Difference between revisions of "Magic Items (5A)"

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{| class="wikitable"
 
{| class="wikitable"
 
|+ '''Common Magic Items  '''
 
|+ '''Common Magic Items  '''
|| Armor of Gleaming || align=right| 50 gp
 
 
|-  
 
|-  
|| Bead of Nurishment || align=right| 5 gp  
+
||'''Xanatar's  || '''cost    || '''UA Eberron  || '''cost
|-  
+
|-
|| Bead of Refreshment || align=right| 1 gp  
+
||Armor of Gleaming  || 50 gp  || Imbued Wood  || 100 gp
|-  
+
|-
|| Boots of False Tracks || align=right| 200 gp  
+
||Bead of Nurishment || 5 gp  || Orb of Shielding || 50 gp  
|-  
+
|-
|| Candle of The Deep || align=right| 2 gp  
+
||Bead of Refreshment || 1 gp  || Band of Loyalty || 50 gp  
|-  
+
|-
|| Cast-Off Armor || align=right| 120 gp  
+
||Boots of False Tracks || 200 gp  || Cleaning Stone || 50 gp  
|-  
+
|-
|| Charlatan's Die || align=right| 100 gp  
+
||Candle of The Deep || 2 gp  || Everbright Lantern || 40 gp  
|-  
+
|-
|| Cloak of Billowing || align=right| 10 gp  
+
||Cast-Off Armor || 120 gp  || Feather Token || 80 gp  
|-  
+
|-
|| Cloak of Many Fashions || align=right| 200 gp  
+
||Charlatan's Die || 100 gp  || Glamerweave || 40 gp  
|-  
+
|-
|| Clockwork Amulet || align=right| 150 gp  
+
||Cloak of Billowing || 10 gp  || Shiftweave || 25 gp  
|-  
+
|-
|| Clothes of Mending || align=right| 100 gp  
+
||Cloak of Many Fashions || 200 gp  || Spellshard 1 page || 1 gp  
|-  
+
|-
|| Dark Shard Amulet || align=right| 120 gp  
+
||Clockwork Amulet || 150 gp  || Spellshard book || 200 gp  
|-  
+
|-
|| Dread Helm || align=right| 20 gp  
+
||Clothes of Mending || 100 gp  || Spellshard book, empty || 100 gp  
|-  
+
|-
|| Ear Horn of Hearing || align=right| 50 gp  
+
||Dark Shard Amulet || 120 gp ||  ||
|-  
+
|-
|| Enduring Spellbook || align=right| 100 gp  
+
||Dread Helm || 20 gp ||  ||
|-  
+
|-
|| Ersatz Eye || align=right| 80 gp  
+
||Ear Horn of Hearing || 50 gp ||  ||
|-  
+
|-
|| Hat of Vermin || align=right| 40 gp  
+
||Enduring Spellbook || 100 gp ||  ||
|-  
+
|-
|| Hat of Wizardry || align=right| 90 gp  
+
||Ersatz Eye || 80 gp ||  ||
|-  
+
|-
|| Heward's Handy Spice Pouch || align=right| 75 gp  
+
||Hat of Vermin || 40 gp ||  ||
|-  
+
|-
|| Horn of Silent Alarm || align=right| 50 gp  
+
||Hat of Wizardry || 90 gp ||  ||
|-  
+
|-
|| Instrument of Illusions || align=right| 100 gp  
+
||Heward's Handy Spice Pouch || 75 gp ||  ||
|-  
+
|-
|| Instrument of Scribing || align=right| 75 gp  
+
||Horn of Silent Alarm || 50 gp ||  ||
|-  
+
|-
|| Lock of Trickery || align=right| x5 gp  
