Paladin (D&D class)
Revision as of 13:33, 18 October 2006 by hastur>StarFpx (Hastur)
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Unofficial rules compendium | |
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Rules
- Paladins may multiclass freely.
- Full spellcaster level.
- Special mounts are based on your hit dice once you gain them.
Options
Paladin of Freedom
UA 53 - Chaotic good champion, core class divine liberator.
Paladin of Slaughter
UA 53 - Chaotic Evil champion, core class blackguard.
Paladin of Tyrrany
UA 54 - Lawful Evil champion, core class blackguard.
Foot Knight
Gain ability to ignore movement penalties for armor at level 5. You may still have reduced movement due to encumberance. Lose Special Mount.
Charging Smite
PHII 53. Two extra points of damage per level when doing a charging smite. This extra damage is sacred - never absorbed, not multiplied on a critical hit or with a mounted charge. Lose Special Mount.
Alternate Mounts
DMG 203 - Guidelines for replacing the steed with something monstrous.
No spellcasting
CW 13 - Rerplace spellcasting with specific supernatural abilities.