Difference between revisions of "Living Monolith (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Greater Ka Stone (Su): http://www.d20pfsrd.com/magic/all-spells/r/righteous-might)
m (gendered female)
 
(41 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
 
''The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.''
 
''The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.''
 +
 +
'''Publisher:''' Purple Duck Games.
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Class Archetypes (Apath)|prestige class archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. Living monoliths are immortal guardians with the resilience and wisdom of stone.
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/living-monolith living monolith].
+
'''Publisher:''' Purple Duck Games.
  
'''Build Classes: ''' barbarian.
+
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/living-monolith Living monolith] from Pathfinder Player Companion: People of the Sands.
  
Living statues are immortal guardians with the resilience and wisdom of stone.
+
'''Build Classes: ''' Barbarian.  
  
 
'''Role:''' Living monoliths are resolute guardians, as able to defend weaker party members as ancient tombs. Their ability to increase in size makes them able to keep many attackers at bay.  
 
'''Role:''' Living monoliths are resolute guardians, as able to defend weaker party members as ancient tombs. Their ability to increase in size makes them able to keep many attackers at bay.  
  
'''Alignment:''' Any. Their alignment is generally similar to that of the ruler whose tomb they guard. Living statues need a special reason to go adventuring, plundering tombs rather than protecting them.  
+
'''Alignment:''' Any. Their alignment is generally similar to that of the noble whose tomb they guard. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful as evil nobles tend to prefer undead guardians. Adventuring living monoliths need some cause, a motivation to go plundering tombs rather than protecting them. They may have gained the role under false pretences, be avengers out to mete justice on plunderers, be involuntary under a curse, or on a lifelong sacred mission.
  
 
'''Bonus Language:''' Sphinx. A living monolith can pick sphinx as a bonus language, in addition to those allowed by her race.
 
'''Bonus Language:''' Sphinx. A living monolith can pick sphinx as a bonus language, in addition to those allowed by her race.
  
 
'''Hit Die:''' d12.
 
'''Hit Die:''' d12.
 
== Class Features ==
 
This is all the class features of the living statue.
 
  
 
=== Class Skills ===
 
=== Class Skills ===
Line 27: Line 26:
 
'''Skill Ranks Per Level:''' 2 + Int modifier.
 
'''Skill Ranks Per Level:''' 2 + Int modifier.
  
=== Fortified Flesh (Ex)  ===
+
== Class Features ==
At 1st level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%. When a living monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively.  
+
This is all the class features of the living monolith.
  
=== Ka Stone (Su)  ===
+
===Weapon and Armor Proficiency ===
During his induction into this prestige class, a living monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.  
+
A stalwart living monolith is proficient with all simple and martial weapons, all types of armor, and shields (excluding tower shields).
  
The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.
+
=== Fortified Flesh (Ex) ===
 +
At 1st level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing ''fortification'' armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%.
  
A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using ''enlarge person'' (even if he is not a humanoid). At level 5, and every 5 levels after, the living monolith can enlarge himself an additional time per day.
+
=== Ka Stone (Sp ) ===
 +
A living monolith can invoke the power of her soul stone (see below) once per day as a swift action, enabling her to grow in size as if using ''[http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person enlarge person]'' with a caster level equal to the living monolith's class level. She can do this even if she is not a humanoid. At level 5, and every 5 levels after, the living monolith can enlarge herself an additional time per day.
  
=== Stone Blood (Ex) ===
+
=== Soul Stone (Su) ===
At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the ''wounding'' special ability) and ability damage from blood drain.
+
During her induction, a living monolith has a stone scarab embedded in her forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and her oaths to the gods and pharaohs. It cannot be removed without her permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.  
  
=== Armor Bonus (Ex)  ===
+
The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.  
At 3rd level, a living statue receives +8 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. The bonus increase by +1 every three living monolith levels thereafter (6th, 9th, 12th, 15th, and 18th level).
 
