Difference between revisions of "Magic Items (5A)"

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|valign="top"| Dexterity ||valign="top"| Finesse ||valign="top"| Melee weapons (finesse), medium armor, flexible steel
 
|valign="top"| Dexterity ||valign="top"| Finesse ||valign="top"| Melee weapons (finesse), medium armor, flexible steel
 
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|valign="top"| Constitution  ||valign="top"| Pliancy||valign="top"| Light armor, potions, leather
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|valign="top"| Constitution  ||valign="top"| Pliancy||valign="top"| Light armor, potions, leather, toxins
 
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|valign="top"|  Intelligence  ||valign="top"| Reason ||valign="top"| Firebrands, scrolls, wands, clockwork
 
|valign="top"|  Intelligence  ||valign="top"| Reason ||valign="top"| Firebrands, scrolls, wands, clockwork

Revision as of 10:44, 30 July 2021

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We will be using the values for magic items given in Sane Magic Item Prices and supplemented in Tasha's Sane Magic Item Prices. For items not on either of these lists, the GM will set the prices.

Magic Item Prices and Levels

Rather than using the very rough price guidelines and levels of the DMG, this table is to be used. This gives the lowest level at which a character can purchase items of the listed price. This is also the highest value item a character can craft.

Level This is the level of the character and restricts what items the character can make - you can craft anything up to the given price. This is also a limit on what items you can purchase. It reflects that your prestige that gives you access to new markets. This is somewhat artificial, but an easy way to maintain some balance.

Consumables This is the maximum cost of each consumable item you can make or buy. Items like wands, that have charges and a small chance to fail when overused, don't count considered consumables. This number is inflated so that it is possible to pack more omph into a single-use item. Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels.

Permanent This is the cost limit for all items that are not consumables.

Resale Prices

All items that are in a condition to sell at all can be sold at 1/3 purchase price.

Using Item Abilities

A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, you can compute them using Constitution. Never use the values listed in the item description.

Minor Item Attunement

This is a radical rule, subject to change.

Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5.

Crafting

These rules apply to any crafting project, magical or mundane, except those that are a class feature.

Maximum Price per Level
Level Consumables Permanent
1 50 250
2 80 400
3 120 600
4 200 1,000
5 320 1,600
6 500 2,500
7 800 4,000
8 1,200 6,000
9 2,000 10,000
10 3,200 16,000
11 5,000 25,000
12 8,000 40,000
13 10,000 60,000
14 20,000 100,000
15 32,000 160,000
16 50,000 250,000
17 80,000 400,000
18 100,000 600,000
19 200,000 1,000,000
20 320,000 1,600,000

Prerequisites

In order to perform a crafting project, you must fulfill some requirements.

  • The item must have a cost permitted at your level by table Maximum Price per Level.
  • You must have the right tools and access to a workshop.
  • If the item is to cast spells, you need to be able to cast those spells.
  • The GM may require special materials, such as gems, adamantine, or mithral. You can use the value of any such components to offset the cost of the crating project, below.
  • Other possible materials include monster parts, such as the heart of a dragon or the horn of a unicorn. These can serve as adventure hooks and also reduce the post of the project. The value of such a component is that of a consumable item of the monster's level, provided that level of the monster is equal to or higher than the level of the item.

Crafting Speed

You have to calculate a Crafting Speed used to measure the progress of your crafting projects. Your Crafting Speed will be different for different projects, depending on your level, proficiencies, and ability scores. In cooperation with the GM, select one tool proficiency and one ability score that will govern the project. GMs are encouraged to be liberal in the selection of ability score and tool proficiencies, the table gives the ideal ability score, but fairly flimsy argument about a different ability score is acceptable. Add the relevant ability score modifier and tool proficiency modifier. Multiply this with your level, and then by 5 gp. The final result is your crafting speed.

Crafting Ability
Ability Approach Items
Strength Power Melee weapons (non-finesse), heavy armor, hard steel
Dexterity Finesse Melee weapons (finesse), medium armor, flexible steel
Constitution Pliancy Light armor, potions, leather, toxins
Intelligence Reason Firebrands, scrolls, wands, clockwork
Wisdom Intuition Ranged & wooden weapons, jewelry
Charisma Acclaim Clothes, banners, finery

Each day spent crafting, you must use an amount of raw material at least equal to your Crafting Speed (you can spend more), and your progress in the crafting process is the sum of your Crafting Speed and the amount of gold spent. You must also pay living expenses for this period. When your progress matches the cost of the item it is finished.

Assistants

You can have assistants that help you by contributing their Crafting Speed to the project, but having more creatures participate incurs additional risks. Assistants need not fulfill any prerequisites and to your effective Crafting Speed. Assistants of low level are usually apprentices, but even so they incur some costs. Higher level assistants demand more pay. Expect to have to pay each assistant 10% of their Crafting Speed each day. This includes room and board, but not security arrangements. An assistant generally has an ability score modifier equal to their Proficency Bonus. Finding willing workers is a separate task. Contacts, guild memberships, and other social perks offer great advantage here.

Blueprints

A blueprint reduces the cost of item creation by 10%. Most crafting in Greyhawk is done without blueprints. A blueprint is a schematic for the creation of an item. Making a blueprint is an item that costs five times as much as making the item it is a blueprint for. Blueprints can be copied without restriction, but must be copied in painstaking detail to work. This makes the price of blueprints extremely variable - if the blueprint is a closely guarded secret it is worth up to three times the cost of the item it is for. If the blueprint is well known, it might be worth as little as 30% of the cost of the item. The blueprint only covers the exact item is it made for - no modifications allowed.

Upgrading Items

An existing magic item can be upgraded as long as the finished item is approved by the GM and includes all the item's current abilities. The cost of the upgrade is the difference in cost between the old and new item, plus 10% of the old item's cost. It is thus slightly cheaper to craft an item from scratch than it is to buy and then upgrade an existing item.

To Do

  • Even out table Maximum Price per Level
  • Consider shifting levels of table Maximum Price per Level down around 2 levels

External Links