Difference between revisions of "Ranged weapons (Action)"

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m (Undo revision 78313 by Starfox (talk) OPS!)
m (rending)
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| valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
| valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
| valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
 
| valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
 
| valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
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| valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
| valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
 
| valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised| Improvised]]
 
| valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised| Improvised]]
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| valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
 
| valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
| valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
 
| valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
 
| valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
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| valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
| valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
| valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
| valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
 
| valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
| valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
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| valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
| valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|-
 
|-
| valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
 
| valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
 
| valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  

Revision as of 10:58, 31 March 2021

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Heroic Action Role-Play

This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.

Weapon Hands Size Tech Range Damage Type Properties
Blowgun 1H Medium Ancient Close +2 Neurotoxin
Blowpipe 2H Large Ancient Short +2 Neurotoxin
Bola 1H Small Ancient Close +1 Blunt Entangle, Throw
Boomerang 1H Medium Ancient Close +2 Blunt Returning, Throw
Longbow 2H Large Ancient Long +4 Piercing Static, Stowed
Naphta Grenade 1H Medium Ancient Close +2 Fire Penetrating, One-Shot, Static, Throw
Shortbow 2H Medium Ancient Short +2 Piercing
Sling 2H Small Ancient Short +3 Blunt Improvised
Tufenk 2H Large Ancient Close +2 Fire Area, Saturation, Unreliable
War Sling 2H Medium Ancient Short +4 Blunt Slow
Heavy Crossbow 2H Large Blacksmith Long +5 Impact Slow, Static
Arbalest 2H Large Blacksmith Long +6 Impact Reload, Static, Stowed
Pot-de-fer 2H Large Blacksmith Short +6 Piercing Loud, Reload, Static
Crossbow 2H Large Blacksmith Long +4 Impact Slow
Composite Bow 2H Large Blacksmith Long +4 Piercing
Pistol Crossbow 1H Medium Blacksmith Short +3 Piercing Slow
Shakram 1H Medium Blacksmith Close +4 Cutting Disarm, Throw
Repeating Crossbow 2H Large Blacksmith Short +3 Piercing Auto
Dueling Pistol 1H Small Clockwork Short +4 Impact Loud, Reload
Dragon 1H Medium Clockwork Close +5 Piercing Loud, Reload, Scatter
Ball Grenade 1H Small Clockwork Close +4 Blunt Area, Loud, One-Shot, Reload, Throw
Arqebus 2H Large Clockwork Short +7 Impact Loud, Reload, Static, Stowed
Cavalry Pistol 1H Medium Clockwork Close +5 Impact Loud, Reload
Blunderbuss 2H Large Clockwork Short +4 Piercing Rending, Loud, Reload, Scatter
Musket 2H Large Clockwork Short +6 Impact Loud, Reload, Stowed
