Difference between revisions of "Move Air (Action Powers)"

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=== Fly ===
 
=== Fly ===
Basic Action
 
 
 
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Revision as of 14:37, 26 October 2010

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Main article: Powers (Action)

Breakfall

Trigger Action

Whenever you see someone fall, you can use a trigger action to make them fall safely. Add your Ride roll to their soak attribute. You can slow your own fall.

Fly

Basic Action

This is intended as a travel power useful in chase scenes and somewhat impractical for ordinary adventuring.

You take off and fly through the air with a Move equal to your Ride skill. You must continuously use this or rely on another flight power to remain airborn. If you don't, you sink towards the ground at a rate of Ride meters per shot expended on other actions.

Flight Boost

Stance

Select a flying vehicle or creature you touch; its Move is increased by +2 when flying. You need not continue to touch the creature to maintain this stance.

Grenade Leap

Trigger Action (Defense)

When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.