Difference between revisions of "Move Plant (Action Powers)"

From Action
Jump to navigation Jump to search
m (→‎Plant Growth: -> Know)
m (wk)
Line 5: Line 5:
  
 
You can [[Teleport (Action)|teleport]] a number of creatures willing to follow your directions equal to your [[Mind (Action)|Mind]] from one forest location to another. You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported. You need not know of an empty forest location to teleport to; just specify where you want to go, and the power picks a suitable location near your destination. The teleport is subtle, targets will often be surprised that they arrived so soon. [[Ride (Action)|Ride]] can detect that something odd happened.
 
You can [[Teleport (Action)|teleport]] a number of creatures willing to follow your directions equal to your [[Mind (Action)|Mind]] from one forest location to another. You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported. You need not know of an empty forest location to teleport to; just specify where you want to go, and the power picks a suitable location near your destination. The teleport is subtle, targets will often be surprised that they arrived so soon. [[Ride (Action)|Ride]] can detect that something odd happened.
 
=== Plant Path ===
 
Inherent
 
 
Plants part to allow passage to you an those who walk in your footsteps. You are immune to [[Plant_(Action_Powers_Form)#Ride_Plant|Plant]] powers that impede movement as long as the power-user's [[Mind (Action)|Mind]] is less than your [[Ride (Action)|Ride]]. So is anyone else you lead when moving - it is a Basic Action for you to move a number of willing creatures equal to your [[Reflexes (Action)|Reflexes]].
 
 
[[Shapeshift_(Action_Powers_Technique)#Evasion|Evasion]]*, [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]]*, [[Ride_(Action)#Make_Camp|Make Camp]] and [[Ride_(Action)#Pathfinding|Pathfinding]] tasks are [[Actions_(Action)#Confident_Roll|Routine]] for you in areas with significant plant life.
 
 
''* Evasion and free Running are [[Maneuver (Action)|Maneuver]] stunts and not Ride stunts. ''
 
 
 
=== Plant Walk ===
 
=== Plant Walk ===
 
Limit Break
 
Limit Break
  
 
You step into one plant, which must be large enough for you to step into it's trunk or other solid part. You then exit through another plant of the same kind and sufficient size anywhere. Distance is not a factor, and the destination can even be on another plane. You need not know of the destination plant, the power will find the closest suitable plant to where you want to go. If there are no suitable plants on the same plane of existence as the destination, the power fails.
 
You step into one plant, which must be large enough for you to step into it's trunk or other solid part. You then exit through another plant of the same kind and sufficient size anywhere. Distance is not a factor, and the destination can even be on another plane. You need not know of the destination plant, the power will find the closest suitable plant to where you want to go. If there are no suitable plants on the same plane of existence as the destination, the power fails.

Revision as of 22:43, 4 April 2018

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Forest Shortcut

Limit Break

You can teleport a number of creatures willing to follow your directions equal to your Mind from one forest location to another. You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported. You need not know of an empty forest location to teleport to; just specify where you want to go, and the power picks a suitable location near your destination. The teleport is subtle, targets will often be surprised that they arrived so soon. Ride can detect that something odd happened.

Plant Walk

Limit Break

You step into one plant, which must be large enough for you to step into it's trunk or other solid part. You then exit through another plant of the same kind and sufficient size anywhere. Distance is not a factor, and the destination can even be on another plane. You need not know of the destination plant, the power will find the closest suitable plant to where you want to go. If there are no suitable plants on the same plane of existence as the destination, the power fails.