Difference between revisions of "Move Flux (Action Powers)"

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Revision as of 11:01, 4 June 2013

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Templates for Action
Main article: Powers (Action)

Insubstantial

Basic Action

You may move through solid matter at your basic speed. You have a basic sense inside the material as you move, so you know when you are about to emerge.

You must specify a type of matter you cannot pass through; this should be a broad category like "metal", "stone" or "organic matter". A common variant is where you cannot pass through astrally active substances; this includes all living things as well as the earth itself; soil and bedrock.

You can never pass through a wall made by Force in this way.

Mutable Travel

Basic Action

You can walk between dimensions, Teleporting from one plane to another or to another place in your own reality by crossing multiple planes. You must actually be traveling to use this power, and you change only a single aspect of your environment with each use of the power; one use could change the weather, another the color of the sky, a third the flowers by the roadside and so on. You continue changing the environment thus until you get to a place matching your destination. If you stop before you get to the place you want, you end up in one of myriad alternate realities, which can be a merely confusing or lead to entire new worlds adventure, depending on the GM's whim.

To simplify the use of this power, the GM can call for a single Ride check with a difficulty depending on how different your goal is from where you are now. On a success, you get there in a few minutes. On a failure, you get there after a harrowing journey involving either a long delay or some concrete danger or plot. If you fail by a margin wider than your Mind you get lost and end up in an unexpected place - this is either one that is hard to get out of, or one that is deceptively similar to what you were looking for, but not the same.

Condition Difficult
Only details differ 15
Same general environment 18
Different environment but same world 21
Different but similar world 24
Alien world 27
Completely alien setting 30+

Open Path

Inherent

You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam.

You are immune to powers that impede movement as long as the power-user's Mind is less than your Ride.

Evasion*, Free Running*, Vehicle Evasion, and Terrain Driving tasks are Routine for you.

* Evasion and Free Running are Maneuver stunts and not Ride stunts.

Skid

Stance

Your Move is increased by +2.