Difference between revisions of "Magic Ninja (Rokugan Ninja variant)"

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m (''Perhaps substitute the paladin/ranger spells/day table?'')
m (''Perhaps substitute the paladin/ranger spells/day table?'')
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Revision as of 08:25, 15 August 2007

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Unofficial rules compendium

Magic Ninja have limited spellcasting abilities, using the Assassin spell list. They lack the Ninja Dodge ability.

Beginning at 1st level, a magic ninja gains the ability to cast a number of arcane spells taken from the assassin spell list. To cast a spell, a, a magic ninja must have an Intelligence score of at least 10 + the spell’s level, so , a magic ninja with an Intelligence of 10 or lower cannot cast these spells. Magic ninja bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the magic ninja's Intelligence bonus. When a magic ninja gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Magic Ninja have a spellbook and cast and prepare spells just like wizards do. Unlike a wizard, the magic ninja can cast spells with somatic components while wearing light armor.

Perhaps substitute the paladin/ranger spells/day table?

Magic Ninja
Level
Spells Per Day
1st 2nd 3rd 4th
1 0 — — —
2 0 — — —
3 1 — — —
4 1 — — —
5 2 0 — —
6 2 0 — —
7 3 1 — —
8 3 1 — —
9 3 2 0 —
10 3 2 0 —
11 3 3 1 —
12 3 3 1 —
13 3 3 2 0
14 3 3 2 0
15 3 3 3 1
16 3 3 3 1
17 3 3 3 2
18 3 3 3 2
19 3 3 3 3
20 3 3 3 3