Difference between revisions of "Lydia (Greyhawk Action)"

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''Neutral Good''</noinclude>
 
''Neutral Good''</noinclude>
  
[[Lydia (Greyhawk Action)| Lydia]] is a wise and benevolent [[Suel (Greyhawk Action)| Suel]] goddess who seeks to instruct trough music and to recover old lore and separate fact from fiction.
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[[Lydia (Greyhawk Action)| Lydia]] is a wise and benevolent [[Suel (Greyhawk Action)| Suel]] goddess who seeks to instruct trough music and to recover old lore and separate fact from fiction. She is very similar to Lirr.
  
'''Alignment''': Lawful Good
+
Lydia (LIH-dee-ah) is a wise Suel goddess, shown
 +
as a dynamic older woman with white hair and clear
 +
blue eyes. Her symbol is a spray of colors from an
 +
open hand. She interacts with many other gods,
 +
exchanging information and songs.
 +
 
 +
''People must gain knowledge to better themselves. Music is a key to learning, and the light of day lets one see their own ignorance. ''
 +
 
 +
Lydia's church has an open policy on
 +
all records, for the goddess hates secrets and those
 +
who would hoard information to the detriment of
 +
others. Her teachings are presented in song form so
 +
that they may be easily remembered, and her church
 +
often converts current and historical texts into ballads.
 +
Her church uses education to uplift women
 +
from lesser stations in life; this tends to make her
 +
unpopular with patriarchies.
 +
 
 +
Most of her clerics are women. They discover and
 +
spread information wherever they travel, and are
 +
often found in the company of clerics of Fharlanghn.
 +
They are required to help women in need of education,
 +
and they spend much of their time in villages
 +
teaching women and children how to read and acting
 +
as midwives. They travel to discover lost caches of
 +
information and song, preferring historical accounts
 +
of actual deeds rather than fictionalizations and
 +
hearsay tales.
 +
 
 +
'''Alignment''': Neutral Good
  
 
'''Weapon''': Shortspear
 
'''Weapon''': Shortspear
  
'''Pathfinder Domains''':
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=== Pathfinder Domains ===
 
Charm,
 
Charm,
 
Good,
 
Good,
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Travel.
 
Travel.
  
'''Action Techniques''':
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=== Pathfinder Traits ===
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* [[Religious_Traits_(Greyhawk)#Beauty_of_Understanding|Beauty of Understanding]]
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* [[Religious_Traits_(Greyhawk)#Ear_for_Music|Ear for Music]]
 +
 
 +
=== Action Techniques ===
 
[[Emote (Action Powers Technique) | Charm]],
 
[[Emote (Action Powers Technique) | Charm]],
 
[[Dispel (Action Powers Technique) | Know]],
 
[[Dispel (Action Powers Technique) | Know]],
 
[[Move (Action Powers Technique) | Ride]].
 
[[Move (Action Powers Technique) | Ride]].

Revision as of 15:13, 7 September 2012

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Neutral Good

Lydia is a wise and benevolent Suel goddess who seeks to instruct trough music and to recover old lore and separate fact from fiction. She is very similar to Lirr.

Lydia (LIH-dee-ah) is a wise Suel goddess, shown as a dynamic older woman with white hair and clear blue eyes. Her symbol is a spray of colors from an open hand. She interacts with many other gods, exchanging information and songs.

People must gain knowledge to better themselves. Music is a key to learning, and the light of day lets one see their own ignorance.

Lydia's church has an open policy on all records, for the goddess hates secrets and those who would hoard information to the detriment of others. Her teachings are presented in song form so that they may be easily remembered, and her church often converts current and historical texts into ballads. Her church uses education to uplift women from lesser stations in life; this tends to make her unpopular with patriarchies.

Most of her clerics are women. They discover and spread information wherever they travel, and are often found in the company of clerics of Fharlanghn. They are required to help women in need of education, and they spend much of their time in villages teaching women and children how to read and acting as midwives. They travel to discover lost caches of information and song, preferring historical accounts of actual deeds rather than fictionalizations and hearsay tales.

Alignment: Neutral Good

Weapon: Shortspear

Pathfinder Domains

Charm, Good, Knowledge, Sun, Travel.

Pathfinder Traits

Action Techniques

Charm, Know, Ride.