Difference between revisions of "Plant Powers (FiD)"

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Plant attacks are poison, infiltrating roots, and shooting seeds and barbs.  
 
Plant attacks are poison, infiltrating roots, and shooting seeds and barbs.  
 
These are effective against living things, but slow to damage objects.
 
These are effective against living things, but slow to damage objects.
 +
 +
Plant elementals are animated trees or masses of vegetation. Plant creatures are all kinds of plants capable of action.
 +
Learning who to summon may require study or be a a score in itself.
  
 
=== Plant Power Effects ===
 
=== Plant Power Effects ===
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|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect plants and plant powers.  
+
|valign="top"| '''Sense Sprout'''     <br> You can detect plants and plant powers.  
|valign="top"| '''Dismiss''' <br> You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.  
+
|valign="top"| '''Banish Bud'''       <br> You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.  
|valign="top"| '''Summon'''   <br> You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning entire creatures is more difficult. Learning who to summon may require study or be a a score in itself.
+
|valign="top"| '''Fecundity'''         <br> You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning creatures from nothing gives a worse position.  
|valign="top"| '''Gate'''     <br> You can create a portal that allows travel to and from the plane of plants for a limited time.  
+
|valign="top"| '''Gateway of Growth''' <br> You can create a portal that allows travel to and from the plane of plants for a limited time.  
 
 
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can communicate with plant creatures even if normally couldn't, allowing you to use the command action normally on them.  
+
|valign="top"| '''Petal Proclamation''' <br> You can command plant creatures even they can't understand you, but you gain no additional comprehension of them.  
|valign="top"| '''Translate'''   <br> You can talk to plants. They can report what they have seen and send alarms to you if you instruct them.
+
|valign="top"| '''Leafy Language'''     <br> You and allies can talk to plant creatures.  
|valign="top"| '''Authority'''  <br> You can give commands to plant creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
+
|valign="top"| '''Leafy Leadership'''  <br> You can give commands to plant creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
|valign="top"| '''Enslave '''    <br> You can permanently bind plant creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
+
|valign="top"| '''Petal Potentate'''    <br> You can permanently bind plant creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, as very loyal and literal-minded goons.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask'''        <br> You can change your clothes and accessories by adding plants. This can mask your identity or create fabulous outfits.  
+
|valign="top"| '''Floral Fashion'''        <br> You can change clothes and accessories by adding plants. This can mask identity or create fabulous outfits.  
|valign="top"| '''Shapechange''' <br> You assume the form of a plant creature.  Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
+
|valign="top"| '''Verdant Visage''' <br> You assume the form of a plant creature.  Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.  
|valign="top"| '''Transform'''  <br> You can shapechange a willing or helpless creatures into a plant creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
+
|valign="top"| '''Plant Polymorphism'''  <br> You can shapechange a willing or helpless creature into a plant creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt'''  <br> You can transform a large number of willing or non-sentient creatures into plants and give them a simple instruction, typically someone for them to hunt.
+
|valign="top"| '''Chlorophyll Command'''  <br> You can transform a large number of willing or non-sentient creatures into plant creatures and give them a simple instruction, typically someone for them to hunt.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride'''               <br> If there is a plant mount or vehicle, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
+
|valign="top"| '''Green Gallop'''     <br> If there is a plant mount or vehicle, you can ride it as if it was domesticated and you have the keys. You can breathe while inside plants.  
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
+
|valign="top"| '''Thorn of the Rose''' <br> You can use plants as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Green Gallop ability for the duration of a score.
|valign="top"| '''Manipulate'''         <br> You can do fine manipulation of plants, allowing you to do small and exact manipulations at range. This allows you to push buttons, trigger or hinder mechanisms, or perform other minor manipulations, as long as there are plants to work with.
+
|valign="top"| '''Precise Prickle'''   <br> Fine control of plants, you can do small and exact manipulations at range. This allows you to push buttons, manipulate mechanisms, or move plant objects about, as long as there are plants to work with.
|valign="top"| '''Surge'''             <br> Your power manifests like a storm of thorns, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
+
|valign="top"| '''Bowery's Barrage''' <br> Your power manifests like a storm of thorns, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track'''             <br> You can track plant creatures and creatures moving across plants, even if the target does not leave any mundane trail or clues. You can hide in overgrown areas.
+
|valign="top"| '''Plant Pursuer'''   <br> You can track plant creatures and creatures moving through or across plants, even if the target does not leave any mundane trail or clues.
|valign="top"| '''Fine Ranged Attack''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''Petal Projectile''' <br> You can fling plants to attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack'''       <br> You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
+
|valign="top"| '''Vine Volley'''     <br> You can plants to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage'''           <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
+
|valign="top"| '''Bloom Barrage'''   <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance'''     <br> You can hide in overgrown areas even when the growth is not enough to cover you. You gain advantage when sneaking on plant creatures.
+
|valign="top"| '''Stealthy Stalk''' <br> You can hide in overgrown areas even when the growth is not enough to cover you. You gain advantage when sneaking on plant creatures.
|valign="top"| '''Maneuver'''           <br> You can move on and through plant environments. This allows you to climb on plants, even those with no handholds or unable to bear your weight.  
+
|valign="top"| '''Plant Pathway''' <br> You can move on and through plant environments. This allows you to climb on plants, even those with no handholds or unable to bear your weight.  
|valign="top"| '''Travel'''             <br> You can bring allies along when you use Reconnaissance and Maneuver.
+
|valign="top"| '''Foliage Ferry''' <br> You can bring allies along when you use Stealthy Stalk and Plant Pathway.
|valign="top"| '''Transport'''         <br> You and allies can teleport from one overgrown area to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
+
|valign="top"| '''Plant Portal'''   <br> You and allies can teleport from one overgrown area to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape any situation.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack'''     <br> You can create plants to use as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Leafy Lash'''     <br> You can use plants as a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''Thorn Thrust'''   <br> You can use plants as a fine and potent close-range attack.
|valign="top"| '''Obstruction'''         <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Thorny Thicket''' <br> Create plant obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry'''               <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
+
|valign="top"| '''Thorny Tempest''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze'''    <br> You can identify plant objects and creatures see the use of plant abilities.  
+
|valign="top"| '''Leafy Learning'''    <br> You can identify plant powers, objects, and creatures. Plants can report recent nearby events.
|valign="top"| '''Research'''   <br> You know the powers and abilities of something you analyze.
+
|valign="top"| '''Leaf Lore'''         <br> You learn the abilities of a vegetal object, plant power, or plant creature you analyze.
|valign="top"| '''Hindsight'''   <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
+
|valign="top"| '''Root Revelation'''   <br> You can read the past events of a plant or vegetal object. This includes previous owners and how the object has been moved around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
+
|valign="top"| '''Wisdom of the Wood''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''   
 
