Difference between revisions of "Path of the Giant Weapon (5A)"

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''Some warriors are not satisfied with big weapons - they want the biggest weapon possible!
 
''Some warriors are not satisfied with big weapons - they want the biggest weapon possible!
  
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=== Oversize Weapons ===
Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order them from a smith at ten times the cost, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.
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Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.  
 
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An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind.
You can use oversize versions of the following weapons.
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Such a weapon is treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Maul, or Pike to you, even tough it might have been a similar but one-handed weapon to the original giant who used it.
 
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An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse, light, and thrown properties.  
{|class="wikitable sortable"
 
!Weapons!!Type!!Use!!Cost!!Damage!!Damage Type!!Range!!Weight!!Souce!!Properties
 
|-
 
| valign=top | [[#Axe, great]] || valign=top | Martial || valign=top | Melee || valign=top | 30 gp || valign=top | 1d12  || valign=top | slashing || valign=top | Melee || valign=top | 7 lb. || valign=top | PH || valign=top | heavy, two-handed
 
|-
 
| valign=top | [[#Flail]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 1d8  || valign=top | bludgeoning || valign=top | Melee || valign=top | 2 lb. || valign=top | PH || valign=top | —
 
|-
 
| valign=top | [[#Ball and Chain]] || valign=top | Martial  || valign=top | Melee  || valign=top | 10 gp  || valign=top | 1d10 || valign=top | bludgeoning  || valign=top | Reach || valign=top | 12 lb.  || valign=top | 5A || valign=top | heavy, racial (dwarf), reach, two-handed
 
|-
 
| valign=top | [[#Rock]]  || valign=top | Simple || valign=top | Ranged|| valign=top | -  || valign=top | 1d4  || valign=top | bludgeoning || valign=top | 15/45|| valign=top | 0.3 lb.  || valign=top | 5A || valign=top | finesse, racial (halfling), thrown
 
|-
 
| valign=top | [[#Club, great]] || valign=top | Simple || valign=top | Melee || valign=top | 2 sp || valign=top | 1d8  || valign=top | bludgeoning || valign=top | Melee || valign=top | 10 lb. || valign=top | PH || valign=top | two-handed
 
|-
 
| valign=top | [[#Maul]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 2d6  || valign=top | bludgeoning || valign=top | Melee || valign=top | 10 lb. || valign=top | PH || valign=top | heavy, two-handed
 
|-
 
| valign=top | [[#Javelin]] || valign=top | Simple || valign=top | Melee || valign=top | 5 sp || valign=top | 1d6  || valign=top | piercing || valign=top | 30/120 || valign=top | 2 lb. || valign=top | PH || valign=top | thrown
 
|-
 
| valign=top | [[#Trident]] || valign=top | Martial || valign=top | Melee || valign=top | 5 gp || valign=top | 1d6 || valign=top | piercing || valign=top | 20/60 || valign=top | 4 lb. || valign=top | Revised || valign=top | special (grab), thrown, versatile (1d8)
 
|-
 
| valign=top | [[#Pike]] || valign=top | Martial  || valign=top | Melee  || valign=top | 2 gp  || valign=top | 1d10  || valign=top | piercing || valign=top | Reach || valign=top | 6 lb.  || valign=top | PH || valign=top | heavy, reach, two-handed  
 
|-
 
| valign=top | [[#Sword, great]] || valign=top | Martial || valign=top | Melee || valign=top | 50 gp || valign=top | 2d6  || valign=top | slashing || valign=top | Melee || valign=top | 6 lb. || valign=top | PH || valign=top | heavy, two-handed
 
|-
 
| valign=top | [[#Crossbow, heavy]] || valign=top | Martial || valign=top | Ranged || valign=top | 50 gp || valign=top | 1d10  || valign=top | piercing || valign=top | 100/400 || valign=top | 18 lb. || valign=top | PH || valign=top | ammunition, heavy, loading, two-handed
 
|-
 
|}
 
  
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You have disadvantage when you attack with an oversize weapon, but you double the damage dice of the weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on).
  
 
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Revision as of 17:38, 12 September 2021

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Some warriors are not satisfied with big weapons - they want the biggest weapon possible!

Oversize Weapons

Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons. An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind. Such a weapon is treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Maul, or Pike to you, even tough it might have been a similar but one-handed weapon to the original giant who used it. An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse, light, and thrown properties.

You have disadvantage when you attack with an oversize weapon, but you double the damage dice of the weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on).

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Starting at 7th level,

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At 10th level,

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Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

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At 18th level,