Difference between revisions of "Mystic Savant (Apath)"

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''Arcane savants roam in search of forgotten lore and ancient magical devices. They are specialists in the theory and practice of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.''
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{{Apath}}
 +
''Arcane savants roam in search of forgotten lore and ancient magical devices. They are specialists in the theory of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.''
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Class Archetypes (Apath)|prestige class archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. An arcane savant is a spellcaster specialized in scrolls and symbols.
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/pathfinder-savant Arcane savant].
+
'''Publisher:  
 +
Purple Duck Games.  
  
'''Build Classes: ''' [http://www.d20pfsrd.com/classes/core-classes/wizard Wizard].
+
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/arcane-savant Arcane savant] from Pathfinder Chronicles Seekers of Secrets.  
  
'''Role:''' An arcane savant is a wizard with an usually wide breadth of magic. They control the battlefield like regular wizards, but are even more capable than wizards when it comes to understanding any magic encountered.
+
'''Build Classes: '''
 +
The mystic savant is built on the [http://www.d20pfsrd.com/classes/core-classes/wizard wizard], but the following optional build classes are described below:
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],
 +
[[Sacerdote_(Apath) | sacerdote]],
 +
[http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer],
 +
[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic psychic], or
 +
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
 +
 
 +
'''Role:''' An arcane savant is a wizard with an usually wide breadth of magic, but are even more capable than other spellcasters when it comes to understanding any magic encountered.
  
 
'''Alignment:''' Any
 
'''Alignment:''' Any
Line 29: Line 39:
  
 
== Class Features ==
 
== Class Features ==
=== Spells ===
+
These are all the class features of the mystic savant.  
An arcane savant casts arcane spells drawn from the sorcerer/wizard savant spell list. An arcane savant must choose and prepare his spells ahead of time.
 
  
To learn, prepare, or cast a spell, the arcane savant must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane savant's spell is 10 + the spell level + the arcane savant's Intelligence modifier.
+
=== Weapon and Armor Proficiency ===
 +
Mystic savants are proficient with the club, dagger, and quarterstaff, but not with any type of armor or shield. Armor interferes with a mystic savant's movements, which can cause his arcane spells with somatic components to fail.
  
An arcane savant can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Arcane Savant. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
+
=== Spells ===
 +
The mystic savant learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.
  
An arcane savant may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the arcane savant decides which spells to prepare.
+
=== Bonus Languages ===
 +
An mystic savant adds Aboleth, Aklo, Cyclops, Draconic, Necril and Sphinx to the list of bonus languages available to the character because of his race.
  
'''Starting Spells''': An arcane savant begins play with a spellbook containing all 0-level arcane savant spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The arcane savant also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At any time, an arcane savant can also add spells found in other spellbooks to his own (see Magic).
+
=== Savant Activation (Ex) ===
 +
An mystic savant can always take 10 on Use Magic Device checks, except when activating an item blindly.
  
'''Spells Gained at a New Level:''' Arcane savants perform a certain amount of spell research between adventures. Each time a character attains a new arcane savant level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast. If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school.
+
=== Scribe Scroll ===
 +
At 1st level, an mystic savant gains Scribe Scroll as a bonus feat.
  
=== Adept Activation (Ex) ===
+
=== Esoteric Magic (Ex) ===
An Arcane savant can always take 10 on Use Magic Device checks, except when activating an item blindly.
+
At 2nd level and every two class level beyond 2nd, the mystic savant chooses a spell from any class’s spell list and thereafter treats it as if it were on his spell list; if it is not normally on his spell list, it is treated as 1 level higher. The spell's final level must be one the mystic savant can cast. This spell is automatically added to the mystic savant's familiar, known spells, or spellbook, as appropriate.
 
 
=== Cantrips ===
 
Arcane savants can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Arcane savant under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. An arcane savant can prepare a cantrip from an opposition school, but it uses up two of his available slots (see below).
 
 
 
=== Scribe Scroll ===
 
At 1st level, an arcane savant gains Scribe Scroll as a bonus feat.
 
  
 
=== Master Scholar (Ex) ===
 
=== Master Scholar (Ex) ===
An Arcane savant adds 1/2 his class level as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.
+
At 2nd level a mystic savant adds 1/2 his class level as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.
 
 
=== Esoteric Magic (Ex) ===
 
At 3rd level and every three class level beyond 3rd, the Arcane savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher. The spell’s type (arcane or divine) and save DCs function as normal for his base spellcasting class. All other restrictions of his normal spellcasting class apply. 
 
