Difference between revisions of "Maneuver Schticks (Action)"

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When you make a successful [[Maneuver (Action)|Maneuver]] stunt, you can add three to the Outcome of the action, increasing the chance to score a [[Setback (Action)|Setback]].
 
When you make a successful [[Maneuver (Action)|Maneuver]] stunt, you can add three to the Outcome of the action, increasing the chance to score a [[Setback (Action)|Setback]].
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=== Height Advantage ===
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Trigger Action (Focus)
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When you are within 10 meters on an opponent horizontally and between 2 and 20 meters above all opponents vertically, you can focus.
  
 
=== Lure ===
 
=== Lure ===
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Trigger Action
 
Trigger Action
  
When a creature within [[Move (Action)|Move]] meters of you uses a power to move (such as [[Shapeshift_(Action_Powers_Technique)#Abundant_Leap|Abundant Leap]], [[Move_(Action_Powers_Technique)#Fly|Fly]], or  a [[Teleport (Action)|Teleport]] power, you can make an opposed [[Maneuver (Action)|Maneuver]] hitch a ride; moving along with the target and arriving at a spot of your choice within [[Move (Action)|Move]] meters of that target. If you were [[Maneuver (Action)#Sneak|sneaking]] when you used this and end up in a place you can hide, you are still sneaking.
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When a creature within [[Move (Action)|Move]] meters of you uses a power to move (such as [[Shapeshift_(Action_Powers_Technique)#Abundant_Leap|Abundant Leap]], [[Move_(Action_Powers_Technique)#Fly|Fly]], or  a [[Teleport (Action)|Teleport]] power, you can make an opposed [[Maneuver (Action)|Maneuver]] roll to hitch a ride; moving along with the target and arriving at a spot of your choice within [[Move (Action)|Move]] meters of that target.  
 
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If you were [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]] when you used this and end up in a place you can hide, you are still sneaking.
=== Precarious Position ===
 
Trigger Action (Focus)
 
 
 
When you are within 10 meters on an opponent horizontally and least 5 meters above all opponents vertically and not flying, you can focus.
 
  
 
=== Sprinter ===
 
=== Sprinter ===
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When you perform a [[Shapeshift_(Action_Powers_Technique)#Run_Push|Run Push]] stunt, the [[Shapeshift_(Action_Powers_Technique) |Maneuver]] roll is [[Actions_(Action)#Confident_Roll | Confident]].
 
When you perform a [[Shapeshift_(Action_Powers_Technique)#Run_Push|Run Push]] stunt, the [[Shapeshift_(Action_Powers_Technique) |Maneuver]] roll is [[Actions_(Action)#Confident_Roll | Confident]].
 
=== Substitution Trick ===
 
Basic Action
 
 
Use this when you are caught in an uncomfortable position, but not completely helpless. Examples include being bound, paralyzed, turned to stone, in a precarious position, burning or otherwise taking ongoing damage. The condition or position must be fairly recent, you cannot do this to cure aliments from previous scenes.
 
 
Make a [[Maneuver (Action)|Maneuver]] check against the best [[Spot (Action)|Spot]] among your enemies, on a success you escape the position and if you can get under cover with a normal [[Move (Action)|Move]], you also successfully [[Sneak_(Action)#Sneak|Sneak]]. You leave behind a piece of clothing (such as a hat or jacket) tied around a physical object as a distraction when you do this, substituting the object for yourself.
 
  
 
=== Tunnel Rat ===
 
=== Tunnel Rat ===
 
Inherent
 
Inherent
  
You are at home in caves, ventilation ducts, and other tight places. You can keep track of direction and distance and move without hesitation. Other people in such situations lose the movement that is part of a normal  
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You are at home in caves, ventilation ducts, and other tight places. You can keep track of direction and distance and move without hesitation. Other people in such situations lose the movement that is part of a normal Basic Action and can only move their normal [[Move (Action)|Move]] if they dedicate a whole basic action to it.
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You automatically pass any [[Maneuver (Action)|Maneuver]] test to move around in a constricted space, as long as it is wider than your shoulders. [[Maneuver (Action)|Maneuver]] checks in tighter spaces are routine.
 
You automatically pass any [[Maneuver (Action)|Maneuver]] test to move around in a constricted space, as long as it is wider than your shoulders. [[Maneuver (Action)|Maneuver]] checks in tighter spaces are routine.
 
Basic Action and can only move their normal [[Move (Action)|Move]] if they dedicate a whole basic action to it.
 

Revision as of 16:15, 22 April 2018

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Heroic Action Role-Play

Brachiating

Inherent

You can move trough the air as long as there are branches, vines, ropes, curtains, or other accessible handholds for you to use. This is usually the case in dense forests, but occurs in other places as well, such as in construction sites, slaughterhouses, and quaint urban neighborhoods.

Caped Crusader

Stance

Strike a pose while wearing a great billowing cloak. For the rest of the round you can glide using this cape, flying but only horizontally or downwards.

Escape Artist

Basic Action

You have the marvelous ability to contort your limbs and dislocate your bones in order to make efficient Contortions stunts. You use Maneuver instead of Reflexes for such stunts.

Follow Through

Inherent

When you make a successful Maneuver stunt, you can add three to the Outcome of the action, increasing the chance to score a Setback.

Height Advantage

Trigger Action (Focus)

When you are within 10 meters on an opponent horizontally and between 2 and 20 meters above all opponents vertically, you can focus.

Lure

Basic Action

You try to lure an adjacent opponent away from his position by fancy footwork. You must begin this stunt next to an opponent. Make an opposed Maneuver roll, on a success opponent moves to a point adjacent to your new position or loses 3 shots (his choice). On an Outcome matching the target's Reflexes, he does both.

Parkour

Inherent

You can make Confident Rolls when Free Running.

Power Hitch

Trigger Action

When a creature within Move meters of you uses a power to move (such as Abundant Leap, Fly, or a Teleport power, you can make an opposed Maneuver roll to hitch a ride; moving along with the target and arriving at a spot of your choice within Move meters of that target. If you were Sneaking when you used this and end up in a place you can hide, you are still sneaking.

Sprinter

Inherent

When you perform a Run Push stunt, the Maneuver roll is Confident.

Tunnel Rat

Inherent

You are at home in caves, ventilation ducts, and other tight places. You can keep track of direction and distance and move without hesitation. Other people in such situations lose the movement that is part of a normal Basic Action and can only move their normal Move if they dedicate a whole basic action to it.

You automatically pass any Maneuver test to move around in a constricted space, as long as it is wider than your shoulders. Maneuver checks in tighter spaces are routine.