Difference between revisions of "Imbue Water (Action Powers)"

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(Acid Strike)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Acid Strike ===
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Inherent
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You can make melee attacks that does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Acid| Acid]] damage, soaked by [[Toughness (Action)|Toughness]].
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{{: Armor Breaker (Action)}}
  
 
===Acid Touch===
 
===Acid Touch===
 
{{Template:Touch (Action Powers)}}
 
{{Template:Touch (Action Powers)}}
 
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Acid Touch does [[Damage Types (Action)#Acid| Acid damage]].
Lightning Touch does [[Damage Types (Action)#Acid| Disruption/Acid damage]].
 
  
 
===Acrobatic Strike===
 
===Acrobatic Strike===
 
Basic Action
 
Basic Action
  
Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack or [[Dodge (Action)|Dodge]] Stunt while performing an acrobatic maneuver. Until your next action you count as actively dodging, and get a +3 bonus to Dodge. It stops at the end of the round or when you take any action, including a trigger action. Trigger actions you take the same shot you use Acrobatic Strike do not end the Dodge bonus.
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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack or a [[Dodge (Action)|Dodge]] or [[Maneuver (Action)|Maneuver]] stunt that involves an an acrobatic maneuver.  
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Until your next action you get a +3 bonus to Dodge.  
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This stops at the end of the round or when you take any action, including a trigger action.  
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Trigger actions you take the same shot you use Acrobatic Strike do not end the Dodge bonus.
  
 
=== Center of the Maelstrom ===
 
=== Center of the Maelstrom ===
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Basic Action
 
Basic Action
  
Make a motion in which your hands or weapon seems to become springy and flexible. Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack against which your opponent can't use a trigger action.
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Make a motion in which your hands or weapon seems to become springy and flexible. Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against which your opponent can't use a trigger action.

Latest revision as of 16:57, 18 December 2020

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Templates for Action
Main article: Powers (Action)

Acid Strike

Inherent

You can make melee attacks that does Body +4 Acid damage, soaked by Toughness. Your attack breaks armor. If you inflict a Hit on an opponent whose Toughness is greater than his Body, reduce his Toughness by one for the rest of the scene, but never to a value lower than his Body.

Acid Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Acid Touch does Acid damage.

Acrobatic Strike

Basic Action

Make a Normal Melee Attack attack or a Dodge or Maneuver stunt that involves an an acrobatic maneuver. Until your next action you get a +3 bonus to Dodge. This stops at the end of the round or when you take any action, including a trigger action. Trigger actions you take the same shot you use Acrobatic Strike do not end the Dodge bonus.

Center of the Maelstrom

Trigger Action (Focus)

You can focus whenever you have been attacked by three different opponents in one round.

Soul of Acid

Inherent

You can use your body to do melee attacks that do Mind +2 Acid damage, or more if you are using an Implement to improve damage.

Torrent of Fury

Limit Break

You make a whirling attack against multiple opponents, actually walking on them as you kick them. You may attack all opponents who are standing in an area with a diameter equal to your Move; you must stand inside the area you wish to attack. This uses your normal unarmed damage.

Water Strike

Basic Action

Make a motion in which your hands or weapon seems to become springy and flexible. Make a Normal Melee Attack against which your opponent can't use a trigger action.