  
 
=== Glyph-Finding (Ex) ===
 
=== Glyph-Finding (Ex) ===
At 4th level, an Arcane savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue can use Perception to search for traps.
+
At 3rd level, a mystic savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue with trapfinding can use Perception to search for traps.
  
 
=== Scroll Master (Su) ===
 
=== Scroll Master (Su) ===
A 5th-level Arcane savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.
+
A 5th-level mystic savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.
  
 
=== Quick Identification (Sp) ===
 
=== Quick Identification (Sp) ===
Starting at 7th level, a savant may use ''detect magic'' and ''identify'' in combination to identify the magic properties of an item as a swift action. He may do this once per day at level 7-11, two timer per day at level 12-17, and three times per day at level 18 and higher.
+
Starting at 7th level, a savant may identify the magic properties of an item as a swift action. This has the effect of using ''detect magic'' and ''identify'' in combination for 3 rounds on a particular item.
  
 
=== Sigil Master (Su) ===
 
=== Sigil Master (Su) ===
A 8th level, an Arcane savant receives a +5 bonus on saving throws against writing-based magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against an Arcane savant, though he still receives this saving throw bonus.
+
A 9th level, a mystic savant receives a +5 bonus on saving throws against writing-based magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a mystic savant, though he still receives this saving throw bonus.
 
 
=== Analyze Dweomer (Sp) ===
 
Starting at 11th level, a savant may use ''analyze dweomer'' for up to 1 round per level per day. He may use this ability in 1-round increments.
 
  
 
=== Silence Master (Su) ===
 
=== Silence Master (Su) ===
A 13th-level arcane savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate the item normally for this ability to work.
+
A 11th-level mystic savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate an item normally for this ability to work.
  
Three times per day he may cast a spell of 6th level or lower as if he were using a silent metamagic rod.
+
Three times per day he may cast a spell of 3rd level or lower as if he were using a http://www.d20pfsrd.com/magic-items/rods/metamagic-rods/metamagic-silent silent metamagic rod]. At level 15, he can use silence master six times per day. He can cast spells up to 6th level silently. At level 19, he can cast spells silently nine times per day. He can cast up to 9th level silently.
  
 
=== Dispelling Master (Su) ===
 
=== Dispelling Master (Su) ===
Starting at 16th level, the savant can spontaneously convert any prepared spell into ''dispel magic'' or ''greater dispel magic'' by losing a spell slot of equal or higher level. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.
+
Starting at 13th level, the savant can spontaneously convert any prepared spell into ''dispel magic'' by losing a spell slot of equal or higher level. At level 17, he can spontaneously convert into or ''greater dispel magic'' as well. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.
  
== Table: Arcane Savant ==
+
=== Analyze Dweomer (Sp) ===
 +
Starting at 12th level, a savant may use ''[http://www.d20pfsrd.com/magic/all-spells/a/analyze-dweomer analyze dweomer]'' as a free action for up to 1 round per level per day. He may use this ability in 1-round increments.
 +
 
 +
== Table: Mystic Savant ==
 
{|class="wikitable"
 
{|class="wikitable"
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
+
|rowspan=2 valign=bottom |'''Class <br>Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=10 align=center valign=bottom |'''Spells per Day'''
 
|-
 
|-
||0+1|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
+
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Adept activation, cantrips, Scribe Scroll
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Savant activation, Scribe Scroll ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Master scholar
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Esoteric magic, master scholar ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Esoteric magic
+
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Glyph finding ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Glyph-finding
+
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Scroll master
+
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Scroll master ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Esoteric magic
+
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Quick Identification
+
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Quick identification ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Sigil master
+
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Esoteric magic
+
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Sigil master ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  
+
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Analyze dweomer
+
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Silence master (3rd) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Esoteric magic
+
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Silence master
+
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Dispelling master ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"|  
+
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Analyze dweomer, esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Esoteric magic
+
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Silence master (6th) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Dispelling master
+
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"|  
+
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Dispelling master (greater) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Esoteric magic
+
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|  
+
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Silence master (9th) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  
+
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Esoteric magic ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4
 