+
||Instrument of Illusions || 100 gp ||  ||
|-  
+
|-
|| Moon-Touched Sword || align=right| 70 gp  
+
||Instrument of Scribing || 75 gp ||  ||
|-  
+
|-
|| Mystery Key || align=right| 10 gp  
+
||Lock of Trickery || x5 gp ||  ||
|-  
+
|-
|| Orb of Direction || align=right| 5 gp  
+
||Moon-Touched Sword || 70 gp ||  ||
|-  
+
|-
|| Orb of Time || align=right| 25 gp  
+
||Mystery Key || 10 gp ||  ||
|-  
+
|-
|| Perfume of Bewitching || align=right| 20 gp  
+
||Orb of Direction || 5 gp ||  ||
|-  
+
|-
|| Pipe of Smoke Monsters || align=right| 20 gp  
+
||Orb of Time || 25 gp ||  ||
|-  
+
|-
|| Pole of Angling || align=right| 10 gp  
+
||Perfume of Bewitching || 20 gp ||  ||
|-  
+
|-
|| Pole of Collapsing || align=right| 25 gp  
+
||Pipe of Smoke Monsters || 20 gp ||  ||
|-  
+
|-
|| Pot of Awakening || align=right| 15 gp  
+
||Pole of Angling || 10 gp ||  ||
|-  
+
|-
|| Potion of Climbing (Dmg) || align=right| 180 gp  
+
||Pole of Collapsing || 25 gp ||  ||
|-  
+
|-
|| Rope of Mending || align=right| 100 gp  
+
||Pot of Awakening || 15 gp ||  ||
|-  
+
|-
|| Ruby of The War Mage || align=right| 40 gp  
+
||Potion of Climbing (Dmg) || 180 gp ||  ||
|-  
+
|-
|| Shield of Expression || align=right| 25 gp  
+
||Rope of Mending || 100 gp ||  ||
|-  
+
|-
|| Smoldering Armor || align=right| 10 gp  
+
||Ruby of The War Mage || 40 gp ||  ||
|-  
+
|-
|| Staff of Adornment || align=right| 75 gp  
+
||Shield of Expression || 25 gp ||  ||
|-  
+
|-
|| Staff of Birdcalls || align=right| 150 gp  
+
||Smoldering Armor || 10 gp ||  ||
|-  
+
|-
|| Staff of Flowers || align=right| 60 gp  
+
||Staff of Adornment || 75 gp ||  ||
|-  
+
|-
|| Talking Doll || align=right| 100 gp  
+
||Staff of Birdcalls || 150 gp ||  ||
|-  
+
|-
|| Tankard of Sobriety || align=right| 120 gp  
+
||Staff of Flowers || 60 gp ||  ||
|-  
+
|-
|| Unbreakable Arrow || align=right| 50 gp  
+
||Talking Doll || 100 gp ||  ||
|-  
+
|-
|| Veteran's Cane || align=right| 75 gp  
+
||Tankard of Sobriety || 120 gp ||  ||
|-  
+
|-
|| Walloping Ammunition || align=right| 25 gp  
+
||Unbreakable Arrow || 50 gp ||  ||
|-  
+
|-
|| Wand of Conducting || align=right| 120 gp  
+
||Veteran's Cane || 75 gp ||  ||
|-  
+
|-
|| Wand of Pyrotechnics || align=right| 60 gp  
+
||Walloping Ammunition || 25 gp ||  ||
|-  
+
|-
|| Wand of Scowls || align=right| 75 gp  
+
||Wand of Conducting || 120 gp ||  ||
|-  
+
|-
|| Wand of Smiles || align=right| 75 gp  
+
||Wand of Pyrotechnics || 60 gp ||  ||
 +
|-
 +
||Wand of Scowls || 75 gp ||  ||
 +
|-
 +
||Wand of Smiles || 75 gp ||  ||
 
