Difference between revisions of "Move Earth (Action Powers)"

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(Roaming the Earth)
(-Dig, Passwall)
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When you take this power, decide whether you create a tunnel that others may use or collapse it behind you. You can learn it twice to do either. If you do leave a tunnel, it can affect structural integrity of the ground.
 
When you take this power, decide whether you create a tunnel that others may use or collapse it behind you. You can learn it twice to do either. If you do leave a tunnel, it can affect structural integrity of the ground.
 
===Dig===
 
Basic Action
 
 
You can move prodigious amounts of sand, and huge amounts of earth or even stone. Use Toughness as the difficulty, each point of Outcome moves a cubic meter of earth. Construction created this way is unstable and will soon collapse. If the earth is to be worked with any amount of precision, you will work slower. Over a longer period of time, this power does the work of a number of manual laborers equal to your skill roll.
 
 
===Passwall===
 
Basic Action and Stance
 
 
You can create an opening through sand, earth or stone. Use Toughness as the difficulty, the Outcome must exceed the thickness of the barrier (in meters), or nothing happens. The portal remains open for the remainder of the round; you can keep it open longer as a stance. Passwall does not affect structural integrity.
 
  
 
=== Roaming the Earth ===
 
=== Roaming the Earth ===

Revision as of 09:45, 21 September 2010

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Templates for Action
Main article: Powers (Action)

Burrowing

Basic Action

You can move through the earth by burrowing. Make a Ride roll against the Toughness of the material; if you succeed, you can proceed at normal speed (not running speed) this action. If you fail, you are stuck but can try again on your next action.

When you take this power, decide whether you create a tunnel that others may use or collapse it behind you. You can learn it twice to do either. If you do leave a tunnel, it can affect structural integrity of the ground.

Roaming the Earth

Limit Break

You stretch distance in an area, making any path traced through this area longer or shorter. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed. The area you affect must be natural or roughly worked ground terrain; this power will work in caves, ruins, rough mines and similar spaces but not inside intact buildings. Distances are either made longer or shorter with each use of this power.

If distances are made longer you affect a real-world area with a diameter up to your Ride skill. Distances in this area are multiplied by your Ride skill, making ranges longer and movement slower.

If distances are made shorter you affect a real-world area with a diameter up to your Ride squared. Add your Mind to the Move of those using the compressed space. In combat, this effect lasts for a scene and affects all creatures in the area.

Sand Walk

Stance

You can move across shifting sands, uneven floors or even quicksand without discomfort or trouble. You never lose your balance because of the terrain. You can climb up sheer stone walls or shifting sand slopes as if they were stable and had plenty of handholds.

Traps made of or built into earth, earth or stone store can be bypassed using this movement. You will not discover the trap, but neither will it trigger on you. If someone else triggers the trap, you can still be affected normally.

Traction

Stance

Select a land vehicle or creature you touch; its Move is increased by +2 when running on the ground. You need not continue to touch it to maintain the stance.