Move Metal (Action Powers)

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Revision as of 10:56, 27 May 2011 by Starfox (talk | contribs) (Metal Ride)
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Main article: Powers (Action)

Metal Ride

Basic Action

This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.

You take off and fly through the air with a Move equal to your Ride skill. You must continuously use this or rely on another flight power to remain airborn. If you don't, you sink towards the ground at a rate of Ride meters per shot expended on other actions.

Use this to make a metal object fly. This can either be an existing metal object, or you can create a large object (such as a set or metallic wings, a metallic platform, or a sledge) and ride on that.

Tool Teleport

Basic Action

You can summon a small object you own to you over any distance. This works on any tool, weapon, or piece of personal equipment, regardless of what it is made of. You can also summon larger objects you own, such as vehicles, as long as they are mostly made of metal. The difficulty of teleporting such a large object is it's Body/Weight.

You can return the teleported object to its initial location using this power again, but you cannot otherwise teleport objects.

If the object has been stolen from you, add the current owner's Mind to the difficulty. If you fail to call a stolen object, it is no longer considered yours for this purpose until you retrieve it normally.