|}
 
|}
  

Revision as of 12:33, 3 November 2021

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Magic items follow the general rules of Gear (5A), but also these more detailed rules.

Using Magic Items

Magic items can't be used by just anyone.

Abilities Governed by User

I like it when the user matters more than the item.

  • A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, use the values listed in the item description.
  • A magic item cannot do more dice of damage than the user's level.

Who Can Use What

Specific class abilities can override these general rules.

Scrolls can be used by any spellcaster who has or will gain the spell to their spell list from class choices already made.

Potions, elixirs, ointments etc. Any creature can gain the benefits of a potion, even creatures that lack a metabolism. Can be used by anyone who can open the bottle and drink the contents. This excludes creatures with an Int of 2 or less or who lack manipulator limbs. This includes most familiars. Such a creature can still be fed a potion.

It is a bonus action to take out and use a potion (not ointment etc) on yourself, an action to take from and/or use a potion on a willing or helpless creature within 5 feet.

Staffs and Wands either cast a spell or require a command word. If a staff or wand fails to note this in its description, it is still assumed to be so. A creature must be able to speak to do this. Animal noises are not sufficient. This precludes familiars from using such items.

Use-Activated Items Any creature of intelligence 3 or more can use a use-activated item as long as it can do the action required.

Command Word Command word activated items are activated by words, not grunts or animal noises. A creature must have an Intelligence of 5 or more and be able to speak to do this. This precludes most familiars from using command word activated items.

Attunement

Any creature can attune the same number of magic items, intelligent or not. A creature need not be intelligent to attune a magic item, but its use of the item is certainly limited by Intelligence.

Minor Item Attunement

This is a radical rule, subject to change.

You can attune any number of items with a cost is less than or equal to the listed cost limit of a consumable of half your level. This does not count against your atonement limit.

Magic Item Prices and Levels

We will be using the values for magic items given in 5A Magic Item Prices. For items not on this list, the GM will set the prices.

Price of Common Magic Items

Prices of common magic items.

Common Magic Items
Xanatar's cost UA Eberron cost
Armor of Gleaming 50 gp Imbued Wood 100 gp
Bead of Nurishment 5 gp Orb of Shielding 50 gp
Bead of Refreshment 1 gp Band of Loyalty 50 gp
Boots of False Tracks 200 gp Cleaning Stone 50 gp
Candle of The Deep 2 gp Everbright Lantern 40 gp
Cast-Off Armor 120 gp Feather Token 80 gp
Charlatan's Die 100 gp Glamerweave 40 gp
Cloak of Billowing 10 gp Shiftweave 25 gp
Cloak of Many Fashions 200 gp Spellshard 1 page 1 gp
Clockwork Amulet 150 gp Spellshard book 200 gp
Clothes of Mending 100 gp Spellshard book, empty 100 gp
Dark Shard Amulet 120 gp
Dread Helm 20 gp
Ear Horn of Hearing 50 gp
Enduring Spellbook 100 gp
Ersatz Eye 80 gp
Hat of Vermin 40 gp
Hat of Wizardry 90 gp
Heward's Handy Spice Pouch 75 gp
Horn of Silent Alarm 50 gp
Instrument of Illusions 100 gp
Instrument of Scribing 75 gp
Lock of Trickery x5 gp
Moon-Touched Sword 70 gp
Mystery Key 10 gp
Orb of Direction 5 gp
Orb of Time 25 gp
Perfume of Bewitching 20 gp
Pipe of Smoke Monsters 20 gp
Pole of Angling 10 gp
Pole of Collapsing 25 gp
Pot of Awakening 15 gp
Potion of Climbing (Dmg) 180 gp
Rope of Mending 100 gp
Ruby of The War Mage 40 gp
Shield of Expression 25 gp
Smoldering Armor 10 gp
Staff of Adornment 75 gp
Staff of Birdcalls 150 gp
Staff of Flowers 60 gp
Talking Doll 100 gp
Tankard of Sobriety 120 gp
Unbreakable Arrow 50 gp
Veteran's Cane 75 gp
Walloping Ammunition 25 gp
Wand of Conducting 120 gp
Wand of Pyrotechnics 60 gp
Wand of Scowls 75 gp
Wand of Smiles 75 gp

External Links