Difference between revisions of "Range (Action)"

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* '''Adjacent''' can only attack targets within reach, typically 2-3 meters.
 
* '''Adjacent''' can only attack targets within reach, typically 2-3 meters.
* '''Close''' Suffers a penalty of -1 per five meters. The maximum rage is 75 meters.
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* '''Close''' Suffers a penalty of -1 per five meters. The maximum range is 75 meters.
* '''Medium''': Suffer a penalty of -1 per 10 meters range. The maximum rage is 150 meters.
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* '''Medium''': Suffer a penalty of -1 per 10 meters range. The maximum range is 150 meters.
* '''Long''': Suffer a penalty of -1 per 50 meters of range. The maximum rage is 750 meters.
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* '''Long''': Suffer a penalty of -1 per 50 meters of range. The maximum range is 4000 meters unless otherwise noted, as this is the range to the horizon in most cases.
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At longer ranges, it is generally very easy for a target to move into cover, changing the problem from one of running the gauntlet into one of finding a safe path - which can often be an interesting tactical situation in itself. Charging a long-rage atatck over open ground is a dangerous proposition with the limited movement speeds typical of [[Action]], and can also be tedious to play out.

Revision as of 12:59, 22 November 2011

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  • Adjacent can only attack targets within reach, typically 2-3 meters.
  • Close Suffers a penalty of -1 per five meters. The maximum range is 75 meters.
  • Medium: Suffer a penalty of -1 per 10 meters range. The maximum range is 150 meters.
  • Long: Suffer a penalty of -1 per 50 meters of range. The maximum range is 4000 meters unless otherwise noted, as this is the range to the horizon in most cases.

At longer ranges, it is generally very easy for a target to move into cover, changing the problem from one of running the gauntlet into one of finding a safe path - which can often be an interesting tactical situation in itself. Charging a long-rage atatck over open ground is a dangerous proposition with the limited movement speeds typical of Action, and can also be tedious to play out.