Difference between revisions of "Planar Animist (Apath)"

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{{Apath}}
 
{{Apath}}
''A planar shaman has a tie to another plane, either outer or inner. Some planar shamen are tied to a specific plane, others see themselves as guardians of the guardians of planar barriers.''
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''A planar animist has a tie to the planes rather than to nature. Some planar animists are tied to a specific plane and strive to master that plane, others see themselves as guardians of planar barriers and seek to keep planar creatures in check, yet others act as guides for planar travelers or invasions.''
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 +
== Class Information ==
 +
This is a [[Animist (Apath) | animist]] archetype.
 +
 
 +
'''Hit Dice:''' d8.
  
 
== Class Abilities ==
 
== Class Abilities ==
The planar shaman man has all normal shaman class abilities, except as noted.
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The planar animist man has all animist class abilities, except as noted.
 +
 
 +
=== Allied Monsters ===
 +
Remove all ''summon nature's ally'' spells from the planar animst's spell list. Add all ''summon monster'' spells to the planar animst's spell list. A planar animst always gains the latest ''summon monster'' as known spells as they gain access to a new spell level. These spells cannot be exchanged for different spells at higher levels. Allied monsters replaces allied spirits.
 +
 
 +
=== Planar Guide ===
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The planar animist's spirit guide is a spirit that travels and embodies the planes. It's goals and ideals are foreign to the material plane. If the animist uses this as a prerequisite for the [[Feats_(Apath)#Summon_Quick_Ally | Summon Quick Ally]], that feat can be used with ''summon monster'' spells, but if the planar animist chooses outsiders, it only works for outsiders who lack an alignment subtype.
 +
 
 +
=== Banishment (Su) ===
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At 7th level the planar animist can use ''[http://www.d20pfsrd.com/magic/all-spells/b/banishment banishment (sp)]'' once per day at level seven, plus one time per day for every 4 additional animist levels. This has a save DC of 10 + half the planar animist's level + his Charisma modifier. At 15th level, a banished creature cannot enter the plane it was banished it from without the animist's (or one of his descendant's) permission for a hundred years and a day. At level 19, this becomes a thousand years and a day. This replaces seal spirit.
  
=== Spells ===
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=== Planar Adaption (Sp) ===
Replace all ''summon nature's ally'' spells with ''summon monster'' spells in the planar shaman's spell list and spells known. A planar shaman adds all of summon monster I - IX spells to her list of known spells as soon as the shaman is capable of casting them.  
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At 11th level you can use ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-adaptation planar adaption]'' as a spell-like ability at will. This replaces banish spirit.
  
=== Spirit Guide ===
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=== Forbiddance (Sp) ===
The planar shaman's spirit guide is a spirit appropriate to her chosen plane. It's goals and ideals are foreign to the material plane. It otherwise functions as a normal spirit guide.
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At level  14 you can use ''[http://www.d20pfsrd.com/magic/all-spells/f/forbiddance forbiddance]'' as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel and teleport. This replaces shadow walk.
  
