Move Dark (Action Powers)

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Revision as of 11:22, 14 February 2008 by Starfox (talk | contribs) (→‎Dark Dodge: -> Dark Stem, not only for dodging)
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Main article: Powers (Action)

Dark Step

Trigger Action You step into shadow and teleport a short distance - no more than your Mind in meters. If done in response to an attack, this adds a +5 bonus to your Dodge for the shot, but you only teleport at the end of the shot; all attacks in the current shot can still target you in the spot you started out at. You can also trigger a Dark Step on one of your own actions, teleporting either before or after a basic action, but in this case there is no Dodge bonus.

Shadow Walk

Basic Action or Limit Break

You can disappear into a shadow or patch of darkness, only to appear moments later in a similar location. You teleport to another shadow or place of darkness whose location you know of. Both shadows must be large enough that you can stand in them. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.

You are expected to use other powers to locate suitable spots of darkness. If the area you intended to step into is lit, the power fails and you do not move.