|align="left" valign="top" | '''Survey'''   
|valign="top"| '''Detect'''       <br> You can sense plant powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers
+
|valign="top"| '''Sense Stem'''       <br> You can sense plant creatures and powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers
|valign="top"| '''Sensor'''       <br> Choose a plant that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
+
|valign="top"| '''Plant Perception''' <br> Choose a plant that you know of; you can perceive as if you were at that spot.
|valign="top"| '''Scry'''         <br> Choose a location or creature. You gain a sensor at the nearest plant, which is often close enough to perceive the target.
+
|valign="top"| '''Verdant Vigilance''' <br> Choose a location or creature. You gain a sensor at the nearest plant, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive from all plants at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
+
|valign="top"| '''Woodland Watch'''   <br> You perceive from all plants at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br> You can communicate with plant creatures even if normally couldn't, allowing you to use the sway action normally on them.  
+
|valign="top"| '''Petal Patter'''       <br> You can understand what plant creatures say and their general objective. They do not gain the ability to understand you.  
|valign="top"| '''Translate'''   <br> You and allies can talk to plant creatures. You can also make folk more stoic.
+
|valign="top"| '''Verdant Vocabulary''' <br> You and allies can talk to plant creatures. You can also make folk more stoic.
|valign="top"| '''Mesmerize'''   <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
+
|valign="top"| '''Rose's Rhetoric'''    <br> Post suggestions in the mind of a plant creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
+
|valign="top"| '''Orchid Oratory'''     <br> You change the personality and motivations of plant creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle'''   <br> You can handle plants and things made of plants as if you had the appropriate tools and protective devices.
+
|valign="top"| '''Leafy Loom'''           <br> You can handle plants and vegetal matter as if you had the appropriate tools and protective devices. This can create tripwire alarms and snares.
|valign="top"| '''Shape'''     <br> You can shape plants and things made of plants as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as grass or leaves.  
+
|valign="top"| '''Floral Forge'''         <br> You can shape plants and vegetal matter as if they were of clay, and they will retain their new shape.  
|valign="top"| '''Create'''   <br> You can create plants and things made of plants out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
+
|valign="top"| '''Thorny Transformation''' <br> Create vegetal matter out of nothing, or transform an object from one material to another as long as you know the power for both the starting and final form. Can create complex tools, such as fine and potent items.
|valign="top"| '''Fabricate''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
+
|valign="top"| '''Botanical Build'''       <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy'''       <br> You can jimmy plants and things made of plants much like a sledgehammer. Noisy and leaves a twisted object in place.  
+
|valign="top"| '''Vandal Vines'''   <br> You can jimmy plants and things made of plants much like a sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Smash'''       <br> Similar to jimmy.  When smashing plants and things made of plants, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
+
|valign="top"| '''Stem Slam'''       <br> Similar to jimmy.  When smashing plants and things made of plants, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. You can also sabotage things by entangling them with plants.
+
|valign="top"| '''Quick Compost'''   <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. You can also sabotage things by entangling them with plants.
|valign="top"| '''Obliterate'''   <br> Similar to smash, but over a large area. This can level a city block of wood buildings, fill a canal system with vines, and similar massive destruction.   
+
|valign="top"| '''Thicket Torrent''' <br> Similar to Stem Slam, but over a large area. This can level a city block of wood buildings, fill a canal system with vines, and similar massive destruction.   
 
|}
 
|}

Revision as of 00:58, 23 March 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Governs plants and dead plant matter, including fungi.