  
=== Stability (Ex) ===
+
=== Stone Blood (Ex) ===
At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.
+
At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to bleed attacks (including weapons with the ''wounding'' special ability) and ability damage from blood drain.
  
=== Improved Ka Stone (Su) ===
+
=== Armor Bonus (Ex) ===
At 5th level, when using ''enlarge person'' from the ka stone ability, the living monolith receives an additional +2 size bonus to Strength and Constitution.  
+
At 3rd level, a living monolith receives +8 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. The bonus increase by +1 every three living monolith levels thereafter (6th, 9th, 12th, 15th, and 18th level).
  
=== Tombsight (Su) ===
+
=== Stability (Ex) ===
At 6th level, a living monolith can perceive the balance of life and death within those he sees, as if using ''deathwatch'' and ''detect undead'' simultaneously.
+
At 4th level, a living monolith becomes exceptionally stable on her feet, gaining a +4 bonus to her CMD when she resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.
  
This power can be used at will and lasts as long as the living monolith concentrates.
+
=== Improved Ka Stone (Sp) ===
 +
At 5th level, when using ''enlarge person'' from the ka stone ability, the living monolith receives an additional +2 size bonus to Strength and 2 temporary hit points per hit dice. These hit points last as long as ''enlarge person'' does.
 +
 
 +
=== Attunement to Stone (Sp) ===
 +
At 6th level, a living monolith can use ''[http://www.d20pfsrd.com/magic/all-spells/m/meld-into-stone meld into stone]'' at will. The duration of this ability can be freely extended, and the living monolith does not age or need to eat, drink, breathe, or sleep while so melded.
  
=== Immune to Disease ===
+
=== Immune to Disease (Ex) ===
 
At 8th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).
 
At 8th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).
  
=== Greater Ka Stone (Su) ===
+
=== Greater Ka Stone (Sp) ===
At 10th level, when a living monolith invokes his ka stone's power to increase his size, the living monolith gains the benefit of ''[http://www.d20pfsrd.com/magic/all-spells/r/righteous-might righteous might]'' rather than ''enlarge person'' (this cancels the bonuses from improved ka stone). The DR gained from ''righteous might'' is based on the living monolith's alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed.
+
At 10th level, when a living monolith invokes her ka stone's power to increase her size, she gains a +6 size bonus to Strength, 3 temporary hit points per hit die, a +2 enhancement bonus to armor and takes a -2 penalty to Dexterity.
 +
 
 +
=== Tombsight (Su) ===
 +
At 11th level, a living monolith can perceive the balance of life and death within those she sees, as if using ''[http://www.d20pfsrd.com/magic/all-spells/d/deathwatch deathwatch]'' and ''[http://www.d20pfsrd.com/magic/all-spells/d/detect-undead detect undead]'' simultaneously.
  
=== Attunement to Stone (Sp)  ===
+
This power can be used at will and lasts as long as the living monolith concentrates.
At 11th level, a living monolith can use ''[http://www.d20pfsrd.com/magic/all-spells/m/meld-into-stone meld into stone]'' at will. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while so melded.
 
  
=== Summon Sphinx (Sp) ===
+
=== Summon Sphinx (Sp) ===
At 12th level the living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the living monolith can call a sphinx to his presence and bargain for its services as if using ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally planar ally]'' to call upon an outsider. At 17th level, this ability functions as ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally greater planar ally]''.
+
At 12th level the living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the living monolith can call a sphinx to her presence and bargain for its services as if using ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally planar ally]'' to call upon an outsider. At 17th level, this ability functions as ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally greater planar ally]''.
  
=== Communion with Stone (Su) ===
+
=== Communion with Stone (Su) ===
At 14th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using ''stone tell''. He gains Terran as a bonus language.
+
At 14th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using ''[http://www.d20pfsrd.com/magic/all-spells/s/stone-tell stone tell]''. She gains Terran as a bonus language.
  
