Difference between revisions of "Limitations (Action)"

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* [[Responsibility (Action)|Responsibilities]]: are social limitations that put demands on you and direct your actions.
 
* [[Responsibility (Action)|Responsibilities]]: are social limitations that put demands on you and direct your actions.
 
* [[Deviance (Action)|Deviances]]: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your [[Powers (Action)|Powers]].
 
* [[Deviance (Action)|Deviances]]: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your [[Powers (Action)|Powers]].
* [[Power Loss (Action)|Power Loss]] means you lose access to your [[Powers (Action)|Powers]] under certain circumstances. It is identical to the limitations of [[Methods_(Action)|Methods]] but not tied to tradition and not associated with any focus conditions..
+
* [[Power Loss (Action)|Power Loss]] means you lose access to your [[Powers (Action)|Powers]] under certain circumstances. It is identical to the limitations of [[Methods_(Action)|Methods]] but not tied to tradition and not associated with any focus conditions.
  
 
== Defects ==
 
== Defects ==
* [[Ugly (Action)|Ugly]]
 
 
* [[Addiction (Action)|Addiction]]
 
* [[Addiction (Action)|Addiction]]
 
* [[Branded (Action)|Branded]]
 
* [[Branded (Action)|Branded]]
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* [[Glass Jaw (Action)|Glass Jaw]]
 
* [[Glass Jaw (Action)|Glass Jaw]]
 
* [[Kid (Action)|Kid]]
 
* [[Kid (Action)|Kid]]
 +
* [[Lame (Action)|Lame]]
 +
* [[Ugly (Action)|Ugly]]
  
 
== Quirks ==
 
== Quirks ==
 +
* [[Action Trauma (Action)|Action Trauma]]
 +
* [[Berserk (Action)|Berserk]]
 
* [[Casual Adventurer (Action)|Action]]
 
* [[Casual Adventurer (Action)|Action]]
* [[Berserk (Action)|Berserk]]
 
* [[Phobia (Action)|Phobia]]
 
* [[Action Trauma (Action)|Action Trauma]]
 
* [[Showoff (Action)|Showoff]]
 
* [[Stress (Action)|Stress]]
 
 
* [[Daredevil (Action)|Daredevil]]
 
* [[Daredevil (Action)|Daredevil]]
 
* [[Demoniac (Action)|Demoniac]]
 
* [[Demoniac (Action)|Demoniac]]
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* [[Overambitious (Action)|Overambitious]]
 
* [[Overambitious (Action)|Overambitious]]
 
* [[Overconfident (Action)|Overconfident]]
 
* [[Overconfident (Action)|Overconfident]]
 +
* [[Phobia (Action)|Phobia]]
 
* [[Proud (Action)|Proud]]
 
* [[Proud (Action)|Proud]]
 
* [[Purpose (Action)|Purpose]]
 
* [[Purpose (Action)|Purpose]]
 +
* [[Showoff (Action)|Showoff]]
 
* [[Sportsman (Action)|Sportsman]]
 
* [[Sportsman (Action)|Sportsman]]
 +
* [[Stress (Action)|Stress]]
 
* [[Superstitious (Action)|Superstitious]]
 
* [[Superstitious (Action)|Superstitious]]
  
 
== Responsibilities ==
 
== Responsibilities ==
* [[Uniform (Action)|Uniform]]
 
 
* [[Fame (Action)|Fame]]
 
* [[Fame (Action)|Fame]]
 +
* [[Legally Dead (Action)|Legally Dead]]
 +
* [[Poor (Action)|Poor]]
 
* [[Secret Identity (Action)|Secret Identity]]
 
* [[Secret Identity (Action)|Secret Identity]]
* [[Legally Dead (Action)|Legally Dead]]
+
* [[Property (Action)|Property]]
* [[Slave (Action)|Slave]]
+
* [[Uniform (Action)|Uniform]]
 
* [[Working Stiff (Action)|Working Stiff]]
 
* [[Working Stiff (Action)|Working Stiff]]
* [[Poor (Action)|Poor]]
 
