Difference between revisions of "Occult Summoner (Apath)"

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{{Apath}}
 
{{Apath}}
 
''A occult summoner draws on the power of objects in his vicinity and manifests the spirits of these objects as servants.  
 
''A occult summoner draws on the power of objects in his vicinity and manifests the spirits of these objects as servants.  
Objects speak to him almost as if they were people, voicing wishes and complaints that are usually very mundane and easy to accommodate, like putting a metal object out in the sun into shade.
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He has a focus item linked to his eidolon, many of his powers are linked to this focus item.
He has a focus item inhabited by the spirit of his eidolon, and his powers are linked to this focus item.
 
  
 
== Class Information ==
 
== Class Information ==

Revision as of 15:57, 8 October 2017

ApathApath Logo
Unofficial rules compendium

A occult summoner draws on the power of objects in his vicinity and manifests the spirits of these objects as servants. He has a focus item linked to his eidolon, many of his powers are linked to this focus item.

Class Information

This is a summoner archetype.

Publisher: Everyman Gaming.

Alignment: Any.

Hit Die: d8.

Class Features

The occult summoner has all the summoner's class features, except as described here.

Spells (Psychic)

A occult summoner casts psychic spells, which are drawn from the summoner spell list. As a psychic spellcaster, the occult summoner's ability to cast spells in armor is unrestricted and verbal and somatic components are replaced with thought and emotion components respectively.

Add the following spells from the occult summoner's spell list. These spells must be added to the occult summoner's known spells as normal.

0—(knacks) decrepit disguise OA, detect psychic significance OA, object reading OA, sift APG, telekinetic projectile OA.

1st— alter musical instrument ACG, break APG, charge object OA, detect secret doors, magic aura, mask dweomer APG, peacebond UC, refine improvised weapon ACG.

2nd— arcane lock, aversion OA, demand offering, OA, effortless armor UC, find traps, UI, make whole, masterwork transformation UM, mirror hideaway ACG, obscure object, pilfering hand UC, silk to steel UM.

3rd— flame arrow, magic aura (greater), heart of the metal ACG, magic vestment, sessile spirit OA.

4th— unbreakable construct UM, contingent scroll ACG, impossible angles HA, peacebond (greater) UC, spirit bound blade OA, vicarious view UI, wreath of blades UC.

5th— awaken construct OA, entrap spirit OA, glimpse of truth UI.

6th— animate objects, call construct UM, control construct UM, legend lore.

Focus Item

An occult summoner has a bonded object, like that granted by the wizard's arcane bond class feature. If he does not have his focus item worn or in hand, he must pass a concentration check to use his summon monster class feature, DC 20 + the numeral of the summon monster ability used. He cannot summon his eidolon at all without access to his bonded object. He can use his focus item to cast any one spell of a level he can cast from his class spell list once per day, even one that is not among his spells known.

Occult Eidolon

An occult summoner can have any type of eidolon, but he needs his focus item to summon the eidolon. If using Everyman Unchained: Eidolons, the occult summoner usually has a outsider ( foo creature or kami ), or a construct, ooze, or [[Eidolons_(Apath)#Plant_Eidolons|plant]. This is a modification tot he eidolon ability.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
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