 
=== Master Ka Stone (Su)===
 
=== Master Ka Stone (Su)===
At 15th level, when a living monolith invokes his ka stone's power to increase his size, he regains lost hit points as if he had rested for a night.
+
At 15th level, when a living monolith invokes her ka stone's power to increase her size, she recovers two hit points per hit dice, in addition to all previous benefits.
 
 
This healing does not restore temporary ability damage or provide other benefits of resting, and changing back does not heal him further.
 
  
=== Assumption of Stone (Sp) ===
+
=== Assumption of Stone (Sp) ===
At 16th level a becomes immune to petrification.
+
At 16th level a living monolith becomes immune to petrification.
Also, he may use ''[http://www.d20pfsrd.com/magic/all-spells/s/statue statue]'' as a spell-like ability with a range of personal at will. Add any damage reduction the living monolith has to its hardness in ''statue'' form. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while using it. He also becomes immune to petrification. If he is using his ka stone to enlarge himself, the duration of that ability does not count time in ''statue'' form.
+
Also, she may use ''[http://www.d20pfsrd.com/magic/all-spells/s/statue statue]'' as a spell-like ability with a range of personal at will. Add any damage reduction the living monolith has to its hardness in ''statue'' form. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while using it. If she is using her ka stone to enlarge herself, the duration of that ability does not count time in ''statue'' form against its duration.
  
=== Judgment of the Monolith (Sp) ===
+
=== Judgment of the Monolith (Sp) ===
At 18th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as ''speak with dead''. Upon a living creature, it functions as a ''mark of justice'' that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using ''contact other plane'' (treat as contacting a lesser deity).
+
At 18th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as ''[http://www.d20pfsrd.com/magic/all-spells/s/speak-with-dead speak with dead]''. Upon a living creature, it functions as a ''[http://www.d20pfsrd.com/magic/all-spells/m/mark-of-justice mark of justice]'' that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using ''[http://www.d20pfsrd.com/magic/all-spells/c/contact-other-plane contact other plane]'' (treat as contacting a lesser deity).
  
=== Ageless Stone (Ex) ===
+
=== Ageless Stone (Ex) ===
At 20th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to ''energy drain'' and death effects, though he can still be killed by other means.
+
At 20th level, a living monolith becomes immortal. She ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though she can still be killed by other means.
  
 
=== Inexhaustible Ka Stone (Su) ===
 
=== Inexhaustible Ka Stone (Su) ===
At 20th level, a living monolith can use the master ka stone ability ever time he uses his ka stone's power to increase his size, and he recovers as from a full night's rest, including ability damage, fatigue, exhaustion, and other benefits.
+
At 20th level, when a living monolith uses the ka stone ability, she recovers as from a full night's rest, including ability damage, fatigue, exhaustion, and other benefits of resting. This is in addition to the benefits of master ka stone. She does not refresh abilities with limited uses per day.
  
== Table: Living Statue ==
+
== Table: Living Monolith ==
 
{|class="wikitable"
 
{|class="wikitable"
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Fortified flesh 1, ka stone
+
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Fortified flesh 1, ka stone (1/day), soul stone
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Stone blood
+
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Stone blood
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Armor bonus +8
+
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Armor bonus +8
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Fortified flesh 2, stability
+
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Fortified flesh 2, stability
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Improved ka stone
+
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Improved ka stone (2/day)
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Armor bonus +9, tombsight
+
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Armor bonus +9, attunement to stone
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Fortified flesh 3
+
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Fortified flesh 3
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Immune to disease
+
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Immune to disease
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Armor bonus +10
+
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Armor bonus +10
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Fortified flesh 4, greater ka stone
+
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Fortified flesh 4, greater ka stone (3/day)
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Attunement to stone
+
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Rombsight
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Armor bonus +11, summon sphinx
+
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Armor bonus +11, summon sphinx
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Fortified flesh 5
+
|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Fortified flesh 5
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Communion with stone  
+
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Communion with stone  
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Armor bonus +12, master ka stone
+
|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Armor bonus +12, master ka stone (4/day)
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Assumption of stone, fortified flesh 6
+
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Assumption of stone, fortified flesh 6
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Summon sphinx (greater)
+
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Summon sphinx (greater)
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Armor bonus +13, judgment of the monolith
+
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Armor bonus +13, judgment of the monolith
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Fortified flesh 7
+
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Fortified flesh 7
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|   Ageless stone, inexhaustible ka stone
+
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Ageless stone, inexhaustible ka stone (5/day)
 
