Difference between revisions of "Path of the Giant Weapon (5A)"

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''Some warriors are not satisfied with big weapons - they want the biggest weapon possible!
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''Some warriors are not satisfied with just big weapons—they want the biggest weapon possible!
  
=== Oversize Weapons ===
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Since you cannot use oversize weapons if you are Small, this primal path is not suited to most Small characters.
Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.  
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Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.  
 
An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind.
 
An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind.
Such a weapon is treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Maul, or Pike to you, even tough it might have been a similar but one-handed weapon to the original giant who used it.
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Such a weapon is treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Maul, or Pike to you, even tough it might have been a similar but one-handed weapon to the creature that originally used it.
 
An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse, light, and thrown properties.  
 
An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse, light, and thrown properties.  
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=== Oversize Weapons ===
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Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons.
  
 
You have disadvantage when you attack with an oversize weapon, but you double the damage dice of the weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on).
 
You have disadvantage when you attack with an oversize weapon, but you double the damage dice of the weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on).
  
=== XXX ===
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=== The Bigger They Are ===
Starting at 7th level,  
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Starting at 6th level, you no longer suffer disadvantage with oversize weapons when attacking creatures who are Large or larger.
  
 
=== XXX ===
 
=== XXX ===
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=== XXX ===
 
=== XXX ===
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
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Starting at 14th level,
 
 
=== XXX ===
 
At 18th level,
 

Revision as of 17:52, 12 September 2021

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Some warriors are not satisfied with just big weapons—they want the biggest weapon possible!

Since you cannot use oversize weapons if you are Small, this primal path is not suited to most Small characters.

Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons. An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind. Such a weapon is treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Maul, or Pike to you, even tough it might have been a similar but one-handed weapon to the creature that originally used it. An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse, light, and thrown properties.

Oversize Weapons

Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons.

You have disadvantage when you attack with an oversize weapon, but you double the damage dice of the weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on).

The Bigger They Are

Starting at 6th level, you no longer suffer disadvantage with oversize weapons when attacking creatures who are Large or larger.

XXX

At 10th level,

XXX

Starting at 14th level,