Difference between revisions of "Iron Man (Apath)"

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(Moved from Brave)
 
m (→‎Class Abilities: simplified, AC bonus over levels)
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=== Way of the Body Armor Bonus (Ex) ===
 
=== Way of the Body Armor Bonus (Ex) ===
As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. This ability replaces Armor Training 1.
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As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.  
  
=== Living Resilience ===
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Starting at 3rd level and four levels thereafter (7th, 11th, and 15th), the iron man's natural armor bonus improves by 1, to a maximum +4 increase.  
At level 3, the iron man gains damage resistance 2/- against nonlethal damage only. This resistance increases by two at level 6, 10, 14, and 18, to a maximum of 10. This ability replaces Armor Training 2.
 
  
=== Living Armor  ===
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This replaces armor training.
At 7th level and higher, all the iron man's natural armor protects from incorporeal touch attacks, as if it had the ''ghost touch'' quality. This ability replaces Armor Training 3.
 
 
 
=== Uncanny Dodge ===
 
At 11th level, the iron man reacts to danger with automated precisions and can no longer be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses her Dexterity bonus to AC if immobilized. A iron man with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against him. This ability replaces Armor Training 4.
 
  
 
=== Unarmored Mastery (Ex) ===
 
=== Unarmored Mastery (Ex) ===
This works just like Armor Mastery, only the iron man must be wearing no armor. This bonus stacks with living resilience with respect to nonlethal damage. This replaces armor mastery.
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This works just like Armor Mastery, only the iron man must be wearing no armor. This modifies armor mastery.
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==

Revision as of 06:24, 10 June 2013

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Unofficial rules compendium

The iron man is a fighter trained in the Way of the Body. Thousands of hours of practice and grueling matches have made him a fighting machine of unmatched resilience. His body shows the effects of this training, becoming scarred, calloused, and often increasing in weight by as much as 50%.

Class Abilities

The iron man has all the class abilities of the fighter, except as noted below.

Class Skills

Acrobatics (Dex), Climb (Str), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Weapon and Armor Proficiency

The iron man is proficient with all simple and martial weapons and with all kinds of shields (small, large, and wall shields). He is not proficient in any armor.

Way of the Body Armor Bonus (Ex)

As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.

Starting at 3rd level and four levels thereafter (7th, 11th, and 15th), the iron man's natural armor bonus improves by 1, to a maximum +4 increase.

This replaces armor training.

Unarmored Mastery (Ex)

This works just like Armor Mastery, only the iron man must be wearing no armor. This modifies armor mastery.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and Armor Proficiency
  • Armor Training
  • Armor Mastery