=== Banish (Sp) ===
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== Table: Planar Animist==
At 7th level you can attempt to use ''banish'' once per day at level seven, plus one time per day for every 4 additional shaman levels. This has a save DC of 10 + half the planar shaman’s level + the planar shaman’s Charisma modifier. At 11th level, a banished creature cannot enter the plane you banished it from without your (or one of your descendent's) permission or for a thousand years and a day. This replaces the seal spirit (7th level) and banish spirit (11th level) abilities.
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{| class="wikitable"
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|rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom | '''Special'''||colspan=9 align="center" |'''Spells per Day'''
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|-
 +
|valign="top" align="center" | 1 ||valign="top" align="center" | 2 ||valign="top" align="center" | 3 ||valign="top" align="center" | 4 ||valign="top" align="center" | 5 ||valign="top" align="center" | 6 ||valign="top" align="center" | 7 ||valign="top" align="center" | 8 ||valign="top" align="center" | 9
 +
|-
 +
|valign="top"|  1st  ||valign="top"|  +0  ||valign="top"|  +0  ||valign="top"|  +0  ||valign="top"|  +2  ||valign="top"|  Allied monsters, animist taboo, detect spirits, orisons, spirit channel 1d6, planar guide  ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 2nd  ||valign="top"|  +1  ||valign="top"|  +0  ||valign="top"|  +0  ||valign="top"|  +3  ||valign="top"|  Placate spirit  ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 3rd  ||valign="top"|  +2  ||valign="top"|  +1  ||valign="top"|  +1  ||valign="top"|  +3  ||valign="top"|  Spirit protection, spirit channel 2d6  ||valign="top"|  5 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 4th  ||valign="top"|  +3  ||valign="top"|  +1  ||valign="top"|  +1  ||valign="top"|  +4 ||valign="top"|  Ghost warrior ||valign="top"|  6 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 5th  ||valign="top"|  +3  ||valign="top"|  +1  ||valign="top"|  +1  ||valign="top"|  +4  ||valign="top"|  See the unseen, spirit channel 3d6  ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 6th  ||valign="top"|  +4  ||valign="top"|  +2  ||valign="top"|  +2  ||valign="top"|  +5  ||valign="top"|  Spirit ward  ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 7th ||valign="top"|  +5  ||valign="top"|  +2  ||valign="top"|  +2  ||valign="top"|  +5  ||valign="top"|  Banishment, spirit channel 4d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 8th  ||valign="top"|  +6/+1  ||valign="top"|  +2  ||valign="top"|  +2  ||valign="top"|  +6  ||valign="top"|  Exorcism  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 9th  ||valign="top"|  +6/+1  ||valign="top"|  +3  ||valign="top"|  +3  ||valign="top"|  +6  ||valign="top"|  Spirit channel 5d6, spirit quest  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 10th  ||valign="top"|  +7/+2  ||valign="top"|  +3  ||valign="top"|  +3  ||valign="top"|  +7  ||valign="top"|  Ghost champion ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 11th ||valign="top"|  +8/+3  ||valign="top"|  +3  ||valign="top"|  +3  ||valign="top"|  +7  ||valign="top"|  Spirit channel 6d6, planar adaption  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 12th  ||valign="top"|  +9/+4  ||valign="top"|  +4  ||valign="top"|  +4  ||valign="top"|  +8  ||valign="top"|  Greater spirit protection  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 13th  ||valign="top"|  +9/+4  ||valign="top"|  +4  ||valign="top"|  +4  ||valign="top"|  +8  ||valign="top"|  Guide concentration, spirit channel 7d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 14th  ||valign="top"|  +10/+5  ||valign="top"|  +4  ||valign="top"|  +4  ||valign="top"|  +9  ||valign="top"|  Forbiddance  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 15th  ||valign="top"|  +11/+6/+1  ||valign="top"|  +5  ||valign="top"|  +5  ||valign="top"|  +9  ||valign="top"|  Guide walk, spirit channel 8d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 16th  ||valign="top"|  +12/+7/+2  ||valign="top"|  +5  ||valign="top"|  +5  ||valign="top"|  +10  ||valign="top"|  Tie down spirits  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  —
 +
|-
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|valign="top"| 17th  ||valign="top"|  +12/+7/+2  ||valign="top"|  +5  ||valign="top"|  +5  ||valign="top"|  +10  ||valign="top"|  Spirit destination, spirit channel 9d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  —
 +
|-
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|valign="top"| 18th  ||valign="top"|  +13/+8/+3  ||valign="top"|  +6  ||valign="top"|  +6  ||valign="top"|  +11  ||valign="top"|  Spirit loyalty  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3
 +
|-
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|valign="top"| 19th  ||valign="top"|  +14/+9/+4  ||valign="top"|  +6  ||valign="top"|  +6  ||valign="top"|  +11  ||valign="top"|  Ghost general, spirit channel 10d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4
 +
|-
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|valign="top"| 20th  ||valign="top"|  +15/+10/+5  ||valign="top"|  +6  ||valign="top"|  +6  ||valign="top"|  +12  ||valign="top"|  Planar deputation  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6
 +
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Spells
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* Summon Allied Spirits
 
