Difference between revisions of "Oerth (Greyhawk Action)"

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Clerics of Beory are contemplative and spend their
 
Clerics of Beory are contemplative and spend their
time communing with nature. They often associate
+
time communing with nature. They wander
 +
to feel the different sensations of the Oerth, and use
 +
their power to relieve the Oerth's pains where it has
 +
been wounded. They often associate
 
with druids. When they gather, they defer to the
 
with druids. When they gather, they defer to the
 
wisest and oldest. As they try to see the greater picture,
 
wisest and oldest. As they try to see the greater picture,
 
they tend to be slow to act, but when they do act
 
they tend to be slow to act, but when they do act
it is direct and focused on the solution. They wander
+
it is direct and focused on a quick and often violent solution, such as eliminating all combatants on both sides of an overly destructive conflict.  
to feel the different sensations of the Oerth, and use
 
their power to relieve the Oerth's pains where it has
 
been wounded.
 
  
 
'''Alignment''': N
 
'''Alignment''': N

Revision as of 23:31, 22 December 2015

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Neutral, First Generation Oerdian god

In the Common pantheon, the various fertility cults have been reduced to one, under the Oerdian name Oerth, tough her worship goes back as much to the Flan goddess Beory. The exact forms of her worship vary widely, and she has a thousand different names.

Beory is the personification of the earth and the supreme mother of the Flan pantheon. All the other flan gods are defined by their relationship to her. She is eternally generous and unable to deny any of her children and lovers, which often leads to tragedy. She is generally identified with Oerth today.

Among Oerdians Oerth is the primal goddess, mother of both the winds gods and the patriarch trio, the wife of Procan. She only figures in some early legends and her name is preserved in tradition, not theology. She has few temples, tough her shadow remains in the cult of the Oerdian Wind Gods.

In Synchretism Oerth is generally recognized as the world goddess, but there is much dispute over what this means. She is the goddess of mothers and the mother of gods. She has been identified with Geshtai the Baklunish goddess of water and life. Beory the Flan mother-goddess. Llerg, the simple but lovable rival of Kord. Dwarves know her as Berronar the patron of safety and marriage, gnomes as Segojan goddess of the earth, halflings as Sheela Peryroyl goddess of agriculture and weather.

Beory (bay-OH-ree) is usually considered a manifestation of the will of Oerth itself. Little concerns her except the actual fate and prosperity of the entire world, and she is a very distant goddess, even from her clerics. Named by the Flan, Beory's name is known throughout the Flanaess. Beory has little time or interest for most other divine beings, even those of similar interests, for her connection to the Oerth consumes most of her attention. Her symbol is either a green disk marked with a circle or a rotund woman figurine.

The Oerth is the wellspring of all life. Whether on the surface, below the waves, or underground, all life is part of the cycle of birth, life, and death, and part of Beory. She inspires every living thing to grow, nurtures them with blessed rain, and calls them to herself when it is time to die. Disasters that cause widespread destruction are agony to her. The actions of individuals are of no consequence unless they threaten the Oerth.

Clerics of Beory are contemplative and spend their time communing with nature. They wander to feel the different sensations of the Oerth, and use their power to relieve the Oerth's pains where it has been wounded. They often associate with druids. When they gather, they defer to the wisest and oldest. As they try to see the greater picture, they tend to be slow to act, but when they do act it is direct and focused on a quick and often violent solution, such as eliminating all combatants on both sides of an overly destructive conflict.

Alignment: N

Weapon: Club

Pathfinder Domains

Animal, Earth, Plant, Water, Weather.

Pathfinder Traits

Action Domain

Animal, Earth, Life, Plant, Spiritual.