Difference between revisions of "Imbue Order (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Beak of the Crane ===
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=== Hug of the Bear ===
Basic Action
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Limit Break
  
With a successful [[Melee (Action)|Melee]] attack you may place an opponent in a hold that prevents him from moving away from you or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.
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Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful, the clinch prevents your target from taking any action except trying to break free.
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The only action your victim may take when his shot comes up is a [[Dodge (Action)|Dodge]] check against your [[Melee (Action)|Melee]]; on a success the hold is broken.
  
If your target is force moved, you have the option to move along and maintain your grip or let go.
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=== Paw of the Bear ===
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Basic Action
  
=== Crane Stance ===
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Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful, the clinch prevents your target from taking an action against anyone but you.
Stance
 
  
You may substitute your [[Mind (Action)|Mind]] for your [[Body (Action)|Body]] when calculating the damage of [[Melee (Action)|Melee]] attacks.
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=== Sonic Strike ===
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Inherent
  
=== Roar of the Lion ===
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Sonic| Sonic]] damage, soaked by [[Body (Action)|Body]].
Trigger Action (Combo)
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It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.
  
You manifest your power in a stunning and terrifying yell, shocking your foe and breaking his nerve. Use this ability just before making a [[Melee (action)|Melee]] attack. You can immediately perform an extra Basic Action using your [[Impress (Action)|Impress]].
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=== The Bell Tolls ===
 
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Basic Action
=== Talon of the Crane ===
 
Limit Break
 
 
 
With a successful [[Melee (Action)|Melee]] attack you may place an opponent in a hold that renders him unable to act. The only action he may make while held is a [[Body (Action)|Body]] check against your [[Melee (Action)|Melee]]; if he succeed, he breaks free from the hold. If you take any action, he also breaks free of the hold. If you voluntarily release your victim in order to attack him, his Dodge against that first attack is equal to his [[Reflexes (Action)|Reflexes]].
 
  
===Thunder Fist ===
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Make a [[Melee (Action)|Melee]] attack that is clearly telegraphed but of great power. Unless the target uses an [[Actions_(Action)#Trigger_Action_.28Defense.29|Active Defense]] to defend against this attack, you get a +3 bonus to this attack.
{{Template:Touch (Action Powers)}}
 
  
Thunder Fist does [[Damage_Types_(Action)#Sonic| Sonic]] damage.
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===Thunder Touch===
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{{Template:Touch (Action Powers)}}
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Sonic Blast does [[Damage Types (Action)#Energy| energy/sonic damage]] soaked by [[Body (Action)|Body]]. It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.

Latest revision as of 09:09, 29 March 2023

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Templates for Action
Main article: Powers (Action)

Hug of the Bear

Limit Break

Do a Clinch maneuver. If successful, the clinch prevents your target from taking any action except trying to break free. The only action your victim may take when his shot comes up is a Dodge check against your Melee; on a success the hold is broken.

Paw of the Bear

Basic Action

Do a Clinch maneuver. If successful, the clinch prevents your target from taking an action against anyone but you.

Sonic Strike

Inherent

You can make melee attacks that do Body +4 Sonic damage, soaked by Body. It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.

The Bell Tolls

Basic Action

Make a Melee attack that is clearly telegraphed but of great power. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to this attack.

Thunder Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Sonic Blast does energy/sonic damage soaked by Body. It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.