Living Monolith (Apath)

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Unofficial rules compendium

The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.

Class Information

This is a prestige archetype.

Prestige Class: Living monolith from Pathfinder Player Companion: People of the Sands.

Build Classes: Barbarian.

Living monoliths are immortal guardians with the resilience and wisdom of stone.

Role: Living monoliths are resolute guardians, as able to defend weaker party members as ancient tombs. Their ability to increase in size makes them able to keep many attackers at bay.

Alignment: Any. Their alignment is generally similar to that of the noble whose tomb they guard. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful and evil nobles tend to prefer undead guardians. Adventuring living monoliths need some unusual motivation, a cause and motivation to go plundering tombs rather than protecting them. They may have gained the role under false pretenses, be avengers out to mete justice on plunderers, or on a lifelong sacred mission.

Bonus Language: Sphinx. A living monolith can pick sphinx as a bonus language, in addition to those allowed by her race.

Hit Die: d12.

Class Skills

Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).

Skill Ranks Per Level: 2 + Int modifier.

Class Features

This is all the class features of the living monolith.

Weapon and Armor Proficiency

A stalwart living monolith is proficient with all simple and martial weapons, all types of armor, and shields (excluding tower shields).

Fortified Flesh (Ex)

At 1st level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%. When a living monolith uses his ka stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively.

Ka Stone (Su)

During his induction, a living monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid). At level 5, and every 5 levels after, the living monolith can enlarge himself an additional time per day.

Stone Blood (Ex)

At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Armor Bonus (Ex)

At 3rd level, a living monolith receives +8 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. The bonus increase by +1 every three living monolith levels thereafter (6th, 9th, 12th, 15th, and 18th level).

Stability (Ex)

At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.

Improved Ka Stone (Su)

At 5th level, when using enlarge person from the ka stone ability, the living monolith receives an additional +2 size bonus to Strength and Constitution.

Tombsight (Su)

At 6th level, a living monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously.

This power can be used at will and lasts as long as the living monolith concentrates.

Immune to Disease

At 8th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

Greater Ka Stone (Su)

At 10th level, when a living monolith invokes his ka stone's power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person (this cancels the bonuses from improved ka stone). The DR gained from righteous might is based on the living monolith's alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed.

Attunement to Stone (Sp)

At 11th level, a living monolith can use meld into stone at will. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while so melded.

Summon Sphinx (Sp)

At 12th level the living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the living monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 17th level, this ability functions as greater planar ally.

Communion with Stone (Su)

At 14th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.

Master Ka Stone (Su)

At 15th level, when a living monolith invokes his ka stone's power to increase his size, he regains lost hit points as if he had rested for a night.

This healing does not restore temporary ability damage or provide other benefits of resting, and changing back does not heal him further.

Assumption of Stone (Sp)

At 16th level a living monolith becomes immune to petrification. Also, he may use statue as a spell-like ability with a range of personal at will. Add any damage reduction the living monolith has to its hardness in statue form. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while using it. If he is using his ka stone to enlarge himself, the duration of that ability does not count time in statue form against its duration.

Judgment of the Monolith (Sp)

At 18th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

Ageless Stone (Ex)

At 20th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

Inexhaustible Ka Stone (Su)

At 20th level, a living monolith can use the master ka stone ability ever time he uses his ka stone's power to increase his size, and he recovers as from a full night's rest, including ability damage, fatigue, exhaustion, and other benefits.

Table: Living Monolith

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Fortified flesh 1, ka stone
2nd +2 +3 +0 +3 Stone blood
3rd +3 +3 +1 +3 Armor bonus +8
4th +4 +4 +1 +4 Fortified flesh 2, stability
5th +5 +4 +1 +4 Improved ka stone
6th +6/+1 +5 +2 +5 Armor bonus +9, tombsight
7th +7/+2 +5 +2 +5 Fortified flesh 3
8th +8/+3 +6 +2 +6 Immune to disease
9th +9/+4 +6 +3 +6 Armor bonus +10
10th +10/+5 +7 +3 +7 Fortified flesh 4, greater ka stone
11th +11/+6/+1 +7 +3 +7 Attunement to stone
12th +12/+7/+2 +8 +4 +8 Armor bonus +11, summon sphinx
13th +13/+8/+3 +8 +4 +8 Fortified flesh 5
14th +14/+9/+4 +9 +4 +9 Communion with stone
15th +15/+10/+5 +9 +5 +9 Armor bonus +12, master ka stone
16th +16/+11/+6/+1 +10 +5 +10 Assumption of stone, fortified flesh 6
17th +17/+12/+7/+2 +10 +5 +10 Summon sphinx (greater)
18th +18/+13/+8/+3 +11 +6 +11 Armor bonus +13, judgment of the monolith
19th +19/+14/+9/+4 +11 +6 +11 Fortified flesh 7
20th +20/+15/+10/+5 +12 +6 +12 Ageless stone, inexhaustible ka stone