Imbue Order (Action Powers)

From Action
Revision as of 11:22, 19 February 2010 by Starfox (talk | contribs) (→‎Beak of the Crane: polish)
Jump to navigation Jump to search
ActionT4 logo
Templates for Action
Main article: Powers (Action)

Beak of the Crane

Basic Action

With a successful Melee attack you may place an opponent in a hold that prevents him from moving away from you, be force moved, or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.

Crane Stance

Stance

You may substitute your Mind for your Body when calculating the damage of Melee attacks.

Roar of the Lion

Trigger Action (Combo)

You manifest your power in a stunning and terrifying yell, shocking your foe and breaking his nerve. Use this ability just before making a Melee attack. You can immediately perform an extra Basic Action using your Impress.

Talon of the Crane

Limit Break

With a successful Melee attack you may place an opponent in a hold that renders him unable to act. The only action he may make while held is a Body check against your Melee; if he succeed, he breaks free from the hold. If you take any action, he also breaks free of the hold. If you voluntarily release your victim in order to attack him, his Dodge against that first attack is equal to his Reflexes.

Thunder Fist

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Thunder Fist does Sonic damage.