* Spirit Guide
 
* Spirit Guide
 
* Seal Spirit
 
* Seal Spirit
 
* Banish Spirit
 
* Banish Spirit
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* Guide Walk
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<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:09, 16 January 2018

ApathApath Logo
Unofficial rules compendium

A planar animist has a tie to the planes rather than to nature. Some planar animists are tied to a specific plane and strive to master that plane, others see themselves as guardians of planar barriers and seek to keep planar creatures in check, yet others act as guides for planar travelers or invasions.

Class Information

This is a animist archetype.

Hit Dice: d8.

Class Abilities

The planar animist man has all animist class abilities, except as noted.

Allied Monsters

Remove all summon nature's ally spells from the planar animst's spell list. Add all summon monster spells to the planar animst's spell list. A planar animst always gains the latest summon monster as known spells as they gain access to a new spell level. These spells cannot be exchanged for different spells at higher levels. Allied monsters replaces allied spirits.

Planar Guide

The planar animist's spirit guide is a spirit that travels and embodies the planes. It's goals and ideals are foreign to the material plane. If the animist uses this as a prerequisite for the Summon Quick Ally, that feat can be used with summon monster spells, but if the planar animist chooses outsiders, it only works for outsiders who lack an alignment subtype.

Banishment (Su)

At 7th level the planar animist can use banishment (sp) once per day at level seven, plus one time per day for every 4 additional animist levels. This has a save DC of 10 + half the planar animist's level + his Charisma modifier. At 15th level, a banished creature cannot enter the plane it was banished it from without the animist's (or one of his descendant's) permission for a hundred years and a day. At level 19, this becomes a thousand years and a day. This replaces seal spirit.

Planar Adaption (Sp)

At 11th level you can use planar adaption as a spell-like ability at will. This replaces banish spirit.

Forbiddance (Sp)

At level 14 you can use forbiddance as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel and teleport. This replaces shadow walk.

Table: Planar Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Allied monsters, animist taboo, detect spirits, orisons, spirit channel 1d6, planar guide 3
2nd +1 +0 +0 +3 Placate spirit 4
3rd +2 +1 +1 +3 Spirit protection, spirit channel 2d6 5
4th +3 +1 +1 +4 Ghost warrior 6 3
5th +3 +1 +1 +4 See the unseen, spirit channel 3d6 6 4
6th +4 +2 +2 +5 Spirit ward 6 5 3
7th +5 +2 +2 +5 Banishment, spirit channel 4d6 6 6 4
8th +6/+1 +2 +2 +6 Exorcism 6 6 5 3
9th +6/+1 +3 +3 +6 Spirit channel 5d6, spirit quest 6 6 6 4
10th +7/+2 +3 +3 +7 Ghost champion 6 6 6 5 3
11th +8/+3 +3 +3 +7 Spirit channel 6d6, planar adaption 6 6 6 6 4
12th +9/+4 +4 +4 +8 Greater spirit protection 6 6 6 6 5 3
13th +9/+4 +4 +4 +8 Guide concentration, spirit channel 7d6 6 6 6 6 6 4
14th +10/+5 +4 +4 +9 Forbiddance 6 6 6 6 6 5 3
15th +11/+6/+1 +5 +5 +9 Guide walk, spirit channel 8d6 6 6 6 6 6 6 4
16th +12/+7/+2 +5 +5 +10 Tie down spirits 6 6 6 6 6 6 5 3
17th +12/+7/+2 +5 +5 +10 Spirit destination, spirit channel 9d6 6 6 6 6 6 6 6 4
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3
19th +14/+9/+4 +6 +6 +11 Ghost general, spirit channel 10d6 6 6 6 6 6 6 6 6 4
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Summon Allied Spirits
  • Spirit Guide
  • Seal Spirit
  • Banish Spirit
  • Guide Walk
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