|}
 
|}
 +
== Spells ==
 +
This spell can be used to create a living monolith.
 +
{{ : Living Monolith Curse (Apath) }}
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 19:22, 3 May 2017

ApathApath Logo
Unofficial rules compendium

The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.

Publisher: Purple Duck Games.

Class Information

This is a prestige archetype. Living monoliths are immortal guardians with the resilience and wisdom of stone.

Publisher: Purple Duck Games.

Prestige Class: Living monolith from Pathfinder Player Companion: People of the Sands.

Build Classes: Barbarian.

Role: Living monoliths are resolute guardians, as able to defend weaker party members as ancient tombs. Their ability to increase in size makes them able to keep many attackers at bay.

Alignment: Any. Their alignment is generally similar to that of the noble whose tomb they guard. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful as evil nobles tend to prefer undead guardians. Adventuring living monoliths need some cause, a motivation to go plundering tombs rather than protecting them. They may have gained the role under false pretences, be avengers out to mete justice on plunderers, be involuntary under a curse, or on a lifelong sacred mission.

Bonus Language: Sphinx. A living monolith can pick sphinx as a bonus language, in addition to those allowed by her race.

Hit Die: d12.

Class Skills

Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).

Skill Ranks Per Level: 2 + Int modifier.

Class Features

This is all the class features of the living monolith.

Weapon and Armor Proficiency

A stalwart living monolith is proficient with all simple and martial weapons, all types of armor, and shields (excluding tower shields).

Fortified Flesh (Ex)

At 1st level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%.

Ka Stone (Sp )

A living monolith can invoke the power of her soul stone (see below) once per day as a swift action, enabling her to grow in size as if using enlarge person with a caster level equal to the living monolith's class level. She can do this even if she is not a humanoid. At level 5, and every 5 levels after, the living monolith can enlarge herself an additional time per day.

Soul Stone (Su)

During her induction, a living monolith has a stone scarab embedded in her forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and her oaths to the gods and pharaohs. It cannot be removed without her permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

Stone Blood (Ex)

At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Armor Bonus (Ex)

At 3rd level, a living monolith receives +8 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. The bonus increase by +1 every three living monolith levels thereafter (6th, 9th, 12th, 15th, and 18th level).

Stability (Ex)

At 4th level, a living monolith becomes exceptionally stable on her feet, gaining a +4 bonus to her CMD when she resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.

Improved Ka Stone (Sp)

At 5th level, when using enlarge person from the ka stone ability, the living monolith receives an additional +2 size bonus to Strength and 2 temporary hit points per hit dice. These hit points last as long as enlarge person does.

Attunement to Stone (Sp)

At 6th level, a living monolith can use meld into stone at will. The duration of this ability can be freely extended, and the living monolith does not age or need to eat, drink, breathe, or sleep while so melded.

Immune to Disease (Ex)

At 8th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

Greater Ka Stone (Sp)

At 10th level, when a living monolith invokes her ka stone's power to increase her size, she gains a +6 size bonus to Strength, 3 temporary hit points per hit die, a +2 enhancement bonus to armor and takes a -2 penalty to Dexterity.

Tombsight (Su)

At 11th level, a living monolith can perceive the balance of life and death within those she sees, as if using deathwatch and detect undead simultaneously.

This power can be used at will and lasts as long as the living monolith concentrates.

