Difference between revisions of "Mark of Power (Action)"

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=== Mark of Power ===
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== Mark of Power ==
Your power has left its mark on you. This can be a demonic or angelic form, sharp claws, obvious cybernetics, huge green muscles, or some other distinctive appearance of your choice. You look quite out of the ordinary and are likely to attract attention and be recognized. It is possible but difficult to disguise this, and it is always visible on close inspection.
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Your power has left its mark on you and you draw power from this monstrous nature. This can be a demonic or angelic form, sharp claws, obvious cybernetics, huge green muscles, or some other distinctive appearance of your choice. You look quite out of the ordinary and are likely to attract attention and be recognized. It is possible but difficult to disguise this, and it is always visible on close inspection.
  
==== Limitation ====
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=== Limitation ===
If you are somehow transformed into a mundane shape, you lose your powers. Mere illusions won't do, it has to be a physical change.
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If you are transformed into a mundane shape, you lose your powers. Mere illusions won't do, it has to be a physical change. The most radical variant of this is if powers are used to alter your shape, but failing to maintain your supernatural form also triggers power loss. If your form depends on powers, such as [[Gifts_(Action_Powers_Form)#Mutation|Mutations]] or [[Technology_(Action_Powers_Form)#Cybernetic_Impant|Cybernetic Implants]] and these are dispelled, all your powers fail. If you are constantly in disguise for long periods, your powers will gradually weaken, tough you get plenty of advance warning of this.
  
==== Focus Condition ====
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This kind of power loss has a duration based on the extent of the change; minor changes can cause a power loss for the round, while greater changes can cause power loss for a scene or even one or more sessions in extreme cases.
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=== Focus Condition ===
 
When an NPCs reaction towards you changes significantly because of your appearance, you can focus. This creates the odd situation that you can often focus in less important confrontations on the street, but rarely when faced with cool villains - unless they have a particular prejudice.
 
When an NPCs reaction towards you changes significantly because of your appearance, you can focus. This creates the odd situation that you can often focus in less important confrontations on the street, but rarely when faced with cool villains - unless they have a particular prejudice.

Latest revision as of 16:56, 20 June 2010

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Mark of Power

Your power has left its mark on you and you draw power from this monstrous nature. This can be a demonic or angelic form, sharp claws, obvious cybernetics, huge green muscles, or some other distinctive appearance of your choice. You look quite out of the ordinary and are likely to attract attention and be recognized. It is possible but difficult to disguise this, and it is always visible on close inspection.

Limitation

If you are transformed into a mundane shape, you lose your powers. Mere illusions won't do, it has to be a physical change. The most radical variant of this is if powers are used to alter your shape, but failing to maintain your supernatural form also triggers power loss. If your form depends on powers, such as Mutations or Cybernetic Implants and these are dispelled, all your powers fail. If you are constantly in disguise for long periods, your powers will gradually weaken, tough you get plenty of advance warning of this.

This kind of power loss has a duration based on the extent of the change; minor changes can cause a power loss for the round, while greater changes can cause power loss for a scene or even one or more sessions in extreme cases.

Focus Condition

When an NPCs reaction towards you changes significantly because of your appearance, you can focus. This creates the odd situation that you can often focus in less important confrontations on the street, but rarely when faced with cool villains - unless they have a particular prejudice.