Pepper-box pistol 1H Small Clockwork Close +4 Impact Loud, , Unreliable
Rifled Musket 2H Large Clockwork Long +6 Impact Loud, Reload, Stowed
Snuff Gun 1H Tiny Clockwork Close +4 Impact Loud, Reload, Slick
Revolver (holdout) 1H Tiny Coal Close +2 Impact Loud
Dynamite 1H Small Coal Close +5 Blunt Area, Loud, One-Shot, Reload, Throw
Derringer 1H Tiny Coal Close +4 Impact Loud, Reload
Automatic pistol (early) 1H Small Coal Short +3 Impact Loud, Unreliable
Fire Extinguisher 2H Large Coal Reach +3 Fire Improvised, One Round
Carbine (light) 1H Large Coal Long +4 Impact Loud
Carbine 2H Large Coal Long +6 Impact Loud, Slow
Sawed-off Shotgun 2H Medium Coal Close +5 Piercing Loud, Scatter, Slow
Revolver (light) 1H Small Coal Short +4 Impact Loud
Rifle 2H Large Coal Long +7 Impact Loud, Slow, Static, Stowed
Shotgun 2H Large Coal Short +4 Piercing Rending, Loud, Scatter, Slow
Slingshot 2H Tiny Coal Short +3 Blunt Improvised
Revolver (heavy) 1H Medium Combustion Short +5 Impact Loud
Hand Grenade 1H Small Combustion Short +4 Blunt Area, Loud, One-Shot, Throw
Flamethrower 2H Large Combustion Close +4 Fire Area, Great Blow, Saturation, Static
Automatic pistol (Light) 1H Tiny Combustion Short +3 Impact Loud
Automatic Pistol 1H Small Combustion Short +4 Impact Loud
Dart Pistol 1H Small Combustion Close +2 Neurotoxin Rending, Slow, Stun
Dart Rifle 2H Large Combustion Short +3 Neurotoxin Rending, Slow, Stun
Machine Rifle 2H Large Combustion Long +7 Impact Auto, Great Blow, Loud, Static, Stowed
Monster Gun 2H Large Combustion Long +8 Impact Loud, Reload, Slow, Static, Stowed
Semiautomatic Rifle 2H Large Combustion Long +6 Impact Loud
Submachinegun 2H Medium Combustion Short +4 Impact Auto, Great Blow, Loud
Trench Gun 2H Medium Combustion Short +4 Piercing Rending, Loud, Scatter
Assault Shotgun 2H Medium Electronic Short +4 Piercing Rending, Auto, Loud, Great Blow, Scatter
Assault Carbine 2H Large Electronic Long +5 Impact Auto, Great Blow, Loud
Assault Rifle 2H Large Electronic Long +6 Impact Auto, Great Blow, Loud, Stowed
Advanced Combat Rifle 2H Medium Electronic Long +5 Impact Auto, Great Blow, Loud, Unreliable
Automatic Pistol (heavy) 1H Medium Electronic Short +5 Impact Loud
Micro Grenade 1H Tiny Electronic Close +4 Blunt Area, Loud, One-Shot, Throw
Minigun 2H Large Electronic Long +5 Impact Auto, Great Blow, Loud, Stowed
Machine Pistol 1H Small Electronic Close +4 Impact Auto, Great Blow, Loud
Sniper Rifle 2H Large Electronic Long +7 Impact Penetrating, Loud, Slow, Static, Stowed
Subsonic Pistol 1H Small Electronic Short +4 Impact
Subsonic Submachinegun 2H Medium Electronic Short +4 Impact Auto, Great Blow
Taser 1H Small Electronic Close +4 Electricity Rending, Slow, Stun
Gyrojet Holdout 1H Tiny Fusion Short +4 Impact Loud, Slick, One-Shot
Gyrojet Pistol 1H Tiny Fusion Short +4 Impact Loud
Gyrojet Carbine 2H Medium Fusion Long +6 Impact Loud
Electro Pistol 1H Small Fusion Short +5 Electricity Loud, Stun
Electro Carbine 2H Medium Fusion Short +6 Electricity Auto, Great Blow, Loud, Stun
Electro Rifle 2H Large Fusion Long +5 Electricity Auto, Great Blow, Loud, Stun
Airfoil Grenade 1H Tiny Fusion Short +4 Blunt Area, Loud, One-Shot, Throw
Needle Pistol 2H Small Fusion Close +5 Piercing Auto, Great Blow
Needle Carbine 2H Medium Fusion Short +6 Piercing Auto, Great Blow
Laser Rifle 2H Large Fusion Long +5 Impact Auto, Great Blow, Loud
Laser Pistol 1H Small Fusion Short +4 Impact Great Blow, Improvised, Loud
Laser Carbine 2H Medium Fusion Short +7 Impact Auto, Great Blow, Improvised, Loud
Laser Cannon 2H Large Fusion Long +7 Impact Great Blow, Improvised, Loud, Slow, Static
Railgun 2H Large Fusion Long +6 Impact Penetrating, Auto, Great Blow, Loud, Stowed