Difference between revisions of "Magic Items (5A)"

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|| Staff of Birdcalls || align=right| 150 gp  
 
|| Staff of Birdcalls || align=right| 150 gp  
 
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|| Staff of F Lowers || align=right| 60 gp  
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|| Staff of Flowers || align=right| 60 gp  
 
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|| Talking Doll || align=right| 120 gp  
 
|| Talking Doll || align=right| 120 gp  

Revision as of 08:16, 11 August 2021

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We will be using the values for magic items given in Sane Magic Item Prices and supplemented in Tasha's Sane Magic Item Prices. For items not on either of these lists, the GM will set the prices.

Magic Item Prices and Levels

Rather than using the very rough price guidelines and levels of the DMG, this table is to be used. This gives the lowest level at which a character can purchase items of the listed price. This is also the highest value item a character can craft.

Level This is the level of the character and restricts what items the character can make - you can craft anything up to the given price. This is also a limit on what items you can purchase. It reflects that your prestige that gives you access to new markets. This is somewhat artificial, but an easy way to maintain some balance.

Consumables This is the maximum cost of each consumable item you can make or buy. Items like wands, that have charges and a small chance to fail when overused, don't count considered consumables. This number is inflated so that it is possible to pack more omph into a single-use item. Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels.

Permanent This is the cost limit for all items that are not consumables.

Maximum Price By Level

Maximum Price By Level
Level Consumables Permanent
1 50 250
2 80 400
3 120 600
4 200 1,000
5 320 1,600
6 500 2,500
7 800 4,000
8 1,200 6,000
9 2,000 10,000
10 3,200 16,000
11 5,000 25,000
12 8,000 40,000
13 10,000 60,000
14 20,000 100,000
15 32,000 160,000
16 50,000 250,000
17 80,000 400,000
18 100,000 600,000
19 200,000 1,000,000
20 320,000 1,600,000

Using Item Abilities

A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, use the values listed in the item description.

Minor Item Attunement

This is a radical rule, subject to change.

Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5.

Price of Common Magic Items

Prices of common magic items.

Common Magic Items
Armor of Gleaming 50 gp
Bead of Nurishment 5 gp
Bead of Refreshment 1 gp
Boots of False Tracks 200 gp
Candle of The Deep 2 gp
Cast-Off Armor 1,000 gp
Charlatan's Die 200 gp
Cloak of Billowing 50 gp
Cloak of Many Fashions 400 gp
Clockwork Amulet 150 gp
Clothes of Mending 200 gp
Dark Shard Amulet 120 gp
Dread Helm 20 gp
Ear Horn of Hearing 50 gp
Enduring Spellbook 100 gp
Ersatz Eye 80 gp
Hat of Vermin 40 gp
Hat of Wizardry 90 gp
Reward's Handy Spice Pouch 75 gp
Horn of Silent Alarm 50 gp
Instrument of Illusions 120 gp
Instrument of Scribing 90 gp
Lock of Trickery x5 gp
Moon-Touched Sword 70 gp
Mystery Key 10 gp
Orb of Direction 5 gp
Orb of Time 25 gp
Perfume of Bewitching 40 gp
Pipe of Smoke Monsters 20 gp
Pole of Angling 10 gp
Pole of Collapsing 25 gp
Pot of Awakening 25 gp
Potion of Climbing (Dmg) 180 gp
Rope of Mending 100 gp
Ruby of The War Mage 40 gp
Shield of Expression 25 gp
Smoldering Armor 10 gp
Staff of Adornment 75 gp
Staff of Birdcalls 150 gp
Staff of Flowers 60 gp
Talking Doll 120 gp
Tankard of Sobriety 200 gp
Unbreakable Arrow 100 gp
Veteran's Cane 75 gp
Walloping Ammunition 25 gp
Wand of Conducting 150 gp
Wand of Pyrotechnics 100 gp
Wand of Scowls 75 gp
Wand of Smiles 75 gp

External Links