Difference between revisions of "Path of the Giant Weapon (5A)"

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=== Giant Weapon Mastery ===
 
=== Giant Weapon Mastery ===
 
At 14th level, you no longer suffer disadvantage when using oversize weapons.
 
At 14th level, you no longer suffer disadvantage when using oversize weapons.
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 +
== Designer's Notes ==
 +
The idea behind this subclass is super-simple.
 +
Double weapon damage at the price of disadvantage.
 +
This only pays on large weapons, so the weapon restrictions really aren't restrictions at all.
 +
As you level up, you avoid disadvantage in more an more situations, but you do not actually get any new abilities.
 +
This may need to change.

Revision as of 11:44, 9 October 2021

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Some warriors are not satisfied with just big weapons—they want the biggest weapon possible!

Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons. Those who enter this path often do so after randomly picking up an oversize weapon and deciding to learn to use it. An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind. Such a weapon is generally treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Maul, or Pike to you, even tough it might have been a similar but one-handed weapon to the creature that originally used it. If you wish to use other oversized weapons, you must check with your DM. An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse and light properties. Many Giant Weapon Wielders still keep a normal weapon around for targets that are hard to pin down.

Since you can't use oversize weapons if you are Small, this primal path is not suited to most Small characters.

Oversize Weapons

Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons.

You have disadvantage when you attack with an oversize weapon, but you double the damage dice of the weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on).

Huge Confidence

At 3rd level, when wielding an oversize weapon, your confidence surges. You have advantage on Wisdom and Charisma saving throws.

The Bigger They Are

Starting at 6th level, you no longer suffer disadvantage with oversize weapons when attacking creatures who are Large or larger.

Huge Fury

At 10th level, you no longer suffer disadvantage using oversize weapons when raging.

Giant Weapon Mastery

At 14th level, you no longer suffer disadvantage when using oversize weapons.

Designer's Notes

The idea behind this subclass is super-simple. Double weapon damage at the price of disadvantage. This only pays on large weapons, so the weapon restrictions really aren't restrictions at all. As you level up, you avoid disadvantage in more an more situations, but you do not actually get any new abilities. This may need to change.