Difference between revisions of "Imbue Plant (Action Powers)"

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m (→‎Poison Touch: {{: Touch Special (Action Powers)}})
m (Poison Strike)
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If you touch the ground when using this power, you heal three hits.
 
If you touch the ground when using this power, you heal three hits.
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=== Poison Strike ===
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Inherent
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Neurotoxin| Neurotoxin]] damage, soaked by [[Toughness (Action)|Toughness]].
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Neurotoxin damage has special rules for bypassing soak.
  
 
===Poison Touch===
 
===Poison Touch===

Revision as of 16:33, 18 December 2020

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Templates for Action
Main article: Powers (Action)

Doom Hammer

Basic Action

Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes Blunt damage equal to twice your Body.

If you miss or the enemy does not take any damage from this, you lose a shot regaining your balance.

Gaia's Gift

Limit Break

If you touch the ground when using this power, you heal three hits.

Poison Strike

Inherent

You can make melee attacks that do Body +4 Neurotoxin damage, soaked by Toughness. Neurotoxin damage has special rules for bypassing soak.

Poison Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Poison Touch does neurotoxin damage soaked with Body. Not the special wounding rules for biological damage.

Serenity of the Soil

Trigger Action (Focus)

At any time when you have taken hits equal to half your Body, you can use this schtick to become focused.

Sticky Sap

Trigger Action

When an opponent hits you with a Melee attack and inflicts damage, you can make their weapon or limb get stuck in you. Make an opposed Melee check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's Body, both effects happen. An unarmed attacker sticks to you instead of being disarmed, and cannot chose to be disarmed and can only lose shots. The one of you with the lower Body score cannot move away from the other. If one of you has a greater Body, he can move away from the other as a Basic action, dragging the weaker one along.

An entangled weapon or limb can be dispelled, escaped with a Contortions stunt pitting Reflexes against your Body or destroyed; they have a Body equal to your Impress.

Thorn Strike

Basic Action

Make a Melee attack with a natural attack or a wood-shafted weapon against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Woodwield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create wooden and shafted weapons; axes, spears, staffs, shields, and clubs