Summon Sphinx (Sp)

At 12th level the living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the living monolith can call a sphinx to her presence and bargain for its services as if using planar ally to call upon an outsider. At 17th level, this ability functions as greater planar ally.

Communion with Stone (Su)

At 14th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. She gains Terran as a bonus language.

Master Ka Stone (Su)

At 15th level, when a living monolith invokes her ka stone's power to increase her size, she recovers two hit points per hit dice, in addition to all previous benefits.

Assumption of Stone (Sp)

At 16th level a living monolith becomes immune to petrification. Also, she may use statue as a spell-like ability with a range of personal at will. Add any damage reduction the living monolith has to its hardness in statue form. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while using it. If she is using her ka stone to enlarge herself, the duration of that ability does not count time in statue form against its duration.

Judgment of the Monolith (Sp)

At 18th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

Ageless Stone (Ex)

At 20th level, a living monolith becomes immortal. She ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though she can still be killed by other means.

Inexhaustible Ka Stone (Su)

At 20th level, when a living monolith uses the ka stone ability, she recovers as from a full night's rest, including ability damage, fatigue, exhaustion, and other benefits of resting. This is in addition to the benefits of master ka stone. She does not refresh abilities with limited uses per day.

Table: Living Monolith

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Fortified flesh 1, ka stone (1/day), soul stone
2nd +2 +3 +0 +3 Stone blood
3rd +3 +3 +1 +3 Armor bonus +8
4th +4 +4 +1 +4 Fortified flesh 2, stability
5th +5 +4 +1 +4 Improved ka stone (2/day)
6th +6/+1 +5 +2 +5 Armor bonus +9, attunement to stone
7th +7/+2 +5 +2 +5 Fortified flesh 3
8th +8/+3 +6 +2 +6 Immune to disease
9th +9/+4 +6 +3 +6 Armor bonus +10
10th +10/+5 +7 +3 +7 Fortified flesh 4, greater ka stone (3/day)
11th +11/+6/+1 +7 +3 +7 Rombsight
12th +12/+7/+2 +8 +4 +8 Armor bonus +11, summon sphinx
13th +13/+8/+3 +8 +4 +8 Fortified flesh 5
14th +14/+9/+4 +9 +4 +9 Communion with stone
15th +15/+10/+5 +9 +5 +9 Armor bonus +12, master ka stone (4/day)
16th +16/+11/+6/+1 +10 +5 +10 Assumption of stone, fortified flesh 6
17th +17/+12/+7/+2 +10 +5 +10 Summon sphinx (greater)
18th +18/+13/+8/+3 +11 +6 +11 Armor bonus +13, judgment of the monolith
19th +19/+14/+9/+4 +11 +6 +11 Fortified flesh 7
20th +20/+15/+10/+5 +12 +6 +12 Ageless stone, inexhaustible ka stone (5/day)

Spells

This spell can be used to create a living monolith.

Living Monolith Curse

Publisher Purple Duck games
Necromancy (curse) [earth]
Level: cleric/oracle 7
Components: V, S, M (stone scarab worth at least 100 gp per hit dice of the target)
Casting Time: 1 standard action
Range: touch
Target: touched creature with class levels
Duration: permanent
Saving Throw: Will negates
Spell Resistance: yes

The cursed creature is stunned for 10 minutes and gains a living monolith archetype. Immediately retrain all the creature's feats and all class levels to levels in a living monolith prestige archetype. The target is also subject to a quest of the caster's choosing, and this can be an open-ended quest without the usual time limit. This quest can only be removed by breaking the living monolith curse. When the curse is lifted, the creature returns to its previous class(es), and may immediately advance any levels it gained as a living monolith. If the quest is fulfilled or becomes impossible to fulfill (such as if a guarded tomb is desecrated), the target has the option to return to his old class, or to continue forever as a living monolith; in either case the curse ends.

Living monolith prestige archetypes include the ib monoloth, living monolith, ren monolith, and sheut monoloith.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.