Mystic Savant (Apath)

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Unofficial rules compendium

Arcane savants roam in search of forgotten lore and ancient magical devices. They are specialists in the theory of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.

Class Information

This is a prestige archetype. An arcane savant is a spellcaster specialized in scrolls and symbols.

Prestige Class: Arcane savant from Pathfinder Chronicles Seekers of Secrets.

Build Classes: Arcanist, sacerdote, sorcerer, psychic, witch, and wizard.

Role: An arcane savant is a wizard with an usually wide breadth of magic. They control the battlefield like regular wizards, but are even more capable than wizards when it comes to understanding any magic encountered.

Alignment: Any

Hit Die: d6.

Class Skills

The Arcane savant's class skills (and the key ability for each) are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int) Survival (Wis), Use Magic Device (Cha).

Skill Points at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the mystic savant. The prestige archetype is open to many classes, with slight modifications. It replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.

Weapon and Armor Proficiency

A mystic savant gains the armor and weapon proficiencies of it's build class.

Spells

The mystic savant learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips, knacks, or orisons. Since the number of spells per day, spell slots, and known spells depend on the build class, these numbers are not given in Table: Mystic savant.

Bonus Languages

An mystic savant adds Aboleth, Aklo, Cyclops, Draconic, Necril and Sphinx to the list of bonus languages available to the character because of his race.

Build Class

The mystic savant inherits just a few class features from the build class, as follows.

Arcanist None.

Sacerdote The sacerdote savant keeps the advanced spellcasting, bonus languages, chaotic evil good and lawful spells, divine focus, divine wrath, and manifestation class features.

Sorcerer The sorcerer savant gains Eschew Materials as a bonus feat at level 1.

Psychic The psychic savant gains a phrenic pool equal to her Wisdom modifier (minimum 1) plus an additional point per four class levels. She gains phrenic amplifications at level 4, 8, and 12. She can never pick a major amplification.

Witch A witch savant keeps the witch's familiar class feature.

Wizard None.

Savant Activation (Ex)

An mystic savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Scribe Scroll

At 1st level, an mystic savant gains Scribe Scroll as a bonus feat.

Esoteric Magic (Ex)

At 2nd level and every two class level beyond 2nd, the mystic savant chooses a spell from any class’s spell list and thereafter treats it as if it were on his spell list; if it is not normally on his spell list, it is treated as 1 level higher. The spell's final level must be one the mystic savant can cast. This spell is automatically added to the mystic savant's familiar, known spells, or spellbook, as appropriate.

Master Scholar (Ex)

At 2nd level a mystic savant adds 1/2 his class level as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Glyph-Finding (Ex)

At 3rd level, a mystic savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue with trapfinding can use Perception to search for traps.

Scroll Master (Su)

A 5th-level mystic savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.

Quick Identification (Sp)

Starting at 7th level, a savant may identify the magic properties of an item as a swift action. This has the effect of using detect magic and identify in combination for 3 rounds on a particular item.

Sigil Master (Su)

A 9th level, a mystic savant receives a +5 bonus on saving throws against writing-based magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a mystic savant, though he still receives this saving throw bonus.

Silence Master (Su)

A 11th-level mystic savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate an item normally for this ability to work.

Three times per day he may cast a spell of 3rd level or lower as if he were using a silent metamagic rod. At level 15, he can cast spells up to level 6 silently three times per day. This is in addition to the level 3 spells. At level 19, he can cast spells up to level 9 silently three times per day. This is in addition to the level 3 and 6 spells.

Dispelling Master (Su)

Starting at 13th level, the savant can spontaneously convert any prepared spell into dispel magic by losing a spell slot of equal or higher level. At level 17, he can spontaneously convert into or greater dispel magic as well. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.

Analyze Dweomer (Sp)

Starting at 12th level, a savant may use analyze dweomer as a free action for up to 1 round per level per day. He may use this ability in 1-round increments.

Table: Mystic Savant

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +0 +2 Savant activation, Scribe Scroll
2nd +1 +0 +0 +3 Esoteric magic, master scholar
3rd +1 +1 +1 +3 Glyph finding
4th +2 +1 +1 +4 Esoteric magic
5th +2 +1 +1 +4 Scroll master
6th +3 +2 +2 +5 Esoteric magic
7th +3 +2 +2 +5 Quick identification
8th +4 +2 +2 +6 Esoteric magic
9th +4 +3 +3 +6 Sigil master
10th +5 +3 +3 +7 Esoteric magic
11th +5 +3 +3 +7 Silence master (3rd)
12th +6/+1 +4 +4 +8 Esoteric magic
13th +6/+1 +4 +4 +8 Dispelling master
14th +7/+2 +4 +4 +9 Analyze dweomer, esoteric magic
15th +7/+2 +5 +5 +9 Silence master (6th)
16th +8/+3 +5 +5 +10 Esoteric magic
17th +8/+3 +5 +5 +10 Dispelling master (greater
18th +9/+4 +6 +6 +11 Esoteric magic
19th +9/+4 +6 +6 +11 Silence master (9th)
20th +10/+5 +6 +6 +12 Esoteric magic

Summary of Lost Class Abilities

These wizard class features are lost or modified in this archetype:

  • Arcane Bond
  • Arcane School
  • Scribe Scroll
  • Bonus Feats (level 5, 10, 15, 20)

See Also

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