants and vermin to have an initial attitude of hostile.
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* Druids and rangers can summon certain [[Vermin (D&D) | Vermin]] using ''summon nature's ally'' spells.
  
== Options ==
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====Favored Enemy====
=== Urban ranger ===
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A ranger that distributes the bonus for his favored enemies evenly at level ten and higher gets a bonus of +4 against each type (instead of +2 against one type and +4 against all others). This bonus is lost if the ranger ever decides to take a bonus of +6 or more for any particular type of enemy
UA 55 - Urban background and skills. A detective.
 
  
Extra: Option to replace animal companion with free Leadership feat at level 6.
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Favored Enemies use the following categories:'
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**Aberration
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**Animal
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**Animates (Construct, Elemental, Ooze, Plant)
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**Dragon
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**Fey
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**Humanoid
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**Magical beast
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**Outsider
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**Undead
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**Variant Humanoids (Giant, Monstrous Humanoid)
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**Vermin.  
  
=== No spellcasting ===
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==== Druidic Ranger ====
CW 13 - Replace spellcasting with specific supernatural abilities. Not available if you exchange your spells for extra feats per the option below.
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A multiclass ranger/druid or ranger/spirit shaman that is able to cast ranger spells may give up his ranger spellcasting ability and add  one third of his ranger class level to his effective level as a druid or spirit shaman when casting spells. This adds the ranger spell list to their druid spell list.
  
=== Bonus feats. ===
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== Variants ==
All these bonus feats work only in Light Armor or No Armor. You can pick any feat that makes sense to a ranger - I am too lazy to make a list. It would be long.
 
*You can choose not to get Favored Enemy and Combat Style. This gives a bonus feat every fourth level, and at level 1. That is level 1, 4, 8, 12, 16, 20.
 
*You can opt to be a ranger without spells. This gives a bonus feat every five levels, that is level 5, 10, 15, 20.
 
*If you combine the two options above to get a bonus feat at every odd level, that is level 1, 3, 5, 7, 9, 11, 13, 15, 17, 19.
 
  
=== Druidic Ranger ===
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[[Bonus Feats (D&D Ranger variant)|Bonus Feats]]
A multiclass ranger/druid that is able to cast ranger spells may give up his ranger spellcasting ability and add  one third of his ranger class level to his effective level as a druid when casting spells. This adds the ranger spell list to their druid spell list.
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Exchange fighting style, favored enemies and/or spells for bonus feats.
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[[Merry Men (D&D Ranger variant)|Merry Men]]
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Exchange animal companion for leadership feat.
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[[No Spellcasting (D&D Ranger variant)|No Spellcasting]]
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Replace spells with supernatural abilities.
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[[Urban Ranger (D&D Ranger variant)|Urban Ranger]]
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Urban background and skills. A detective.
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 10:44, 20 November 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Rules

  • Most aspects of your Animal Companion are based on your character level, once you gain them.
  • Full caster level.
  • A druid or ranger can use the Wild Empathy ability on Plant and Vermin. This does not so much indicate that the druid charms these unintelligent creatures; rather the ranger knows how to act in order not to trigger their attack response and trigger other, social responses instead. Consider most plants and vermin to have an initial attitude of hostile.
  • Druids and rangers can summon certain Vermin using summon nature's ally spells.

Favored Enemy

A ranger that distributes the bonus for his favored enemies evenly at level ten and higher gets a bonus of +4 against each type (instead of +2 against one type and +4 against all others). This bonus is lost if the ranger ever decides to take a bonus of +6 or more for any particular type of enemy

Favored Enemies use the following categories:'

    • Aberration
    • Animal
    • Animates (Construct, Elemental, Ooze, Plant)
    • Dragon
    • Fey
    • Humanoid
    • Magical beast
    • Outsider
    • Undead
    • Variant Humanoids (Giant, Monstrous Humanoid)
    • Vermin.

Druidic Ranger

A multiclass ranger/druid or ranger/spirit shaman that is able to cast ranger spells may give up his ranger spellcasting ability and add one third of his ranger class level to his effective level as a druid or spirit shaman when casting spells. This adds the ranger spell list to their druid spell list.

Variants

Bonus Feats Exchange fighting style, favored enemies and/or spells for bonus feats.

Merry Men Exchange animal companion for leadership feat.

No Spellcasting Replace spells with supernatural abilities.

Urban Ranger Urban background and skills. A detective.