Magic Items (5A)

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We will be using the values for magic items given in Sane Magic Item Prices and supplemented in Tasha's Sane Magic Item Prices. For items not on either of these lists, the GM will set the prices.

Magic Item Prices and Levels

Rather than using the very rough price guidelines and levels of the DMG, this table is to be used. This gives the lowest level at which a character can purchase items of the listed price. This is also the highest value item a character can craft.

Level This is the level of the character and restricts what items the character can make - you can craft anything up to the given price. This is also a limit on what items you can purchase. It reflects that your prestige that gives you access to new markets. This is somewhat artificial, but an easy way to maintain some balance.

Consumables This is the maximum cost of each consumable item you can make or buy. Items like wands, that have charges and a small chance to fail when overused, don't count considered consumables. This number is inflated so that it is possible to pack more omph into a single-use item. Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels.

Permanent This is the cost limit for all items that are not consumables.

Using Item Abilities

A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, use the values listed in the item description.

Minor Item Attunement

This is a radical rule, subject to change.

Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5.

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