|}
 
|}
 +
 +
== Alternate Build Classes ==
 +
The mystic savant can be built on these alternate classes:
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],
 +
[[Sacerdote_(Apath) | sacerdote]],
 +
[http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer],
 +
[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic psychic], or
 +
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
 +
 +
A mystic savant learns and casts spells exactly like the build class, including type of magic (arcane or psychic), the effect of ability scores on spellcasting and cantrips or knacks. He only suffers from arcane spell failure if he casts arcane spells. 
 +
 +
In addition, the mystic savant inherits the weapon and armor proficiencies of the build class, replacing those given above. He also gains following class features from the build class.
 +
 +
'''[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist Arcanist]
 +
None.
 +
 +
'''[[Sacerdote_(Apath) | Sacerdote]]
 +
The sacerdote savant keeps the advanced spellcasting, bonus languages, chaotic evil good and lawful spells, divine focus, divine wrath, domains, and manifestation class features.
 +
 +
'''[http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer]
 +
The sorcerer savant gains [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat at level 1. He chooses a sorcerer bloodline, but only gains bloodline spells and the bloodline skill from his bloodline.
 +
 +
'''[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic Psychic]
 +
The psychic savant gains the [http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic#TOC-Psychic-Discipline-Ex-or-Sp- psychic discipline] class feature, including discipline spells and discipline powers. Because he lacks a phrenic pool, certain discipline powers do not work, notably those of the Enlightenment discipline.
 +
 +
'''[http://www.d20pfsrd.com/classes/base-classes/witch Witch]
 +
A witch savant gains the [http://www.d20pfsrd.com/classes/base-classes/witch#TOC-Witch-s-Familiar-Ex- witch's familiar] and patron spells abilities.
 +
 +
== Favored Class Bonuses ==
 +
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have mystic savant as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
 +
 +
* ''' Dwarf: ''' Gain 1/4 of a Weapon Proficiency, Armor Proficiency, or Shield Proficiency feat. You must fulfill the prerequisites. For each proficiency gained this way, reduce the chance of arcane spell failure by 5% when wearing armor.
 +
* ''' Elf: ''' Add 1 to your class level, but only to qualify for and use silence master. When your effective level with silence master reaches 20, and each level thereafter, you gain an additional daily use of silence master.
 +
* '''Gnome''': 1/2 time, when learning a spell with using esoteric magic that is of the illusion school and not on your class spell list, you count the spell as being of its original spell level (instead of increasing the effective spell level by 2).
 +
* '''Half-Elf:''' When casting  enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
 +
* '''Half-Orc:''' Add a +1 bonus on concentration checks made due to taking damage while casting spells.
 +
* '''Halfling :''' Add +1/2 dodge bonus to your AC against attacks of opportunity triggered by casting spells.
 +
* ''' Human: ''' Add 1/2 spell to the number of spells learned from the esoteric magic ability.
 +
 +
 +
* ''' Erkunae: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> Gain 1/4 of a Weapon Proficiency or Armor Proficiency feat. You must fulfill the prerequisites. For each proficiency gained this way, reduce the chance of arcane spell failure by 5% when wearing armor.
 +
* ''' Eventual: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> Add 1/2 spell from your class spell list to your familiar, known spells, or spellbook as appropriate. You cannot learn more spells from this ability than you have learned from your own class spell list using esoteric magic.
 +
* ''' Ifrit: ''' <sup><sup><sup>ARG</sup></sup></sup> 1/2 time, when learning a spell with using esoteric magic that has the fire descriptor and is not on your class spell list, you count the spell as being of its original spell level.
 +
* ''' Kitsune: ''' <sup><sup><sup>ARG</sup></sup></sup> 1/2 time learning a spell with using esoteric magic that is of the enchantment school and is not on your class spell list, you count the spell as being of its original spell level.
 +
* ''' Oread: ''' <sup><sup><sup>ARG</sup></sup></sup> 1/2 time, when learning a spell with using esoteric magic that has the acid or earth descriptor and is not on your class spell list, you count the spell as only one level higher (instead of 2 levels higher).
 +
* ''' Sylph: ''' <sup><sup><sup>ARG</sup></sup></sup> 1/2 time, when learning a spell with using esoteric magic that has the air or electricity descriptor and is not on your class spell list, you count the spell as being of its original spell level.
 +
* ''' Undine: ''' <sup><sup><sup>ARG</sup></sup></sup> 1/2 time, when learning a spell with using esoteric magic that has the cold or water descriptor and is not on your class spell list, you count the spell as being of its original spell level.
 +
* ''' Zendiqi: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> 1/2 time, when learning a spell with using esoteric magic that has the air, earth, fire, or water descriptor and is not on your class spell list, you count the spell as being of its original spell level.
 +
 +
== See Also ==
 +
* [[Sorcerer_(Apath)#Savant_Bloodline|Savant Bloodline]] for sorcerers.
 +
<!-- OGL -->
 +
<noinclude>== Open Gaming License ==
 +
{{OGL}}
 +
===Section 15 Addendum ===
 +
'''Pathfinder Chronicles Seekers of Secrets
 +
Paizo Publishing, LLC. © 2009 Paizo Publishing. Authors: Tim Hitchcock, Erik Mona, Sean K Reynolds, James L. Sutter, and Russ Taylor
 +
</noinclude>