  
 
== Subplots ==
 
== Subplots ==
 
* [[Victim (Action)|Victim]]
 
* [[Victim (Action)|Victim]]
 +
* [[Mistaken Identity (Action)|Mistaken Identity]]
 +
* [[Nemesis (Action)|Nemesis]]
 +
* [[True Identity (Action)|True Identity]]
  
 
== Deviancy ==
 
== Deviancy ==
* [[Rage (Action)|Rage]]
 
* [[Incarnate (Action)|Incarnate]]
 
* [[Weakness (Action)|Weakness]]
 
* [[Vulnerability (Action)|Vulnerability]]
 
* [[Unwieldy (Action)|Unwieldy]]
 
* [[Unliving (Action)|Unliving]]
 
* [[Tool Ignorant (Action)|Tool Ignorant]]
 
 
* [[Addictive (Action)|Addictive]]
 
* [[Addictive (Action)|Addictive]]
* [[Incommunicado (Action)|Incommunicado]]
+
* [[Badware (Action)|Badware]]
 +
* [[Doom (Action)|Doom]]
 
* [[Dormancy (Action)|Dormancy]]
 
* [[Dormancy (Action)|Dormancy]]
 
* [[Geas (Action)|Geas]]
 
* [[Geas (Action)|Geas]]
 +
* [[Glitchy (Action)|Glitchy]]
 
* [[Gore (Action)|Gore]]
 
* [[Gore (Action)|Gore]]
 
* [[Haunt (Action)|Haunt]]
 
* [[Haunt (Action)|Haunt]]
 
* [[Hunt (Action)|Hunt]]
 
* [[Hunt (Action)|Hunt]]
 +
* [[Incarnate (Action)|Incarnate]]
 +
* [[Incommunicado (Action)|Incommunicado]]
 
* [[Incorporeal (Action)|Incorporeal]]
 
* [[Incorporeal (Action)|Incorporeal]]
 
* [[Paralysis (Action)|Paralysis]]
 
* [[Paralysis (Action)|Paralysis]]
* [[Badware (Action)|Badware]]
+
* [[Rage (Action)|Rage]]
* [[Glitchy (Action)|Glitchy]]
+
* [[Tool Ignorant (Action)|Tool Ignorant]]
* [[Doom (Action)|Doom]]
+
* [[Unliving (Action)|Unliving]]
 +
* [[Unwieldy (Action)|Unwieldy]]
 +
* [[Weakness (Action)|Weakness]]
 +
* [[Vulnerability (Action)|Vulnerability]]
 +
* [[Haunted (Action)|Haunted]]
  
 
== Power Loss ==
 
== Power Loss ==
 +
* [[Dependency (Action)|Dependency]]
 
* [[Mundane Form (Action)|Mundane Form]]
 
* [[Mundane Form (Action)|Mundane Form]]
 
* [[Power Attrition (Action)|Power Attrition]]
 
* [[Power Attrition (Action)|Power Attrition]]
 
* [[Situational Power Loss (Action)|Situational Power Loss]]
 
* [[Situational Power Loss (Action)|Situational Power Loss]]
* [[Dependency (Action)|Dependency]]
 

Revision as of 16:08, 11 March 2010

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Heroic Action Role-Play

Limitations are negative traits, things that limit your character's usefulness, options, and behaviors. Some limitations are inherent to Methods; these affect your use of Powers. The limitations described here are more generic in nature and can affect any aspect of your character.

Types of Limitations

  • Defects are negative physical traits. They do not directly affect your behavior.
  • Quirks are psychological traits; idiosyncrasies and motivations that shape how you play your role.
  • Responsibilities: are social limitations that put demands on you and direct your actions.
  • Deviances: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your Powers.
  • Power Loss means you lose access to your Powers under certain circumstances. It is identical to the limitations of Methods but not tied to tradition and not associated with any focus conditions.

Defects

Quirks

Responsibilities

Subplots

Deviancy

Power Loss