Difference between revisions of "Magic Items (5A)"

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=== Prerequisites ===
 
=== Prerequisites ===
 
In order to perform a crafting project, you must fulfill some requirements.  
 
In order to perform a crafting project, you must fulfill some requirements.  
 +
* The item must have a cost permitted at your level.
 
* You must have the right tools and a workshop.   
 
* You must have the right tools and a workshop.   
 
* If the item is to cast spells, you need to be able to cast those spells yourself.  
 
* If the item is to cast spells, you need to be able to cast those spells yourself.  

Revision as of 22:56, 27 July 2021

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Magic Item Prices and Levels

Rather than using the very rough price guidelines and levels of the DMG, this table is to be used. This gives the lowest level at which a character can purchase items of the listed price. This is also the highest value item a character can craft.

Level This is the level of the character and restricts what items the character can make - you can craft anything up to the given price. This is also a limit on what items you can purchase. It reflects that your prestige that gives you access to new markets. This is somewhat artificial, but an easy way to maintain some balance.

Consumables This is the maximum cost of each consumable item you can make or buy. Items like wants, that have charges and a small chance to fail when overused, are cont considered consumables. This number is inflated so that it is possible to pack more omph into a single-use item. Watch out for overspending in this category, which can make a character powerful at lower levels and then poor at higher levels.

Permanent This is the cost limit for all items that are not consumables.
Level Consumables Permanent
1 20 100
2 32 160
3 50 250
4 80 400
5 130 630
6 200 1,000
7 320 2,000
8 500 3,000
9 800 4,000
10 1,000 6,000
11 2,000 10,000
12 3,000 20,000
13 5,000 30,000
14 8,000 40,000
15 10,000 60,000
16 20,000 100,000
17 30,000 200,000
18 50,000 300,000
19 80,000 400,000
20 100,000 600,000

Resale Prices

All items that are in a condition to sell at all can be sold at 1/3 purchase price.

Using Item Abilities

A magic item always uses your save DC and Spell Attack Bonus. If you lack such values, you can compute them using Constitution. Never use the values listed in the item description.

Minor Item Attunement

This is a radical rule, subject to change.

Any number of items can be attuned as if they were one item, as long as their total cost is less than or equal to the listed cost limit for a single item of your level -5.

Crafting

These rules apply to any crafting project, magical or mundane, except those that are a class feature.

Prerequisites

In order to perform a crafting project, you must fulfill some requirements.

  • The item must have a cost permitted at your level.
  • You must have the right tools and a workshop.
  • If the item is to cast spells, you need to be able to cast those spells yourself.
  • The GM may require special materials, such as gems, adamantine, or mithral. You can use the value of any such components to offset the cost of the crating project, below.
  • Other possible materials include monster parts, such as the heart of a dragon or the horn of a unicorn. These can serve as adventure hooks and also reduce the post of the project. The value of such a component is that of a consumable item of the monster's level, provided that level of the monster is equal to or higher than the level of the item.

Crafting Speed

Crafting Ability
Ability Items
Strength Melee weapons (non-finesse), heavy armor
Dexterity Melee weapons (finesse), medium armor
Constitution Light armor, potions, boots
Intelligence Firebrands, scrolls, wands
Wisdom Ranged weapons, jewelry, staves
Charisma Clothes, banners

You have to calculate a Crafting Speed used to measure the progress of your crafting projects. Your Crafting Speed will be different for different projects, depending on your level, proficiencies, and ability scores. In cooperation with the GM, select one tool proficiency and one ability score that will govern the project. Add the relevant ability score modifier and tool proficiency modifier. Multiply this with your level, and then by 5gp. The final result is your crafting speed.

Each day spent crafting, you must use an amount of raw material at least equal to your Crafting Speed (you can spend more), and you progress in the crafting process is the sum of your Crafting Speed and the amount of gold spent. When your progress matches the cost of the item it is finished.

Assistants

You can have assistants that help you by contributing their Crafting Speed to the project, but having more creatures participate incurs additional risks. Assistants of low level are usually apprentices, but even so they incur some costs. Higher level assistants demand pay. Expect to have to pay each assistant 10% of their Crafting Speed. This includes room and board, but not security arrangements. An assistant generally has an ability score modifier equal to their Proficency Bonus. Finding willing workers is a separate task. Contacts, guild memberships, and other social perks offer great advantage here.