Difference between revisions of "Maneuver Schticks (Action)"

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You have the marvelous ability to contort your limbs and dislocate your bones in order to make efficient [[Reflexes_(Action)#Contortions|Contortions]] stunts. You use [[Maneuver (Action)|Maneuver]] instead of [[Reflexes (Action)|Reflexes]] for such stunts.
 
You have the marvelous ability to contort your limbs and dislocate your bones in order to make efficient [[Reflexes_(Action)#Contortions|Contortions]] stunts. You use [[Maneuver (Action)|Maneuver]] instead of [[Reflexes (Action)|Reflexes]] for such stunts.
 
=== Fade ===
 
Trigger Action (Combo)
 
 
You automatically an unobtrusively position yourself so as not to be noticed. When you end a Basic Action in concealment, you can make use this schtick to make a [[Maneuver (Action)#Sneak|Sneak]] stunt. You are also always sneaking in noncombat situations as long as it is in any way credible. You still need normal cover to sneak, this just changes the action required to hide.
 
  
 
=== Follow Through ===
 
=== Follow Through ===

Revision as of 11:43, 26 March 2018

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Heroic Action Role-Play

Brachiating

Inherent

You can move trough the air as long as there are branches, vines, ropes, curtains, or other accessible handholds for you to use. This is usually the case in dense forests, but occurs in other places as well, such as in construction sites, slaughterhouses, and quaint urban neighborhoods.

Caped Crusader

Stance

Strike a pose while wearing a great billowing cloak. For the rest of the round you can glide using this cape, flying but only horizontally or downwards.

Escape Artist

Basic Action

You have the marvelous ability to contort your limbs and dislocate your bones in order to make efficient Contortions stunts. You use Maneuver instead of Reflexes for such stunts.

Follow Through

Inherent

When you make a successful Maneuver stunt, you can add three to the Outcome of the action, increasing the chance to score a Setback.

Parkour

Inherent

You can make Confident Rolls when Free Running.

Power Hitch

Trigger Action

When a creature within Move meters of you uses a power to move (such as Abundant Leap, Fly, or a Teleport power, you can make an opposed Maneuver hitch a ride; moving along with the target and arriving at a spot of your choice within Move meters of that target. If you were sneaking when you used this and end up in a place you can hide, you are still sneaking.

Precarious Position

Trigger Action (Focus)

When you are within 10 meters on an opponent horizontally and least 5 meters above all opponents vertically and not flying, you can focus.

Scout

Inherent

You can Sneak at normal speed under cover and not have to make repeated rolls to stay hidden. If you move at half speed, even the slightest amount of cover (mud, shadows, tall grass) offers you concealment.

Sprinter

Inherent

When you perform a Run Push stunt, the Maneuver roll is Confident.

Substitution Trick

Basic Action

Use this when you are caught in an uncomfortable position, but not completely helpless. Examples include being bound, paralyzed, turned to stone, in a precarious position, burning or otherwise taking ongoing damage. The condition or position must be fairly recent, you cannot do this to cure aliments from previous scenes.

Make a Maneuver check against the best Spot among your enemies, on a success you escape the position and if you can get under cover with a normal Move, you also successfully Sneak. You leave behind a piece of clothing (such as a hat or jacket) tied around a physical object as a distraction when you do this, substituting the object for yourself.

Tunnel Rat

Inherent

You are at home in caves, ventilation ducts, and other tight places. You can keep track of direction and distance and move without hesitation. Other people in such situations lose the movement that is part of a normal Basic Action and can only move their normal Move if they dedicate a whole basic action to it.