Difference between revisions of "Monk (D&D class)"

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Revision as of 22:59, 9 December 2006

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Unofficial rules compendium

This class may not be used in all campaigns.

Rules

Monks need to start as Lawful or Neutral in alignment. They can become chaotic during play with no game disadvantages, but existing monks might decide to hunt them down.

The monk may exchange the following class abilities for bonus feats: Still mind (level 3), Purity of body (5), Wholeness of body (7), Improved evasion (9), Diamond body (11), Diamond soul (13), Quivering palm (15), Timeless body (17), Empty body (19). A possible total of 9 bonus feats, plus the normal three.

These feats can be selected from any feat that is somehow monk-related (I am too lazy to make a list).

Finally, a monk-only feat: Weapon Kata (see the feats chapter)