Plant governs the majority of all life, things that do not act or move but only grow. Plant powers can accelerate and empower normally inanimate plants as barriers, tools, and weapons. Some plants do move, animate plants that act as other creatures do, but these are the exception.

Plant attacks are poison, infiltrating roots, and shooting seeds and barbs. These are effective against living things, but slow to damage objects.

Plant elementals are animated trees or masses of vegetation. Plant creatures are all kinds of plants capable of action. Learning who to summon may require study or be a a score in itself.

Plant Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Sense Sprout
You can detect plants and plant powers.
Banish Bud
You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.
Fecundity
You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning creatures from nothing gives a worse position.
Gateway of Growth
You can create a portal that allows travel to and from the plane of plants for a limited time.
Command Petal Proclamation
You can command plant creatures even they can't understand you, but you gain no additional comprehension of them.
Leafy Language
You and allies can talk to plant creatures.
Leafy Leadership
You can give commands to plant creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Petal Potentate
You can permanently bind plant creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, as very loyal and literal-minded goons.
Consort Floral Fashion
You can change clothes and accessories by adding plants. This can mask identity or create fabulous outfits.
Verdant Visage
You assume the form of a plant creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Plant Polymorphism
You can shapechange a willing or helpless creature into a plant creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Chlorophyll Command
You can transform a large number of willing or non-sentient creatures into plant creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Green Gallop
If there is a plant mount or vehicle, you can ride it as if it was domesticated and you have the keys. You can breathe while inside plants.
Thorn of the Rose
You can use plants as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Green Gallop ability for the duration of a score.
Precise Prickle
Fine control of plants, you can do small and exact manipulations at range. This allows you to push buttons, manipulate mechanisms, or move plant objects about, as long as there are plants to work with.
Bowery's Barrage
Your power manifests like a storm of thorns, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Plant Pursuer
You can track plant creatures and creatures moving through or across plants, even if the target does not leave any mundane trail or clues.
Petal Projectile
You can fling plants to attack, similar in effect to a fine and potent rifle.
Vine Volley
You can plants to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Bloom Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Stealthy Stalk
You can hide in overgrown areas even when the growth is not enough to cover you. You gain advantage when sneaking on plant creatures.
Plant Pathway
You can move on and through plant environments. This allows you to climb on plants, even those with no handholds or unable to bear your weight.
Foliage Ferry
You can bring allies along when you use Stealthy Stalk and Plant Pathway.
Plant Portal
You and allies can teleport from one overgrown area to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape any situation.
Skirmish Leafy Lash
You can use plants as a close-range attack, similar in effect to a melee weapon or pistol.
Thorn Thrust
You can use plants as a fine and potent close-range attack.
Thorny Thicket
Create plant obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Thorny Tempest
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Leafy Learning
You can identify plant powers, objects, and creatures. Plants can report recent nearby events.
Leaf Lore
You learn the abilities of a vegetal object, plant power, or plant creature you analyze.
Root Revelation
You can read the past events of a plant or vegetal object. This includes previous owners and how the object has been moved around as well as significant scenes.
Wisdom of the Wood
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Sense Stem
You can sense plant creatures and powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers
Plant Perception
Choose a plant that you know of; you can perceive as if you were at that spot.
Verdant Vigilance
Choose a location or creature. You gain a sensor at the nearest plant, which is often close enough to perceive the target.
Woodland Watch
You perceive from all plants at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Petal Patter
You can understand what plant creatures say and their general objective. They do not gain the ability to understand you.
Verdant Vocabulary
You and allies can talk to plant creatures. You can also make folk more stoic.
Rose's Rhetoric
Post suggestions in the mind of a plant creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Orchid Oratory
You change the personality and motivations of plant creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Leafy Loom
You can handle plants and vegetal matter as if you had the appropriate tools and protective devices. This can create tripwire alarms and snares.
Floral Forge
You can shape plants and vegetal matter as if they were of clay, and they will retain their new shape.
Thorny Transformation
Create vegetal matter out of nothing, or transform an object from one material to another as long as you know the power for both the starting and final form. Can create complex tools, such as fine and potent items.
Botanical Build
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Vandal Vines
You can jimmy plants and things made of plants much like a sledgehammer. Noisy and leaves a twisted object in place.
Stem Slam
Similar to jimmy. When smashing plants and things made of plants, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Quick Compost
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. You can also sabotage things by entangling them with plants.
Thicket Torrent
Similar to Stem Slam, but over a large area. This can level a city block of wood buildings, fill a canal system with vines, and similar massive destruction.