Difference between revisions of "Play (Action)"

From Action
Jump to navigation Jump to search
m (head)
m (→‎Play: wk)
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
Trigger Action (Combo)
 
Trigger Action (Combo)
  
You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills; if you succeed the target loses 3 shots.
+
You can mix social and physical interactions. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]] roll or [[Melee (Action)|Melee]] roll against [[Dodge (Action)|Dodge]]. If you succeed the target loses 3 shots.

Latest revision as of 08:06, 11 August 2020

ActionT4 logo
Heroic Action Role-Play

This is a Racial Power for Action

Play

Trigger Action (Combo)

You can mix social and physical interactions. When you succeed on a Charm, Impress, or Melee roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed Charm or Impress roll or Melee roll against Dodge. If you succeed the target loses 3 shots.