Latest revision as of 18:31, 28 October 2016

ApathApath Logo
Unofficial rules compendium

Arcane savants roam in search of forgotten lore and ancient magical devices. They are specialists in the theory of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.

Class Information

This is a prestige archetype. An arcane savant is a spellcaster specialized in scrolls and symbols.

Publisher: Purple Duck Games.

Prestige Class: Arcane savant from Pathfinder Chronicles Seekers of Secrets.

Build Classes: The mystic savant is built on the wizard, but the following optional build classes are described below: arcanist, sacerdote, sorcerer, psychic, or witch.

Role: An arcane savant is a wizard with an usually wide breadth of magic, but are even more capable than other spellcasters when it comes to understanding any magic encountered.

Alignment: Any

Hit Die: d6.

Class Skills

The Arcane savant's class skills (and the key ability for each) are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int) Survival (Wis), Use Magic Device (Cha).

Skill Points at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the mystic savant.

Weapon and Armor Proficiency

Mystic savants are proficient with the club, dagger, and quarterstaff, but not with any type of armor or shield. Armor interferes with a mystic savant's movements, which can cause his arcane spells with somatic components to fail.

Spells

The mystic savant learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.

Bonus Languages

An mystic savant adds Aboleth, Aklo, Cyclops, Draconic, Necril and Sphinx to the list of bonus languages available to the character because of his race.

Savant Activation (Ex)

An mystic savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Scribe Scroll

At 1st level, an mystic savant gains Scribe Scroll as a bonus feat.

Esoteric Magic (Ex)

At 2nd level and every two class level beyond 2nd, the mystic savant chooses a spell from any class’s spell list and thereafter treats it as if it were on his spell list; if it is not normally on his spell list, it is treated as 1 level higher. The spell's final level must be one the mystic savant can cast. This spell is automatically added to the mystic savant's familiar, known spells, or spellbook, as appropriate.

Master Scholar (Ex)

At 2nd level a mystic savant adds 1/2 his class level as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Glyph-Finding (Ex)

At 3rd level, a mystic savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue with trapfinding can use Perception to search for traps.

Scroll Master (Su)

A 5th-level mystic savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.

Quick Identification (Sp)

Starting at 7th level, a savant may identify the magic properties of an item as a swift action. This has the effect of using detect magic and identify in combination for 3 rounds on a particular item.

Sigil Master (Su)

A 9th level, a mystic savant receives a +5 bonus on saving throws against writing-based magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a mystic savant, though he still receives this saving throw bonus.

Silence Master (Su)

A 11th-level mystic savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate an item normally for this ability to work.

Three times per day he may cast a spell of 3rd level or lower as if he were using a http://www.d20pfsrd.com/magic-items/rods/metamagic-rods/metamagic-silent silent metamagic rod]. At level 15, he can use silence master six times per day. He can cast spells up to 6th level silently. At level 19, he can cast spells silently nine times per day. He can cast up to 9th level silently.

Dispelling Master (Su)

Starting at 13th level, the savant can spontaneously convert any prepared spell into dispel magic by losing a spell slot of equal or higher level. At level 17, he can spontaneously convert into or greater dispel magic as well. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.

Analyze Dweomer (Sp)

Starting at 12th level, a savant may use analyze dweomer as a free action for up to 1 round per level per day. He may use this ability in 1-round increments.

