Difference between revisions of "Path of the Giant Weapon (5A)"

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''Some warriors are not satisfied with big weapons - they want the biggest weapon possible!
  
 
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Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order them from a smith at ten times the cost, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.
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You can use oversize versions of the following weapons.
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{|class="wikitable sortable"
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!Weapons!!Type!!Use!!Cost!!Damage!!Damage Type!!Range!!Weight!!Souce!!Properties
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|-
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| valign=top | [[#Axe, great]] || valign=top | Martial || valign=top | Melee || valign=top | 30 gp || valign=top | 1d12  || valign=top | slashing || valign=top | Melee || valign=top | 7 lb. || valign=top | PH || valign=top | heavy, two-handed
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|-
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| valign=top | [[#Flail]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 1d8  || valign=top | bludgeoning || valign=top | Melee || valign=top | 2 lb. || valign=top | PH || valign=top | —
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|-
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| valign=top | [[#Ball and Chain]] || valign=top | Martial  || valign=top | Melee  || valign=top | 10 gp  || valign=top | 1d10 || valign=top | bludgeoning  || valign=top | Reach || valign=top | 12 lb.  || valign=top | 5A || valign=top | heavy, racial (dwarf), reach, two-handed
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|-
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| valign=top | [[#Rock]]  || valign=top | Simple || valign=top | Ranged|| valign=top | -  || valign=top | 1d4  || valign=top | bludgeoning || valign=top | 15/45|| valign=top | 0.3 lb.  || valign=top | 5A || valign=top | finesse, racial (halfling), thrown
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|-
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| valign=top | [[#Club, great]] || valign=top | Simple || valign=top | Melee || valign=top | 2 sp || valign=top | 1d8  || valign=top | bludgeoning || valign=top | Melee || valign=top | 10 lb. || valign=top | PH || valign=top | two-handed
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|-
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| valign=top | [[#Maul]] || valign=top | Martial || valign=top | Melee || valign=top | 10 gp || valign=top | 2d6  || valign=top | bludgeoning || valign=top | Melee || valign=top | 10 lb. || valign=top | PH || valign=top | heavy, two-handed
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|-
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| valign=top | [[#Javelin]] || valign=top | Simple || valign=top | Melee || valign=top | 5 sp || valign=top | 1d6  || valign=top | piercing || valign=top | 30/120 || valign=top | 2 lb. || valign=top | PH || valign=top | thrown
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|-
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| valign=top | [[#Trident]] || valign=top | Martial || valign=top | Melee || valign=top | 5 gp || valign=top | 1d6 || valign=top | piercing || valign=top | 20/60 || valign=top | 4 lb. || valign=top | Revised || valign=top | special (grab), thrown, versatile (1d8)
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|-
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| valign=top | [[#Pike]] || valign=top | Martial  || valign=top | Melee  || valign=top | 2 gp  || valign=top | 1d10  || valign=top | piercing || valign=top | Reach || valign=top | 6 lb.  || valign=top | PH || valign=top | heavy, reach, two-handed
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|-
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| valign=top | [[#Sword, great]] || valign=top | Martial || valign=top | Melee || valign=top | 50 gp || valign=top | 2d6  || valign=top | slashing || valign=top | Melee || valign=top | 6 lb. || valign=top | PH || valign=top | heavy, two-handed
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|-
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| valign=top | [[#Crossbow, heavy]] || valign=top | Martial || valign=top | Ranged || valign=top | 50 gp || valign=top | 1d10  || valign=top | piercing || valign=top | 100/400 || valign=top | 18 lb. || valign=top | PH || valign=top | ammunition, heavy, loading, two-handed
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|-
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|}
  
Beginning when you choose this archetype at 3rd level, 
 
  
 
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Revision as of 16:27, 12 September 2021

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Some warriors are not satisfied with big weapons - they want the biggest weapon possible!

XX

Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons. Finding such weapons can be hard. You can order them from a smith at ten times the cost, but finding one as loot after defeating a large foe like an ogre or giant is common—especially for magic weapons.

You can use oversize versions of the following weapons.

Weapons Type Use Cost Damage Damage Type Range Weight Souce Properties
#Axe, great Martial Melee 30 gp 1d12 slashing Melee 7 lb. PH heavy, two-handed
#Flail Martial Melee 10 gp 1d8 bludgeoning Melee 2 lb. PH
#Ball and Chain Martial Melee 10 gp 1d10 bludgeoning Reach 12 lb. 5A heavy, racial (dwarf), reach, two-handed
#Rock Simple Ranged - 1d4 bludgeoning 15/45 0.3 lb. 5A finesse, racial (halfling), thrown
#Club, great Simple Melee 2 sp 1d8 bludgeoning Melee 10 lb. PH two-handed
#Maul Martial Melee 10 gp 2d6 bludgeoning Melee 10 lb. PH heavy, two-handed
#Javelin Simple Melee 5 sp 1d6 piercing 30/120 2 lb. PH thrown
#Trident Martial Melee 5 gp 1d6 piercing 20/60 4 lb. Revised special (grab), thrown, versatile (1d8)
#Pike Martial Melee 2 gp 1d10 piercing Reach 6 lb. PH heavy, reach, two-handed
#Sword, great Martial Melee 50 gp 2d6 slashing Melee 6 lb. PH heavy, two-handed
#Crossbow, heavy Martial Ranged 50 gp 1d10 piercing 100/400 18 lb. PH ammunition, heavy, loading, two-handed


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Starting at 7th level,

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At 10th level,

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Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

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At 18th level,