Difference between revisions of "Move Plant (Action Powers)"

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m (→‎Ultimate Shortcut: Limit Break only)
m (→‎Ultimate Shortcut: => Forest Shortcut)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
=== Ultimate Shortcut ===
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=== Forest Shortcut ===
 
Limit Break
 
Limit Break
  
You can [[Teleport (Action)|teleport]] yourself and a number of companions equal to your [[Chi (Action)|Chi]] attribute from one forest location to another. The difficulty is the square root of the distance in kilometers. Both the start and end of the teleport must be in the forest and out of sight of any intelligent creature that are not among those not teleported. You need not know of an empty forest location to teleport to; just specify where you want to go, and the power picks a suitable location close by. The teleport is subtle to your companions, who will often be surprised that you arrived so soon. A [[Spot (Action)|Spot]] roll can detect that something odd happened.
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You can [[Teleport (Action)|teleport]] a number of creatures willing to follow your directions equal to your [[Mind (Action)|Mind]] from one forest location to another. You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must be in the same forest and out of sight of any intelligent creature that are not among those teleported. You need not know of an empty forest location to teleport to; just specify where you want to go, and the power picks a suitable location close by. The teleport is subtle, targets will often be surprised that they arrived so soon. A [[Spot (Action)|Spot]] roll can detect that something odd happened.

Revision as of 09:16, 12 February 2011

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Templates for Action
Main article: Powers (Action)

Forest Shortcut

Limit Break

You can teleport a number of creatures willing to follow your directions equal to your Mind from one forest location to another. You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must be in the same forest and out of sight of any intelligent creature that are not among those teleported. You need not know of an empty forest location to teleport to; just specify where you want to go, and the power picks a suitable location close by. The teleport is subtle, targets will often be surprised that they arrived so soon. A Spot roll can detect that something odd happened.