Table: Mystic Savant

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Savant activation, Scribe Scroll 3 1
2nd +1 +0 +0 +3 Esoteric magic, master scholar 4 2
3rd +1 +1 +1 +3 Glyph finding 4 2 1
4th +2 +1 +1 +4 Esoteric magic 4 3 2
5th +2 +1 +1 +4 Scroll master 4 3 2 1
6th +3 +2 +2 +5 Esoteric magic 4 3 3 2
7th +3 +2 +2 +5 Quick identification 4 4 3 2 1
8th +4 +2 +2 +6 Esoteric magic 4 4 3 3 2
9th +4 +3 +3 +6 Sigil master 4 4 4 3 2 1
10th +5 +3 +3 +7 Esoteric magic 4 4 4 3 3 2
11th +5 +3 +3 +7 Silence master (3rd) 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Esoteric magic 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Dispelling master 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Analyze dweomer, esoteric magic 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Silence master (6th) 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Esoteric magic 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 Dispelling master (greater) 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Esoteric magic 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Silence master (9th) 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Esoteric magic 4 4 4 4 4 4 4 4 4 4

Alternate Build Classes

The mystic savant can be built on these alternate classes: arcanist, sacerdote, sorcerer, psychic, or witch.

A mystic savant learns and casts spells exactly like the build class, including type of magic (arcane or psychic), the effect of ability scores on spellcasting and cantrips or knacks. He only suffers from arcane spell failure if he casts arcane spells.

In addition, the mystic savant inherits the weapon and armor proficiencies of the build class, replacing those given above. He also gains following class features from the build class.

Arcanist None.

Sacerdote The sacerdote savant keeps the advanced spellcasting, bonus languages, chaotic evil good and lawful spells, divine focus, divine wrath, domains, and manifestation class features.

Sorcerer The sorcerer savant gains Eschew Materials as a bonus feat at level 1. He chooses a sorcerer bloodline, but only gains bloodline spells and the bloodline skill from his bloodline.

Psychic The psychic savant gains the psychic discipline class feature, including discipline spells and discipline powers. Because he lacks a phrenic pool, certain discipline powers do not work, notably those of the Enlightenment discipline.

Witch A witch savant gains the witch's familiar and patron spells abilities.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have mystic savant as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

  • Dwarf: Gain 1/4 of a Weapon Proficiency, Armor Proficiency, or Shield Proficiency feat. You must fulfill the prerequisites. For each proficiency gained this way, reduce the chance of arcane spell failure by 5% when wearing armor.
  • Elf: Add 1 to your class level, but only to qualify for and use silence master. When your effective level with silence master reaches 20, and each level thereafter, you gain an additional daily use of silence master.
  • Gnome: 1/2 time, when learning a spell with using esoteric magic that is of the illusion school and not on your class spell list, you count the spell as being of its original spell level (instead of increasing the effective spell level by 2).
  • Half-Elf: When casting enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
  • Half-Orc: Add a +1 bonus on concentration checks made due to taking damage while casting spells.
  • Halfling : Add +1/2 dodge bonus to your AC against attacks of opportunity triggered by casting spells.
  • Human: Add 1/2 spell to the number of spells learned from the esoteric magic ability.


  • Erkunae: FEC Gain 1/4 of a Weapon Proficiency or Armor Proficiency feat. You must fulfill the prerequisites. For each proficiency gained this way, reduce the chance of arcane spell failure by 5% when wearing armor.
  • Eventual: FEC Add 1/2 spell from your class spell list to your familiar, known spells, or spellbook as appropriate. You cannot learn more spells from this ability than you have learned from your own class spell list using esoteric magic.
  • Ifrit: ARG 1/2 time, when learning a spell with using esoteric magic that has the fire descriptor and is not on your class spell list, you count the spell as being of its original spell level.
  • Kitsune: ARG 1/2 time learning a spell with using esoteric magic that is of the enchantment school and is not on your class spell list, you count the spell as being of its original spell level.
  • Oread: ARG 1/2 time, when learning a spell with using esoteric magic that has the acid or earth descriptor and is not on your class spell list, you count the spell as only one level higher (instead of 2 levels higher).
  • Sylph: ARG 1/2 time, when learning a spell with using esoteric magic that has the air or electricity descriptor and is not on your class spell list, you count the spell as being of its original spell level.
  • Undine: ARG 1/2 time, when learning a spell with using esoteric magic that has the cold or water descriptor and is not on your class spell list, you count the spell as being of its original spell level.
  • Zendiqi: FEC 1/2 time, when learning a spell with using esoteric magic that has the air, earth, fire, or water descriptor and is not on your class spell list, you count the spell as being of its original spell level.

See Also

Open Gaming License

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Section 15 Addendum

Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing. Authors: Tim Hitchcock, Erik Mona, Sean K Reynolds, James L. Sutter, and Russ Taylor